How to be aggressive as a rifleman?

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Vuther

FNG / Fresh Meat
Feb 14, 2013
24
0
0
Well I'm fairly new to this game, and am mostly playing the rifleman class because I kinda feel like I could play with stuff like most of the fancier small arms in the other roles in other shooters anyway. Right now I'm seeking to get myself a Kar98 bayonet, and am spending most of my time dying without seeing the enemy or seeing them and then totally missing (or missing a kill shot)/not firing fast enough and dying anyway whenever I try advancing. Camping and sitting around good upper-vantage points works slightly better for me, but the practice is pretty self-explanatory anyway.

So I ask, can you give me advice on how to go forward as a rifleman with some degree of reliability outside of maybe exposing the enemy's muzzle flash to my allies with my demise?
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
0
Only shoot when you have a high probability of a hit, every time you fire your weapon, you give your position away.

Waiting and looking for movement, listening for the enemy will keep you alive.

Run from cover to cover, staying out in the open will get you killed.

If you're going to move, move quickly.

Prone is your friend. I sprint dive to prone as a matter of course.
 

PeteAtomic

FNG / Fresh Meat
Jan 28, 2012
570
18
0
Minnesota
Attack, attack, attack.

Be ultra-aggressive. Get into bayonet fights. Find the enemy and attack him directly, and without hesitation.
 

nymets1104

Active member
Dec 18, 2012
2,432
24
38
USA
DerIwanBerg is a great map for rifle leveling as it is narrow and has essentially one big front without many flanks to worry about. As mentioned above, make each shot count as random blasting away is counter productive.
 

oldsoldier173

FNG / Fresh Meat
Sep 19, 2012
284
0
0
Ceresco, NE
Rifleman are the core of any force. It is you job to assist in the supression of enemy in or near objectives or paths to that objective. Good rifleman fire at exposed as well as targets in cover, your job is to keep thier heads down as your assault element moves forward.

3-5 second rushes, cover to cover, the 'long run' is a sure way to get popped. Stop the 'hey diddle, diddle, charge down the middle' mindset, let the bots take the hits.

Your job is to keep the enemy occupied at mid-range, shoot at suspected cover areas, ping rounds off window frames and walls where fire is coming from even if you can not hit the target, the target will back up, and stop shooting.

You can't get close and go toe to toe with SMG's, range is your friend.

Practice shooting at the 100m range, go for low defelctions, and high probability hits, if not suppress. Listen to your SL or Commander.

Finally don't draw attention to yourself. When I see a huntched over figure running, that is a human and more of a threat than a 'bot' so who do I shoot first? I run upright like a 'bot' and have far more freedom of movement. Again 3-5 sec rushes, cover to cover, works.
 

Saffer05

FNG / Fresh Meat
Aug 24, 2011
4
0
0
Bear in mind that nearly any piece of advice given to you by anyone will probably be very situational.

From one rifleman to another, here are a couple of things that could help you out.

Play smart and play cautiously. Imagine you're a soldier with a bolt action rifle and there are a bunch of crazies with SMG's running around and then imagine the way you'd move around. Yes you can kill them if you have the reactions/ aim, but it's quite likely they'll just mince you because they can just spray and pray on sight, so you're better off being more astute by playing the long range game. Try to avoid clearing buildings, for example. Instead, cover the entrance area from a distance, or make a position of strength (like D building in Commissar's House) redundant by locking down the windows so snipers can't harass your team.

Being aggressive as a rifleman doesn't involve rushing; you need to play smart and basically harass the enemy, moving forwards when you're satisfied that the bad guys are dead or elsewhere.

Try not to spearhead attacks. Cover troops with semi-autos or SMG's while they move in and then back them up so you can also help your entire team by getting in the cap zone.

Also remember that 'secured' objectives might not actually be secure of all enemies, so keep your guard up as soon as you leave your spawn area. In fact, the exit of your spawn is often a kill-zone (Spartanovka, for example), so bear that in mind when respawning and proceeding to move to the front. I say this because I've occasionally been caught with my pants down by assault guys harassing objectives of mine on their own when I've thought the objective area was clear.

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Then there are basic things that anyone should be doing; listening to footsteps and voices and looking at your minimap to see whether your teammates are nearby, in which case it's probably fair enough that you'd be hearing footsteps. That said, if you have any kind of surround sound, does it sound like they're moving to the ladder you're at the top of? Just earlier this evening I nailed 3 Germans trying to climb the tower thing in Grain Elevator because I could hear footsteps that weren't coming from the direction my teammate's dot was in.

Obviously if you're German and you hear Ruskie-speak then you might also wanna be on guard - typically if I'm in a house or something I'll try stand still (don't turn, your character's turning creates footstep sounds) so I can try follow and maybe even count the number of enemies around by listening to their movement.
 

