How to enchance Team play?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
Status
Not open for further replies.

ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
Maybe but is very easy to find your teammates, in RO 2 is a nightmare. But when you activate the tactical view sometimes you will have the terminator vision on like in BF 3. So I don't see this like such a big problem if you can turn it off.
You could just, you know, stay near your squad and communicate with them. BF3 doesn't encourage teamwork at all, everyone just sort of does their own thing and sometimes that will mean the same thing for two people. That's not teamwork. Nobody communicates and everything is horribly disorganised.

RO and RO2 encourage teamwork by forcing players to actually communicate and work together, since they don't have a magic radar that tells them where all their teammates are at all times and they can't win without some organisation.

The game does not need any further HUD elements, especially not giant floating markers.

As for a great way to encourage teamwork? Get rid of the wonderweapons. Every time I see someone with a level 50 AVT, he's wasting an assault slot by playing sniper (and being bad at it). Forcing people to stop thinking they're a one-man army (which they essentially are with the max level MKb and AVT) would probably make them a lot less likely to be hiding at the back of the map doing absolutely nothing to help the team win.
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
Trust me the current squad system has major flaws is almost impossible to find your squad members and assault a common objective when you are playing on a huge map with like 30 players per each team. I played today on a developers server with 30 players from each team. Man it was impossible to find each other. I was just running and gunning the enemy not playing by any tactic it was pretty dull. Something needs to be done. Like maybe making the squad leader much easyer to spot put it some sort of sign or something.

tacticalview.png
I circled the squad leader how it is now if you use the tactical view. Make it easyer to see like we have it now but also show which part of the squad he is from Ft1,Ft2, etc. Same for squad members show them with an icon or something to make it easyer to recognise and assault together an objective. Maybe more like the objective marker that is designed very good. And also the minimap make it more like the Bf 3 style to modify its size and also show where your squad mates are heading or what objective did your squad leader or commander asigned to you or your squad and make it in other color. The objective marker also shows the position raporting to where are you why cant there be such a squad marker?

The feature I am thinking about are more of cosmetic but will surely improve gameplay.
 
Last edited:

MeFirst

FNG / Fresh Meat
Mar 26, 2006
1,302
176
0
36
Germany
You will probably ignore this as usual but there are two types of people regarding the issue. People who want to play together and people who do not want to play together. Your so beloved battlefield 3 is a good example. It has a squad system but you will rarely find teamplay or people who will just stick to their squad. Exeptions are people who are in a clan or just usually play together like friends. If you want gameplay where people will always act like a squad you sould maybe check out realism groups for RO2 (if there are any).

To make it short. Red Orchestra 2 is not a squad based FPS.
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
I understand what you mean but it wouldn't be something bad if there would be added a feature to see your squad and your squad members easyer. That would be very great thing in a game which is tactical based wouldn't it. Battlefield 3 was only an example but why not improve the HUd and the tactical feature for Red orchestra 2 so that it would be more realistic and easyer to play. Because the majority of people playing on these servers complain because of this issue it should be done something to fix it.
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
I understand what you mean but it wouldn't be something bad if there would be added a feature to see your squad and your squad members easyer.
If you are genuinely having trouble finding your squad on these tiny maps, when there is a squad leader icon both on the map and the tactical view, then I really don't know what to say. It shows you the general direction of the SL as well as their distance. If you somehow still cannot find the squad leader even though the game is explicitly telling you where they are, then perhaps the game isn't the problem, but the player is.

It does not need to be easier. It is already too easy, like many other aspects of the game.

That would be very great thing in a game which is tactical based wouldn't it. Battlefield 3 was only an example but why not improve the HUd and the tactical feature for Red orchestra 2 so that it would be more realistic and easyer to play.
Once again, it is easy enough already. If you cannot find the squad leader while an icon tells you which direction they are in and how far away they are, and the map tells you exactly where they are, perhaps you should reconsider playing a game like RO. I shudder to think how you'd react to something like OFP or ArmA.

I also don't see how giving people constant information on where their squad is would be realistic at all. During WWII it was fairly common for soldiers to be separated from their squad in battle, and they would simply have to find other friendly troops and join them until a lull in the fighting when they could find their own squad. They didn't just magically know where their squad leader and squadmates were at all times.

