How to enchance Team play?

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ross

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Jun 9, 2010
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Yea but no one uses it.
Then that is their own problem. They can either use the feature already in the game, or they can deal with it. There should be no argument for adding permanently floating squad markers just because people are either too lazy or too stupid to use the tactical display or map.

Maybe you are the one enjoying the system how it is but not all people agree with this.
Then perhaps they should go play a game they do enjoy?

It is too unpractical for tactical use to always look on the map.
Press M. Glance at map for two seconds while still walking towards objective. Press M again.

That is not impractical at all, it takes only a moment and you can do it while you're still moving, or while you're reloading, or at any other time you please. You can even press and hold T and not even have to open the map. Seriously - just how lazy are you?

And why would you have a squad and a squad leader if no one can eather find him or find his squad members.
BUT PEOPLE CAN FIND THEM. THAT IS MY WHOLE POINT. IT IS SO EASY TO CHECK YOUR MAP OR TAC DISPLAY AND FIND YOUR SQUAD LEADER THAN ANYONE WHO CANNOT IS EITHER INCREDIBLY LAZY OR INCREDIBLY STUPID. In either case they are not the kinds of players that the game should be changed to cater to.

It is pointless to run like headless chickens on maps going rambo just to get kills.
What's your point? People will do this even if you tether them to their squad, let alone make it easier to find them. That is because they are bad players and missing the point of the game. There is nothing you can do about it other than hope they will get bored, go away, and play BF3 or CoD instead.

Every army uses tactics even in world war 2 I don't think soldiers separated from a squad wouldve gone Rambo to kill the enemy rather than go and atack with theyr squads.
How does adding giant glowing markers make players suddenly not want to go Rambo? Oh wait, it doesn't.
 

PhoenixDragon

FNG / Fresh Meat
Dec 3, 2011
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Yea but no one uses it.

The number one reason why this idea is useless. It's not cumbersome to call up the tactical view and go toward the squad leader. People don't do it because they don't care. No amount of increasing its visibility is going to make them care.

Seriously, if people wanted to find their squad leader, it's incredibly easy right now. Tap a button and he's highlighted in your normal view. The reason people aren't doing it is not because it's too complex for them...
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
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Yes but think a second why aren't players playing as part of a squad. And why aren't so many people playing Red orchestra. Because we think that adding only so called realistcally feature for the game will help people orientate. But this is an excuse for saying "sorry we don't need to implement a specific feature too much work".

But why not make the squad members easyer to spot to play with your squad and issuing for them easyer orders to follow. Because as it is now you need to look every time you spawn on the map. Which is rather annoying for the small maps we have. Just tweak the colours or make it much more easyer to find your squad members and squad leader. Like adding a marker for them. I can gurantee that it would work. Like maybe adding like in arma 2 what members are from your squand and making them easyer to see than your teammates by maybe making them have green name Let's Play Arma 2 Part 10 - Bomb Disposal 'Expert' - YouTube
 

ross

FNG / Fresh Meat
Jun 9, 2010
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Yes but think a second why aren't players playing as part of a squad. And why aren't so many people playing Red orchestra. Because we think that adding only so called realistcally feature for the game will help people orientate. But this is an excuse for saying "sorry we don't need to implement a specific feature too much work".
No, it is because the game has stupid gamey rubbish like an unlock system, the level design is fairly poor, and mappers are not as free to adjust the gameplay of their maps by changing classes to suit them. The whole point of the game, the thing that makes it different than other games, is because it focuses on realism. If I wanted to play an unrealistic WWII shooter I'd go play CoD.

There do not need to be floating squad icons because there are already two (2) different features that allow you to find your squad leader quickly and easily. If you honestly need floating icons then perhaps you are the problem, not the game. I have never heard anyone complain about having difficulty finding their squad in the game except on the free weekend when it was filled with mainstream games who are used to games holding their hand and doing everything for them.

But why not make the squad members easyer to spot to play with your squad and issuing for them easyer orders to follow.
THEY ALREADY ARE SO EASY TO FIND YOU HAVE TO BE A FUNCTIONAL RETARD TO HAVE DIFFICULTY. Do I need to put this into every post I make to get it across?

Because as it is now you need to look every time you spawn on the map. Which is rather annoying for the small maps we have.
No you don't. When you spawn, the tactical display flashes for several seconds, showing you where they are. If you don't see that, you can tap M quickly to find them. It is easy. A literal child could understand that concept.