BlackLabel

FNG / Fresh Meat
Jan 9, 2007
3,136
1,063
0
Churmany
ahhhh the good ole rifleman. A class that actually requires skill and teaches you ALOT on how to play everything else.

As the others said, play carefull. What i LOVE to do is to lay down and watch the environment. I try to memorize how things look so if a suspicious pixel appears its hopefully a dead pixel some moments later.

In Ro1 on some maps the rifleman and MG are the backbone of a successful defense. You are NOT a assault troop. Yet you can provide invaluable cover-fire, kill flankers and basically make the assaults job a bit easier.

Other than that, you are a oneshot killing machine !!! :D Go to flanks, kill em from range, spread the terror of one single bullet. The enemy has to think you can and will kill them anytime they cross that stretch of land/forest/rubble.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
12,458
1,433
113
34
Amsterdam, Netherlands
The key to use a bolt as an assault weapon is: don't miss.

Its better to take more time to make sure you hit, than firing quickly and missing a miss is always your death. Depending on how soon you can get your sights on the target makes for whether you can use it in an assault role. So you need to train first with getting no misses, and only then increase your firing speed.

Learn and master hip firing, its a lot more random than how it was in Roost, however up to certain ranges you can still make accurate shots. Being able to fire and hit instantly is always an advantage of first going into IS.

If you can get accurate shots off as fast as you can bolt, then you'll see its usually sufficient in cqc. As you most often don't have to kill groups of people but can simply kill one at a time.

The don't miss is actually a fundamental part of any weapon in the RO franchise, once you learn its about hitting instead of just spurting out bullets. You can find out that you can be more effective with smgs etc as well.
 
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Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
0
Sweden
Always have something too take cover behind. If you're prone you can't get into cover quickly, so don't be prone when it isn't necessary.

CQC


Go in and out of corners between shooting if possible, this removes a lot of the advantage of a automatic weapon. Recommend not using lean, just stand up and walk/sprint back and forth being sure to have your sights up as you round the corner.

If there is enough room for it sidestep and fire from the hip at your target. You can shoot pretty quickly with the bolt doing this and you'll get at least three tries to hit. Doesn't work as well facing automatic weapons or playing Classic.

Save your grenades until you need them and don't forget about the lob throw on your secondary attack button and cooking the grenade.
 

PRAPOR

FNG / Fresh Meat
May 7, 2009
432
23
0
2 Separate Mine-Lice Battalion
If you learn how to be good rifleman, you will be nice with other roles and in RO generally. Right choice.

Instruction:

1) Watch and listen there is enemy. Dont expose youself. Be carefull. Communicate with others.
2) Shoot down enemies from distanses then assauts trying get in to the cap zone.
3) Then they in the cap zone, follow them, from cover to cover, stop in cover for repeating 1-2) (as needed), next move to help capture in the brutally close combat with fire, grenades and bayonet.
4) Defend cap zone from the inside, shoot an enemies who want to recap zone.
5) Repeat.
 
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Calumhm

Active member
Jul 22, 2009
390
30
28
31
Plymouth, England
.........

CQC


.....

Not gonna mention bayonet? If used wisely, (and also bravely!) the bayonet is devastating in CQC. It is the ONLY weapon in RO2 that can fire while sprinting, and because of this you can often surprise people.

Examples include:

There's a door between you and an enemy, the room on the other side isn't crazy large... if you hear him unpin a grenade, or reload, charge in and stab him while he's defenceless.

(again this is for CQC) Imagine you sprint into a small hallway, and a fearsome PPSH is coming toward you. If he is sprinting, HE'S A DEADMAN because he has to stop before he can fire. If he's a rifleman, and even if he's ready to fire, just sprint at him while veering left and right to dodge his shot, he only gets one!

I've also had a few kills leaping into a trench on mamayev, and stabbing someone I found there when I landed. Sometimes stabbing them while I flew through the air, mid dive!

And the final thing that makes bayonet great is that it comes with a free gun! You can use the gun for Mid range, and bayo for CQC!
 

DeadVDr.Inks

FNG / Fresh Meat
Jun 21, 2012
25
0
0
Well here's some tips: (Some might already have been said)

The most important thing, if you wanna be aggressive with a bolt-rifle is: NEVER PANIC!!! in CQC and patience in long range firefight:

In CQC Rifles easily take out startled submachinegunners, if they themselves stay focused. Like zetsumei said, aim until you are sure you have got a hit, even if it feels counter intuitive. In some situations it would be better to get to cover, use "Q" and "E" to quickly pop out, shoot and go into cover again. Keep in mind that popping out in even intervals, might be picked up on, by the enemy, instead wait a considerable amount of time, so the enemy gets nervous and starts checking his back and scanning for other targets.