You're also ignoring the fact that many people in this game don't actually care about staying right next to their squad, instead finding their own position or tagging along with another friendly player.

Because the majority of people playing on these servers complain because of this issue it should be done something to fix it.
That's funny, because I have never seen anyone complain about this. I've never even seen anyone except you mention it. Care to provide evidence that "most" players are also complaining?
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
Yes but this is a game not a simulator, even in Arma 2 is easyer to find your squad much easyer than Red orchestra. And the squad icon isn't appearing every time. Even in Arma 2 it had a system to find your squad easyer which isn't present in Red orchestra. Maybe you like the current feature and think is very good, but that is your opinion I played many tactical fps in the past but the Red orchestra squad finding system is very confusing.

There have been lots of games which have an easyer tactical system to find your squad. Because the battles are so alert and you die from only 1 hit there should be implemented an easyer feature to find your squad. Because at the moment it is just annoying. And also what is the purpose of making separate squads controled by a squad leader if no one uses it it makes no sense at all what you say because getting confused and looking for your squad just make the game confusing in battle. So why not make it easyer to find your squad.

Trust me I play with my friend Red orchestra 2 and we are having lots of trouble finding on the maps. It is very hard something needs to be done. Also for the new comers which don't know how to use the map.
 
Last edited:

Avtomat

FNG / Fresh Meat
Oct 31, 2011
359
80
0
Hungary
Yes but this is a game not a simulator, even in Arma 2 is easyer to find your squad much easyer than Red orchestra. And the squad icon isn't appearing every time. Even in Arma 2 it had a system to find your squad easyer which isn't present in Red orchestra.

You mean that stupid green square wich always made your squadmate's position visible and was hindering field of view?
Those indicators were only enabled in regular or recruit difficulty, or if you manually set it in your game settings.

Maybe you like the current feature and think is very good, but that is your opinion I played many tactical fps in the past but the Red orchestra squad finding system is very confusing.

I for example want to throw the entire squad system to the garbage. I can't see it properly working in RO.
And what tactical shooter? :)

There have been lots of games which have an easyer tactical system to find your squad.

RO ain't one of them. It isn't sopposed to be easy.

Trust me I play with my friend Red orchestra 2 and we are having lots of trouble finding on the maps. It is very hard something needs to be done. Also for the new comers which don't know how to use the map.

Thrust you because you play RO? I think everybody here does and we don't have problems like this. You spawn with your friend and keep with him until one of you dies. He has to respawn and will find you and visa versa.
I think its safe to assume you are communitcating on skype or a program of the same kind. The one who's lost can ask the other where he is and can link up with him.

Too easy.


Also for the new comers which don't know how to use the map.

Whats so hard about using the map? Just press M. You can see everything, actually more than you should.
 
Last edited:

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
Yea but why not make it easyer? like for a small map this would be very usefull. Because big maps require always using a map to orientate but for the small maps we have now such a feature is a must have. Because Ive seen to many players getting killed because they didn't assault with theyr squad or didn't follow the commanders orders and plunged into his artilery.
 
Last edited:

Avtomat

FNG / Fresh Meat
Oct 31, 2011
359
80
0
Hungary
Yea but why not make it easyer? like for a small map this would be very usefull. Because big maps require always using a map to orientate but for the small maps we have now such a feature is a must have. Because Ive seen to many players getting killed because they didn't assault with theyr squad or didn't follow the commanders orders and plunged into his artilery.

If anything it shouldn't be implanted for small maps since its easier to find your way around them.

Let me ask you a question. Do you actually read what the hell we write here?

I made the post 2 minutes ago by accident because I have an annoying double click problem with my mouse. By the time I edited it you already replied.
Do you actually care about what we say or is that just completely irrelevant for you?
 
Last edited:

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
Of course that I read but I was suggeting for smaller maps to implement an easyer feature to find your way with your squad the current one is pretty annoying for small maps. And I know it isn't supposed to be easy but why not make it as a custom server exploit so that servers would turn it on/off? Like for classic with such a squad system we will see more squad battles if we implement such a feature.
 