Just tweak the colours or make it much more easyer to find your squad members and squad leader.
As well as a honking great icon on the map and tactical display, your squad leader has an orange nametag and (SL) after their name. So really you would not only have to be incredibly dense, but also colourblind and illiterate to still not be able to find them.

Like adding a marker for them. I can gurantee that it would work.
Oh really? So go on and tell me just how adding an obnoxious floating marker over your squadmates would make Rambo players who only care about kills to begin with suddenly stop caring about kills and working as a team. You can't, because they won't change. If they gave a damn about working with their squad they would do it already.

Like maybe adding like in arma 2 what members are from your squand and making them easyer to see than your teammates by maybe making them have green name Let's Play Arma 2 Part 10 - Bomb Disposal 'Expert' - YouTube
Those markers only show in easy mode. Veteran and Expert remove them, along with most other markers.
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
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Yes but the spawn points are the problem many people die right after they spawn making the gameplay very annoying. I was saying that why does the game need to add squad teams like Ft 1, Ft 2 and all of that if people don't really use them at all. Why not make it more easyer to find a specific squad so that the squad leader can issue easyer orders for you to follow. The system is pretty good for now but is pretty hard to find a specific player from your squad which has a specific weapon or class. Like the engineer and making him destroy a spefic door or obstacle.
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
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San Bruno, California
Yes but think a second why aren't players playing as part of a squad. And why aren't so many people playing Red orchestra. Because we think that adding only so called realistcally feature for the game will help people orientate. But this is an excuse for saying "sorry we don't need to implement a specific feature too much work".

But why not make the squad members easyer to spot to play with your squad and issuing for them easyer orders to follow. Because as it is now you need to look every time you spawn on the map. Which is rather annoying for the small maps we have. Just tweak the colours or make it much more easyer to find your squad members and squad leader. Like adding a marker for them. I can gurantee that it would work. Like maybe adding like in arma 2 what members are from your squand and making them easyer to see than your teammates by maybe making them have green name Let's Play Arma 2 Part 10 - Bomb Disposal 'Expert' - YouTube
goOd god no. please god, NO!NO!NO!NO!
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
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The only players that play as a squad are the ones that are used with the game. It is not a very new player friendly game. What I was suggesting was an easyer way to make new players orientate. And I don't see a clear reason why it would spoil the fun we have now?
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
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Australia
shuntyard.blogspot.com
Yes but the spawn points are the problem many people die right after they spawn making the gameplay very annoying. I was saying that why does the game need to add squad teams like Ft 1, Ft 2 and all of that if people don't really use them at all. Why not make it more easyer to find a specific squad so that the squad leader can issue easyer orders for you to follow. The system is pretty good for now but is pretty hard to find a specific player from your squad which has a specific weapon or class. Like the engineer and making him destroy a spefic door or obstacle.
Step one: press and hold squad VOIP key
Step two: "HEY, ENGINEER, GO BLOW UP THAT OBSTACLE"
Step three: stop pressing squad VOIP key.

If you don't have voice chat, type it. Or use the voice commands menu to call for a sapper.

Simple.

With an FT selected, hold F and left click. All squad members in that FT will see a marker appear on their map and tac display, as well as a notification they have been ordered to move.

There is nothing wrong with the current system.

The only players that play as a squad are the ones that are used with the game. It is not a very new player friendly game. What I was suggesting was an easyer way to make new players orientate. And I don't see a clear reason why it would spoil the fun we have now?
It is plenty friendly to new players if they take five seconds to ask someone how to do something. If they don't, that is their own problem.

Catering to idiots who don't ask or don't listen is driving the challenge in modern shooters into the floor. I would rather not see that happen to this game.
 
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Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
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I was a squad leader on a map with 30 players per team on Fallen fighers with the russians. It was a total mess to find your squad members and assault a specific objective. You couldn't find the issued riflemen and assault players for your squad to give them orders also the engineers are asigned to a squad it was so hard to make them destroy the tank traps that we abandoned this and focused only on defending C. On maps with few players it is easy to orientate but high number of players ruin the game squad leader function making it orientate in a higher amount of time and also making it harder.
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
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Yea but the majority don't even have a microphone so why not implement a feature to easyer find your squad rather than speaking in the microphone.
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
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There are inbuilt voice commands, inbuilt text chat, and the ability to F + click on things to order your squad to move, attack, or what have you.

You're just clutching at straws now. Any competent player does not need this.
 

