How to aim and hit properly from a distance?

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ptx

FNG / Fresh Meat
Sep 13, 2011
48
36
0
I don't know, when I'm with a rifle and I try to hit an enemy soldier, I almost always miss, I then try to play with the mouse wheel and change to like 300 meters of 500 meters but it doesn't change a thing...
Do I actually need to use this? what is the recommended ***meters setting?
Is there a way to measure the distance between me and where I'm aiming?

Thanks! ;)
 

Wolfiefang

FNG / Fresh Meat
May 1, 2009
53
4
0
I have yet needed to change my settings on my rifle. There are VERY few times you need to. If you need to, I advise either only changing it a little (like 200m), or just aiming a tiny bit higher then normal.

The biggest deal to me is hitting a moving target at far. Currently, there seems to be a little more bullet time because of lag, so you may need to lead them a little farther then you think.

As for targets that are NOT moving, you should be fine without any change, specially if you aim for the head. The drop at MOST has given me a neck shot from a LONG long shot.

Big advice, play on relaxed mode and note how far away the shots you hit are. It'll show up for all your kills. this will help you determine the size of the target, and how far away they where. From their you'll start to determine on the fly if you need to adjust your sights.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
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Canadian in Australia
Another suggestion is to give the single player a go.... the first mission is training on how to use various weapons and more specifically, a few training sessions are with how to hit targets at different ranges using the bolt rifle and scopped rifle. It's a really good way to get used to how to adjust your sights for different distances.

Later on in the SP Campaign, they also train you on how to adjust your range while using a tank.
 

saladinzero

FNG / Fresh Meat
Sep 16, 2011
6
1
0
I noticed that the elevation of the barrel on that singleplayer range makes no difference to being able to hit the more distant targets. I assumed I would have to change the elevation, worked my way up the increments and found that the best setting for hitting the most distant targets was the 100m setting.
 

KarmakazeNZ

FNG / Fresh Meat
Nov 23, 2010
352
249
0
I don't know, when I'm with a rifle and I try to hit an enemy soldier, I almost always miss, I then try to play with the mouse wheel and change to like 300 meters of 500 meters but it doesn't change a thing...
Do I actually need to use this? what is the recommended ***meters setting?
Is there a way to measure the distance between me and where I'm aiming?

Thanks! ;)

There is a whole lot that goes into making a long range shot. The flight time alone is an important factor. The sights might have been perfectly on target when you fired, but a half second later when the round arrives he has moved slightly and you miss. So some of your misses may actually have been perfectly aimed, but badly timed.

The bullet travels in a parabolic arc. It crosses the line of sight twice. If you draw a line through your sights out to the target, the bullet starts below, goes above for awhile then comes back down. This is why you have to have the sights properly adjusted for the range, or you have to offset your shot to compensate. They call it "drop", but as I said that is not totally accurate. For half of it's effective range (eg. 0 to 200m), the bullet is climbing, not dropping.

There is an exception of course, and that is if you are above the target. In that case the bullet will be accelerating downwards the whole time so it's a much flatter arc. This is why having the high ground is important. The higher above the target you are, the flatter and more accurate the trajectory of the bullet will be and less energy it will lose. It may even gain some if you are firing close to vertically down.

In any case though, if you have the zero (this means the bullet will impact on the aim point at the preset range) set to 200m and the enemy is 50m away, you actually have to aim lower to hit him. You may aim at his groin but hit him in the chest. With the same rifle and the same zero, if the target is 400m the bullet will drop below the aim point. So you'll be aiming at his head and hit him in the groin.

The amount of "drop" is determined by the bullet's properties and is different for every weapon and, in a small way, every shot.. You will always be more accurate if the range is set properly because you are not trying to aim at an imaginary offset point but directly at the target, and the sight is set to take account of all the easily predictable variables such as the drag of the bullet.. This is also why shooting a stationary target is always easier than shooting a moving one.

If the target is moving, the time variable really kicks in. You have to lead a running man by about 1.5 to two metres (if he's running straight across your front) if he is 300m away, AND you have to account for the drop. So if your sight is set to 100m when you try to do this, you have to estimate them both and you'll find it very hard. If it is set to 300m, you take away as many of the variables as you can, so now you only have to estimate the lead horizontally rather than in two dimensions.

Here are some tips:

Assume you will be firing at 100m targets more often than not and set your sights accordingly. Most battles occur within 100m on maps like these, so your weapon will be accurate most of the of time, even if it is permanently set to 100m.

If you see a distant target and it is not obviously much further away than someone at the other end of a football pitch would look, aim at centre mass and fire. Watch the fall of shot. If it goes lower than where you aimed, he is further away. If it goes higher, then he is closer. Switch up to the next setting if he is further away and try again. Watch the fall of shot.

Now if he is still further away, then repeat the process. Change the sight, take a shot, watch the fall of shot, adjust. By now you have your rifle set to 300m or the gun to 400m. if he is further away than that, don't bother. You're just wasting ammo. Try to predict where he will go and move to close the distance.