Last edited:

AtheistIII

FNG / Fresh Meat
Sep 14, 2011
439
8
0
but why not make it as a custom server exploit so that servers would turn it on/off?
Because its a lot of coding, and you are so far the only one who expressed his wish for something like that.
The Devs should use their time for features wich are requested by a major pert of the community.
 

MonsieurBalls

FNG / Fresh Meat
Jun 6, 2012
13
2
0
I agree with you kid, the game would be more fun if we were explicitly told where our squad is and could fight alongside them.

It could easily be a client-side toggle, disabled in classic mode
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
Yes I don't say to add it in the next future update just add it. Because it will help gameplay. I know it is a lot of codding but isn't this the job of the developers to implement the best ideeas. If it was by me I wouldve wanted Red orhestra 2 to be released later because it was too buggy at the release and a much more perfected version for the game wouldve been goldlike.
 

AtheistIII

FNG / Fresh Meat
Sep 14, 2011
439
8
0
but isn't this the job of the developers to implement the best ideeas.
Yes it is.
But the people who think this is one of the "best ideas" are in a vast minority as far as i can tell.
 

MonsieurBalls

FNG / Fresh Meat
Jun 6, 2012
13
2
0
You mean the majority of the granpas on the forum hate it, what about the wider playerbase?

What about the people who don't play at all but maybe would if the game was more noob friendly in public servers? The people Tripwire needs to attract to make the game more successful?

Once again this kind of thing need not appear on classic mode servers so you traditional guys would never even see it
 
  • Like
Reactions: TrOOper

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
I don't say is the best ideea, but it is a ideea that can take shape and by making the producers think about it maybe they would implement it in the next update. We don't need to spare the producers from the job that they have to do, that is why we have this section of the forum. It is our job as users to make suggestions.

And also many times even if you comunicate with your squad many times they don't want to listen.
 
Last edited:

ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
You mean the majority of the granpas on the forum hate it, what about the wider playerbase?

What about the people who don't play at all but maybe would if the game was more noob friendly in public servers? The people Tripwire needs to attract to make the game more successful?

Once again this kind of thing need not appear on classic mode servers so you traditional guys would never even see it
Hmm, yes, grandpas. I'm 22...

If the wider player base seriously has trouble finding their squad in this game, then I really do fear for humanity's future. Press and hold T. If you have a squad leader, his direction, distance, and (as you get closer) specific location are displayed clearly, with a huge icon and clear lettering, on the screen. Press M. Your squad leader's position is marked at all times (or for squad leaders, the commander is marked). If you somehow still cannot find your squad leader by either navigating towards his position using the map or walking towards the gigantic floating icon on the tactical display, then I really don't think you can be helped. A child could do this stuff, it's not hard or confusing.

There is no reason to be able to see each squad member, because if they are working together they will be right near the squad leader, so finding him means finding them. If they are not near the squad leader, there is a good chance they don't actually care about staying together and working as a squad, so there is no point finding them anyway.

If all this is still somehow too hard for you, suicide and then respawn on the squad leader. If you can't find him then, you probably ought to seek medical help. :confused:
 

MonsieurBalls

FNG / Fresh Meat
Jun 6, 2012
13
2
0
It isn't necessarily about noobs being too stupid to find the SL. If there were a semi permanent marker then it would encourage them to find and work with the squad. Of course this was just one suggestion.

Right now, gameplay on public servers consists of 64 Rambos and a new player might wonder what is so special about RO2 at all and why he should bother to continue to play it.

Its been mentioned before but BF3 is a good example of encouraging teamwork as you can dish out ammo/health and highlight enemies.
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
There is a permanent marker. Not semi-permanent, but permanent.

It is on the map as well as the tactical display (which appears for several seconds on spawn, without any imput from the player).
 

Victhor-ASH

FNG / Fresh Meat
Dec 14, 2011
1,072
41
0
Romania
Yea but no one uses it. Maybe you are the one enjoying the system how it is but not all people agree with this. It is too unpractical for tactical use to always look on the map. And why would you have a squad and a squad leader if no one can eather find him or find his squad members. It is pointless to run like headless chickens on maps going rambo just to get kills. Every army uses tactics even in world war 2 I don't think soldiers separated from a squad wouldve gone Rambo to kill the enemy rather than go and atack with theyr squads.
 
Status
Not open for further replies.