Avtomat

FNG / Fresh Meat
Oct 31, 2011
359
80
0
Hungary
\\arma 2 sh*t//




Hey
Does this ring any bells?

You mean that stupid green square wich always made your squadmate's position visible and was hindering field of view?
Those indicators were only enabled in regular or recruit difficulty, or if you manually set it in your game settings.

How about this?

Let me ask you a question. Do you actually read what the hell we write here?

I made the post 2 minutes ago by accident because I have an annoying double click problem with my mouse. By the time I edited it you already replied.
Do you actually care about what we say or is that just completely irrelevant for you?

Just what I expected...
It doesn't concerne you at all what we write here. You are just here to make threads about features in game that annoy you and you only.

Whatever we tell you you don't care or/most of the time reply with some nonsense wich gets its reply as well and after that it turns into a circle of uselesness and wasted website space.

You'll probably reply to this like : I'm just trying to make a point here bla bla.

No. You've already made your point, and most people if not all disagree with you. Yet you are still trying and as your arguments are getting demolished one after an other by the forum members.

You should have learned already: Red Orchestra isn't an arcade game, its not supposed to tell you things with whacky flashing icons and sh!t.
Its supposed to be an evil, non forgiving game with a steep learning curve.
If you think that RO2 isn't easy enough you would have cried in RO:Ost.

A my last 10 posts were pretty much all replies to your threads.
Remember the weapons thread you made? A good number of realism fans on this forum replied to that thread and told you that a huge portion of weapons you mentioned couldn't possibly get to Stalingrad, yet you still tried to come up with explanations for their impantation and those explanations got destroyed as well.

Why?

Don't you understand that this game is not supposed to be like the rest of the easy games like BF?

Or you don't want to understand?

I remember saying "Thats it. I give up" in that weapon thread.
Now I've chaged my mind.

I already know this post will get some bullsh*t reply too, you'll probably try to call me a smartass and mention that I don't have to be sarcastic. But hell I like being sarcastic.

Don't take this as an insult please.(tough you most likely will)
Take it as advice.
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
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I understand that it doesn't need mechanics like Bf 3 I just posted that if you have readed carefully but just if you don't agree with my ideeas I want to hear your concerns about it and how do you think it could be improved. The problem the game has now is that the maps are too small and the spawns are pretty dumb. Something needs to be done in order to help gameplay. I don't say to copy exactly BF 3 but something needs to be done with te commands. The commands that the commander issues to the team members are pretty useless because nobody follows them. But I think that all will be solved if the ranking would be removed.
 
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ross

FNG / Fresh Meat
Jun 9, 2010
778
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Australia
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It doesn't need improving because nothing is broken.

You may have problems but as far as I can tell, the overwhelming majority of people who play do not. I see people following commander and SL orders all the time, so how do you now arrive at the conclusion that the chain of command is the problem rather than useless, idiotic players?

This is unbelievable. Every time your ideas finally get shot down, you somehow dredge a new, even worse one up from somewhere.
 
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Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
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Maybe the maps are the problem that force people many times to not play as squad. Something needs to be done to easyer follow your squad. I dissagree with the ideea of getting lost from your squad and fighting to survive it isn't pretty useful.
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
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Australia
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No. The players are the problem. There is no mystery there, the map design, the HUD, everything in the game makes it perfectly easy to find your squad and work with them.

The problem is idiots who either don't know or don't care how to find their squad. Changing the game will not fix that.
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
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Yea but like changing the mentality of people by adding a tutorial for the game or something and removing the campaign because it is pretty uneuseful. Why not copy only the campaign tutorials and delete it?
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
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Australia
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How do you propose adding a big marker or removing the commander/SL classes will change their mentality at all? If they don't care now, they sure as **** won't then.

As for a tutorial, the campaign is one, just a very flawed one. It needs reworking.
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
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Yes but the majority of people are expecting an easyer system, new players always expect an easyer system to play with the Battlefield one offers such experience that is why it is so popular. I understand that Ro 2 is a more realistic game but the producers need to redo something in order to improve that. Because at the moment the command to issue which objectives to atack is pointless. It needs to be reworked. Also the spawns are a huge issue. But the squad markers and the colours are pretty buggy they don't appear all the time or some times at all that making the job a lot more stresful.

Pavlov's house is the most unbalanced map in the whole game the germans have clear shot to the russian spawn point that making an awful job for russian players to assault german positions.
 
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