Now, say you changed from 100 to 200 and the fall of shot went from being below the aim point to above the aim point. This means the person is somewhere between the two ranges. The distance the round impacts from the aim point helps you to determine this. If it originally dropped an inch below but is now 5 inches above, then the person is closer to 100 than 200, for example. You can't set your sight to 150m, so now you HAVE to offset your aim point, but it's a much smaller offset than if you did it from a sight set to a much different range. You are only accounting for 50m of the drop instead of 150m.

What I find is that if you aim at the top of a standing target's head with the rifle set at 100m and the target is 300m away, you will hit it, but maybe in the lower body / legs. Another heads worth of offset above him usually gets the hit. But that may just be my eyes. You have to test it for yourself.

Also, do not forget shift-zoom. That is the most realistic view of the world you can get in game, and it makes it a lot easier to get 300m kills because it is zoomed in compared to the unrealistic level of zoom you run around with.

If the target is closer than 100m and you have the sight set to 100m, then even at 25m, the difference in impact point is negligible because the bullet travels so fast and the target is also a lot bigger, relatively. So just aim centre mass, or slight ly to the side of any direction of motion.

I also find that the best time to take a shot at someone is when they are trying to take a shot. As soon as you think they are trying to aim at something, fire. They are much less likely to move before the bullet gets there, if they are shooting at something. Machine gunners take note. Long sprays get you killed for this reason. While you are shooting you are not moving and you are easier to shoot. Keep moving. Even a few inches can mean the difference between being able to bandage and an instant kill.
 
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Minstrel

FNG / Fresh Meat
Sep 17, 2011
7
2
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There is no lag compensation in this game so if they are at a distance and aren't running straight at you then you will have to guess where the hitbox actually is on the server at that moment in time based upon their speed and angle of movement and your latency. Good luck with that if you are using a bolt action.
 

Frostedfire

FNG / Fresh Meat
Nov 21, 2010
1,055
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oz
There is no lag compensation in this game so if they are at a distance and aren't running straight at you then you will have to guess where the hitbox actually is on the server at that moment in time based upon their speed and angle of movement and your latency. Good luck with that if you are using a bolt action.

very much this. on commissars, in the off-chance the soviets cap the first point (we managed to do it before the germans figured out you could spawn-camp :p ) you can go upstairs in the tower and rain some much-needed revenge spawnkilling against the germans. Except that with a bolter, I fired off about 20-30 rounds and only hit 2 people :(
 

Sufyan

FNG / Fresh Meat
Sep 15, 2011
301
270
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Sweden
Here is a very rough tip for riflemen: If a standing target is shorter than the front of your iron sight, they are probably beyond 150 meters away and so you should adjust your sights to 200m.
 

NME

FNG / Fresh Meat
Aug 9, 2011
40
2
0
Coming from BFBC2 (boo hiss) I find I automatically adjust like I do in that game and never touch the sight adjustment.
 

Zcool31

FNG / Fresh Meat
Aug 30, 2011
20
3
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Coming from BFBC2, I find that that game has lag compensation, so I only have to think about the distance and speed of the target, and not what my ping is.

There is a noticeable delay between when your bullet leaves the barrel and when it hits a target 300m away.

There should NOT be a noticeable delay between when you pull the trigger and when the bullet leaves the barrel.
 

DesiQ

FNG / Fresh Meat
Feb 5, 2011
431
168
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Australia
www.desiquintans.com
The best and easiest way to lead targets at the normal range of engagement (from 50m to around 110m) is to put the trailing end of the sight at centre mass (as shown on this page):

lead21.jpg


Of course it doesn't work out as cleanly as that in RO2, so instead of using the front sight post, I use the shroud around the post. Aiming at a target sprinting perfectly horizontal at 50m, put the target inside the space between shroud and front post. Sprinting perfectly horizontal at 100m, put the edge of the shroud directly on top of the target. Adjust for different angles and so on.
 

Joseph-Porta

FNG / Fresh Meat
Jun 14, 2011
407
53
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Norway
usually if you shoot at an far away target (100++) just aim for the head.. and the bullet will hit the target if he does not move ;).. the bullet does not drop THAT much
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
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I change the sights on the fly, and it works pretty well for me.

You just have to get used to judging distances and leading properly.
 

dakuth

FNG / Fresh Meat
Jul 5, 2006
15
2
0
Never adjust your sights, and just aim at the target. I've had a lot of luck so far, and have found the times I've needed to actually aim UP (or adjust the sights) I could count on one hand.

For example on the map Fallen Fighters I find I can't even shoot from one side of the plaza to the other (say windows to windows) because the fog/snow obscures my vision at that range. Anything less than that I don't need to compensate

This might become a bigger deal if more open, clear maps are created, but I somehow doubt that will happen because it would make for some serious camping.

Disclaimer: I might be an anomaly, because I also utilise cover heavily and I noticed that hardly anyone else does.
 

Nilzey

FNG / Fresh Meat
Aug 31, 2011
45
14
0
Sweden
Never adjust your sights, and just aim at the target. I've had a lot of luck so far, and have found the times I've needed to actually aim UP (or adjust the sights) I could count on one hand.

