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How the Berserker is overpowered...

Minigun*

Getting chainguns and miniguns confused is a common mistake, but that won't happen now.

A chaingun:

Spoiler!


A Gatling gun:

Spoiler!


That gatling gun is the M61 Vulcan (20x102mm, 6000rpm), the scaled down version is the M134 Minigun (7.62x51mm NATO, 2000-4000rpm); the scaled down version of that is the XM214 Microgun (5.56x45mm NATO, 400-10,000rpm).

The difference is one is a chain-driven gun, the other is a multi-barrelled update of Gatling's design.

Offtopic, i know, forgive me. But i had to clear up this misinformation.
 
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Actually, Threads where evryone agrees often bring forth good ideas for TWI to bring to KF. All this "Excitement" in your thread wont have any effect on this game, for better or worse. So what's the bloody point in arguing it?

Ask yourself that. You seem awfully interested in continually voicing your opinion here. And before you reply with "But I'm talking about how stupid the idea is not about the idea." you are still staying in the conversation.


If you played the game prior to update that nerfed the zerker's dps with chainsaw, you understand how difficult it is to be play with the zerker now.

All lvl 6 perks and all achievements. I understand the game.

Your most powerful asset is the katana and that only be fairly effective against the big guys, assuming you aren't surrounded by crawlies and gorefasts.

Actually the zerker's most powerful assest is his speed. After that there is a nice long list of assets more powerful than the katana. And for the twentieth time, every zerker I have ever played with carries other weapons; m79, LAR, xbow, cannons, m14, SCAR, and so on.

And, the fact of the matter is, demomen make leveling a beserker nearly impossible.

Every other makes leveling berserkers difficult.

It so happens that the best way to get cash in game is to kill as many enemies as possible. For this reason, you will often times find yourself at odds with the demomen who compete for the weaker enemies that are sure kills for them. As I already said, the katana and the knife are probably the best weapons the zerker has aside from the katana/x-bow combo, which prompted users to complain about zerkers having the same headshot bonuses as sharpshooters when using the xbow. I believe these bonuses have already been removed or will be removed in the next update. That leaves the zerker with few power-house weapons. Let's face it. The Katana can only cut down enemies so quickly due to the alternate attack being so slow, not to mention you are restricted to attacking only 1 enemy at a time no matter which attack type you use, primary or alternate. These are just some of my general observations. Feel free to critique them if you feel I have improperly stated anything.

You, and just about everyone else, keeps focusing on the zerker using the katana in a single spot. Zerker can, and does, use every weapon. Zerker also has the speed to safely reload his weapons if he needs to and, most importantly, the zerker has the ability to break combat when needed. Zerker can almost always decide to fight when he wants to. He can run to heal or reload. He can fire continuously without having the reload. He can backup while creating a shield of death behind him. He can't be held. And many more.

Sure, the zerker's unperked weapons aren't as powerful as perked weapons, but those weapons are plenty powerful unperked to do the job.

While I do concede that the cheaper weapons could give the beserker an unfair advantage, almost all of the other advantages you pointed out were grossly exaggerated and assume that the player is a pro, which the average player isn't.

A pro to solo kite 80+ specimens on suicide. However, a pro isn't needed to exploit the OP zerker.
 
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I've yet to see a zerker only carry a melee weapon to a gunfight (Which is one of the big reasons). And other than the husk, I've yet to see the specimens bring a gun either.

My attempts at humour notwithstanding, I was more referring to the fact that the zerker must close in, or be within melee to utilise his damage potential.

When compared to all the other classes that do not, due to the fact that they all have projectile and/or ranged weapons (with specific bonuses) and are supposed to fight at range.

All of the bonuses that the zerker recieves (increased speed and damage resistance) are due to fact that they don't have the luxury of fighting at range if they want to maximise their effectiveness and/or damage.

It just seems like a no-brainer to me and I can't see why one would think that the zerker is op?

If this thread is indeed a troll in it's own right, then I tip my hat to you good sir and 8/10 :rolleyes:
 
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Rather than saying that I am wrong saying the zerker has no weaknesses, tell me a few. Or even one.

Here are the list of the weaknesses* of the Berserker. Most of these have been said by others but a few I added myself.

1) Hazardous Distance: since the zerker has to be in melee range to use his perk's weapons, he has to move into the enemies striking range. Thus the zerker has the greatest chance to be hit by enemies while using his perks weapons.

2) The weakest ranged attacks: if the zerker does get a ranged weapon he has the weakest ranged attack out of all perks.

3) Weak outside of the perk: The zerker has no bonuses that add to the dps of weapons picked outside of his perk.

4) The most expensive ranged weapons: If the zerker buys his own ranged weapon he will have to shell out more money for the weapon and ammo.

5) Serial Killer: The zerker is limited to killing one enemy at a time with its own perk weapons.

6) Little Forgiveness: If you hit a lag spike, or have a temporary distraction, there is a good chance you could end up brown bread quickly since (1).

