I think it's a good idea to reward defenders for holding the initial objectives. Currently on more then a few maps reinforcements will drain faster if continue trying to hold the first few objectives, making gameplay centered around them kind of awkward (e.g. as attackers should we ignore the obj and spawncamp? as defenders do we just fall back at the start?)
If I understand how 'lockdown' currently works, it's not a good solution. While it might work on some maps, any map where reinforcements are an issue it will be pointless. For the defenders it will be 'do or die'. If they commit to an objective they will certainly lose rienforcements much faster, most of the time they will be better off holding back as objectives change hands too many times to guarantee a win.
Another way lockdown could work is this; each objective still has a timer for when lockdown starts (which is removed when held by the attackers). When the timer hits zero the timer ticks down at 1.5-2x faster (or the time on the clock is halved to make things easier to follow) and tickets of the opposing side are lost at a higher rate. These functions could be tweaked per objective so mappers could decide what the most important objectives are.
This would make every objective worth holding for the defenders while not making the whole round rest on every objective.
If I understand how 'lockdown' currently works, it's not a good solution. While it might work on some maps, any map where reinforcements are an issue it will be pointless. For the defenders it will be 'do or die'. If they commit to an objective they will certainly lose rienforcements much faster, most of the time they will be better off holding back as objectives change hands too many times to guarantee a win.
Another way lockdown could work is this; each objective still has a timer for when lockdown starts (which is removed when held by the attackers). When the timer hits zero the timer ticks down at 1.5-2x faster (or the time on the clock is halved to make things easier to follow) and tickets of the opposing side are lost at a higher rate. These functions could be tweaked per objective so mappers could decide what the most important objectives are.
This would make every objective worth holding for the defenders while not making the whole round rest on every objective.