For example on the map Fallen Fighters I find I can't even shoot from one side of the plaza to the other (say windows to windows) because the fog/snow obscures my vision at that range. Anything less than that I don't need to compensate

This might become a bigger deal if more open, clear maps are created, but I somehow doubt that will happen because it would make for some serious camping.

Once you get a hang on the range, adjusting your sights will make it a lot more easier to lead your target since then you won't have to compensate for the bullet drop.

Fallen fighters is not that large and there are several different positions that will remove the fog factor.

Are you serious? This ain't CoD where you run around and do 360 quickscopes... A marksman's main purpose is to stay hidden at a long distance, providing denial on certain parts of a map that would otherwise make it easier for the enemy team to flank a objective AND spot certain targets. I have no idea where you got this "camping" **** from. The team who can make the harder push will most certainly win...
 

dakuth

FNG / Fresh Meat
Jul 5, 2006
15
2
0
It won't - that's largely my point. Like I said, the times I've need to adjust I could count on one hand. Even if I bothered to adjust my sights, and did so perfectly, there'd never be any call for it. The few times there is an area open enough, you can't even see that far anyway.

A shot between 100-200m doesn't even really need to be compensated for, because a bullet drop would still hit them. The only times I've needed to actually compensate (a tiny, tiny amount) is when trying to hit a head peeking over some cover at 150m+. Adjusting sights wouldn't work then anyway, because the granularity is too coarse (50-100m increments. I'd need to get the range perfect to be able to hit that person's little head.)

And yes... perfectly serious. Freedom is exactly what I mean - both teams spend 95% of their time parked up in the windows shooting down at the guys charging across the open. I'm more of a "charge across the open" sort of a guy, so it's me running from cover to cover, trying to get into a bunker as I get plinked all the way. I end up with more points, obviously, but it's certainly camp city.

I don't mind so much. There is "camping" and then there is camping (PS. don't bring up CoD with me. I haven't played a CoD game since 2003, nor halo, or any of those other ****boxes. Do they even make CoD for PC any more??) Take Freedom, extrapolate to a map big enough to warrant sight adjustment and you tell me what would happen (hint: if you don't say ****-loads of camping you're wrong.)

Hey, some people might like that - in fact I strongly suspect we'll get community maps that will be along those lines. I also strongly suspect next to no-one will play them.

Ergo, there'll never be much point to sight adjustment, because the maps aren't big enough, and bigger maps won't get played.
 
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Nilzey

FNG / Fresh Meat
Aug 31, 2011
45
14
0
Sweden
It won't - that's largely my point. Like I said, the times I've need to adjust I could count on one hand. Even if I bothered to adjust my sights, and did so perfectly, there'd never be any call for it. The few times there is an area open enough, you can't even see that far anyway.
At 100-200m there is no need to adjust on a stationary target, I can agree on that. If you can't see far enough, check your options.

dakuth said:
And yes... perfectly serious. Freedom is exactly what I mean - both teams spend 95% of their time parked up in the windows shooting down at the guys charging across the open. I'm more of a "charge across the open" sort of a guy, so it's me running from cover to cover, trying to get into a bunker as I get plinked all the way. I end up with more points, obviously, but it's certainly camp city.
Well of course the defending team is going to camp. Why would they run straight into the heat, wasting reinforcements?
If the attackers play defensive, they are going to loose. I have not encountered many rounds where this happens though.
If you are advancing as a marksman, you are playing it wrong. I don't care what you say about this. A long-range class should NOT be making a push.

darkuth said:
I don't mind so much. There is "camping" and then there is camping (PS. don't bring up CoD with me. I haven't played a CoD game since 2003, nor halo, or any of those other ****boxes. Do they even make CoD for PC any more??) Take Freedom, extrapolate to a map big enough to warrant sight adjustment and you tell me what would happen (hint: if you don't say ****-loads of camping you're wrong.)
No there is not "camping" and camping. You have to further evaluate that part.
Why would there be lot's of camping? Why would I be wrong? As I said, if the attacking team is not attacking, they will most likely loose. Most players know this.

darkuth said:
Hey, some people might like that - in fact I strongly suspect we'll get community maps that will be along those lines. I also strongly suspect next to no-one will play them.
Based on what grounds? I suspect you are comparing other communities with the RO community... It's the bigger maps that are the popular ones, especially when you are playing with 64 players.
 

WingmanSR

FNG / Fresh Meat
Sep 6, 2011
65
35
0
Connecticut, USA
Recently I've been using a 200m zero on rifles, and after a little practice on where to hold for aim in bot matches, it feels nice not to have the front sight post in the way. 8mm mauser with 200m zero, for example, hits point-of-aim at 15m and 200m, hits 4.9 inches high at 125m


By getting used to that, and using the "single-lead rule" which DesiQ has already mentioned in his post, provides a clearer view and easier shooting of stationary and moving targets. Aiming for center mass(tip of the sight post held over gut to middle rib-cage area), will earn a 1-2 shot kill from 1m to 220m.