If you're a good enough Berserker to make Killing Floor laughably easy on any difficulty, then you've earnt it.
That's the same as a godly Sharpshooter outperforming a M14 spamshooter pre-1014. If you've gotten good enough at the perk, you deserve to be rewarded for it.
With the sharpshooter comparison you are comparing different players with the same tools.
My saying that the zerker is OP is comparing the zerker to the other perks.
But then you add anyone to ignore who disagrees with you and eventually gets bored of repeating themselves so go figure. I'm still seeing the same points here that have been refuted about 500 times but you choose to ignore them. The fact you feel the need to respond to everything with 5 page long multi quotes really says it all as thats mostly the trademark of a troll argueing for the sake of it.
I've got one last thing to say to you then I am washing my hands of you forever. You aren't interested in discussing anything. You are only interested in accusations, insults, and name calling. I've got no time for that.
As for me adding people who disagree with me to the ignore list, I stand on my replies here. I am respectful of other's opinions whether I agree with them or not. I'll discuss anything with anyone as long as they are polite.
As for my "5 page long multi quotes", it was mentioned (whether it is true or not) that there is an unofficial board policy of two max consecutive replies so I'll usually wait a day or so and reply to multiple authors in a single post. I like to put a blank line between paragraphs and I like to put three blank lines between replies to different authors.
You'll get more out of life by being nice to people than by acting like a jerk, but you do whatever is best for you.
This is where I disagree Nutters. The disadvantages should be relatively obvious.
I've yet to really see any disadvantages. I could be wrong, but no one has mentioned any. There have been two great replies where people have gone over such disadvantages I just disagreed with most of their points.
Sure, on paper the zerker's disadvantages seem obvious, but in the game, there aren't any. There is the classic argument of "The zerker is at a huge disadvantage attacking a group of crawlers with the katana." That argument is made by people in this thread. I've played in many games with those people and they don't even use the katana to attack a group of crawlers. They whip out the LAR or pistol to kill the crawlers. Theoretically, the zerker has some disadvantages. But those disadvantages don't materialize in practice.
Yes the berserker can use other weapons (albeit unperked) although, so can any other class, so I fail to see why this would contribute to making the class op, you could say the same thing about zerdicks running around with katanas or m79s.
If someone chooses to play such a class and use weapons outside of it's intended role then they have to do so with no perk bonuses, so fair trade in my opinion as it still resides within the game mechanics and they may be trying to make up for what the team might be lacking even if only marginally.
If they manage to do it awesomely? Then half their luck. If they are a zerker for example, then they are trading their damage bonuses for a speed and damage resistance bonus instead, if using non-melee weapons.
Don't get me started on the zerdics. Anytime the best melee character wasn't specifically designed to fight shows there is an imbalance there as well.
I agree with your point 100% about using non-perked weapons. If someone wants to use non-perked weapons then that's cool. The problem is that the zerker's perks proper more than make up for any lost perk damage. Anytime a zerker with the m79 is more dangerous than a lvl 6 demo with the m79, there is a balance problem.
I've stated before that no one can do more than 100% damage so if an unperked LAR is powerful enough to kill a specimen, a lvl 6 sharpie shooting that same specimen with a perked LAR isn't going to do any more effective damage.
Add in the zerker doesn't require dosh to be spent unless he wants to. Since he doesn't have to purchase or refill any weapons past the first trader wave, he always has money for anything.
I also think that TWI should MP7ize all of the weapons. You know how the MP7 not only does more damage perked, but how weapon capacity is dependent on being perked or not. I think that same approach should apply to all of the weapons.
AA12 has 20 shells in a perked drum. AA12 should have 8 shells in an unperked drum. M14 should have 10 rounds per unperked mag. Examples like that
It seems balanced to me and feels like it's working as intended. We may just have to agree to disagree.
That's cool. I think the zerker is OP and you're wrong. Just kidding. We don't have to agree. You can think I'm wrong. I'm fine with that. I very well could be.
If you would, I ask that you do me a favor. Please think of 3 disadvantages a zerker has that the other perks don't. Don't make it generic like "closed map" because everyone has problems in a closed map. And please don't create a scenario like "6 crawlers drop on the perk." And please don't make one about a specific weapon because a player can always use a different weapon. If you are willing to do that, then I would really appreciate it. If you don't want to, that's cool as well.
Unit-05 is actually just damn good at the game in general, but as a berzerker and firebug he is among the best. I would consider what he had to say as well when making a judgement.
If unit-05 was interested in discussing opinions, strategies, and experiences then I would consider what he had to say. But sadly, he is more interested in hurling accusations, insults, and personal attacks. And I am not willing to ignore the 90% personal attacks to consider the 10% opinions. Which is a shame, because if he has impressed you with his opinion then it would be worth considering.
Upvote
0