Same goes for advancing on the battlefield, move 3 meters, go to cover, another 3 meters, leap to cover, if you are taking fire when leaping into cover, just wait and listen, eventually the enemy looses interest, as new targets appear, then you have your change to advance the next 3 meters. Remember you are always at a disadvantage, in a firefight when moving, compared to that guy sitting comfortably behind his sandbags, so cover is the answer. Fact is, he has seen you, you haven't seen him, don't bother. Wait until the roles are reversed, and you got a clear shot at an unsuspecting enemy.

If you face an enemy bolt up close, don't forget your melee attack: zik-zak towards him, often he will try to shoot you instead of counter charging. Shooting rifles up close is a discipline in itself, and targets who unpredictably moves from side-to-side increases the difficulty. Climax should be you planting your rifle butt on your enemy's face.

Also, if you are supposed to DEFEND a Capzone, then don't be aggressive beyond said capzone. The capzone is going to be between your spawn, and the enemy's, meaning that on their side of the capzone, there will be a high concentration of hostiles. Stay in the Capzone with your teammates, and pick off the occasional intruder.

Hip firing: for some reason i found that the mg34 was a great weapon to learn hip fire. I literally learned to effectively aim and hit, with that german mg. When i tried out other weapons, everything i had learned about hip fire handling was applicable!
 
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Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Only shoot when you have a high probability of a hit, every time you fire your weapon, you give your position away.

Waiting and looking for movement, listening for the enemy will keep you alive.

Run from cover to cover, staying out in the open will get you killed.

If you're going to move, move quickly.

Prone is your friend. I sprint dive to prone as a matter of course.

To add to this, when you go from cover to cover and notice someone is shooting at you, don't sit still at that spot and thinking you can pop out to shoot back, because they will be expecting this. Back track back the way you cam and then advance in another direction.

Example:

If you are coming around a building with a fenceline and bullets smack nearby you, crouch, turn back around the building and approach from the other side. You usually will find the guy shooting at you still aimed at where you were, waiting for you to pop out, thus an easy kill for you.

As a rifleman, do not lead the charge into a conflict. Let the guys with the SMG's and such do the dirty work.... provide them with cover fire. As they advance, the enemy will be mostly focused on them, thus gives you a couple of free seconds to pop out and find the enemy for a few kills.

Relocate, relocate, relocate.... do not stay in one spot for too long because eventually you're going to be found and either get a bullet in your face or a grenade in your crotch.

If you keep dying over and over, keep trying different areas of approach. Don't take the normal routes everybody else does.....

and this may sound a bit odd compared to everything else I have said, but as a rifleman, you sometimes need to take some risks.

That means running out in the open to get to a better spot.

When running out in the open, don't go in a straight line, but zig zag and make random turns so you're harder to hit.

Even though you don't have a bayonet yet, you can still club enemies with your weapon in close combat.... When you are rushing a building, trying to shoot people isn't going to be very wise since you only have one shot before you need to rebolt..... hold down your alternative attack to keep the rifle charged up for a club, run in (take risks) and get in the face of the enemy and smash it inside out..... then shoot the guy next to him with a hip shot.... then get ready to butt smash the next guy (or the guy you missed with that shot)

All in all, the most important thing is not to go into a fight alone.... stick with some other team mates. More firing power amongst your group, more targets for the enemy to focus on rather than just yourself.

And don't forget about your grenades..... for accurate throws, aim using the middle finger on your left-extended hand and raise up or down based on the distance you need to throw.

In previous RO's the index finger was what you used to aim with, but doing that in RO2 and tossing at a window using your index finger will just make it bounce off the edge of the window and back into your lap, killing you and everybody around you.

Oh... and one more thing.... your rifle has a lot of penetration power for most of the materials in every map. If you have some idiot shooting out of a window & taking cover or hiding around a doorway, aim for where he is and shoot.... unless the wall you are shooting at is concrete or thick brick, your bullet will go through and kill them. Try it on such maps as Barracks or Apartments where other riflemen and MG's like to camp out. Quick easy kills.

New players might complain that you're hacking or something, but that's their mistake for thinking some sticks and wallpaper would stop a bullet.
 
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AtheistIII

FNG / Fresh Meat
Sep 14, 2011
439
8
0
Oh... and one more thing.... your rifle has a lot of penetration power for most of the materials in every map. If you have some idiot shooting out of a window & taking cover or hiding around a doorway, aim for where he is and shoot.... unless the wall you are shooting at is concrete or thick brick, your bullet will go through and kill them. Try it on such maps as Barracks or Apartments where other riflemen and MG's like to camp out. Quick easy kills.
Also you should try to peek through gaps and holes in nailed or hung windows, on appartments I've once cleared an entire room (3 enemies) of C by peeking and shooting through a nailed window before they even knew where I was.
One even threw a nade into the staircaseroom and wounded his comrade before i dropped him :D