7) Weak damage: According to KF wiki**: the commando, sharpshooter and support specialist all out dps a berseker with the katana, even when not all of the other perks bonuses are taken into account. The firebug deals less damage to a single target, but can easily damage multiple targets at once. The same goes for the demoman, but the demoman also has far greater burst dps than the berserker. (The chainsaw deals more comparable damage btw, but I don't see anyone saying that it is OP)

8) Not a great money maker: Since any other perk can easily kill from a range greater than the berseker (plus 5 and 7), they will most likely take down enemies before the zerker has the chance to chop them up. This leaves the zerker with less money than the other perks.

9) Friendly Fire Fodder: Since the berserker will be in the front of a group, he has the greatest chance to be hit by friendly fire if it is enabled.

* I'm not actually suggesting the berserker is the weakest perk here. Nor am I suggesting the weaknesses aren't offset by some of the berserker's strengths.

** This was calculated using the weapon damage table and level 6 perk bonuses and top tier weaponry. The dps calculations took into account unperked reload time. The numbers: 490 for zerker Katana primary fire. 504 with M14. 523 with SCAR. 673 with AA12. 172 with the flamethrower. 278 with M32. Again this did not include bonus dps from reduced reload time, bigger clips, or bonus headshot multipliers.
 
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The average Berserker will sh*t themselves when they hear a Fleshpound coming, get annoyed at a bloat, husk or siren.

Crawlers would initiate a rage sequence akin to the FP.

All of your evidence, nutters, is for top players, and top players only.

I personally think the Berserker is underpowered; at least in my hands.
 
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You have to balance for all tiers of play. However, you must always make sure you get even results between weapons/characters/whatever if the players are evenly matched. An evenly matched AWP user and Scout user will result in the AWP user winning. In different amounts on different skill levels, but he will win.

Tying this back to the topic at hand, I believe the Zerker might be imbalanced at the extreme top-tier, but for 95% of the playerbase he is balanced. It would be the same in, say, Quake. In the hands of the top 5%, the railgun is massively OP. However, it is balanced in that you require hundreds of hours of practice to reach that point (as well as being blessed with above average fine motor skills).

I wasnt going to go through and quote everything again because this aint really getting no where ;)

But as you said yes games have to be balanced on all levels...and this is done by balancing the game from the top level :)

It doesnt matter if there is only 1% of people out of a million who are good at the game...it still needs to be balanced around that 1% - purely on the fact that they can PLAY the game and SEE the game on a different level.

Like mentioned before maybe...Starcraft2 is an excellent and PRIME example about how and why games are balanced on top tier players...scrubs do not see some of the things pro's see.

A pro balancing any game keeps the challenge in the game from top to bottom....a noob balancing a game keeps it fun for noobs...and thats all.

But alas ....i understand some of the points you are trying to make as i hope you understand some of mine ;)...but we might aswell leave it at that because we can talk all year about this :rolleyes:

HF & GG's
 
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Perhaps nutter will enlighten us by posting a video of himself solo'ing 80 specimens on Biotics Lab Suicidal in the latest beta patch after the video also shows his team wiping in an attack and him managing to get out there alive using skill without luck playing any part. He seems to bring that point up like its a common occurance that anyone good at Berserker will do just because thats what they've always does an in no way requires some serious skill.
 
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Perhaps nutter will enlighten us by posting a video of himself solo'ing 80 specimens on Biotics Lab Suicidal in the latest beta patch after the video also shows his team wiping in an attack and him managing to get out there alive using skill without luck playing any part. He seems to bring that point up like its a common occurance that anyone good at Berserker will do just because thats what they've always does an in no way requires some serious skill.

Funny enough, I do happen to have a video where my team wipes and I have to solo exactly 80 specimens. However, it was during patch 2 on west london, which isn't that big a challenge, lol. Even then, it was 7 minutes of me doing laps around the map because 2 FPs were after me, so not exactly mowing down the last 80.
 
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Funny enough, I do happen to have a video where my team wipes and I have to solo exactly 80 specimens. However, it was during patch 2 on west london, which isn't that big a challenge, lol. Even then, it was 7 minutes of me doing laps around the map because 2 FPs were after me, so not exactly mowing down the last 80.

Yeah thats what i mean. A Zerker still needs skill to beat WestLondon solo and again as you said, this was pre-beta without the backstab fix. Luck will play a minor part since if you end up going through the tunnel away from 1 mob only to have 2 Sirens spawn in the opposite end you're stuffed but its more skill based. But BioticsLab or Office? Luck is a gigantic influence. If you've only got 40 enemies left you might be ok (assuming you get out alive) but 80 its just game over in 99.99% of cases. Yet nutter keeps bringing it up like it happens every other game...
 
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Yeah thats what i mean. A Zerker still needs skill to beat WestLondon solo and again as you said, this was pre-beta without the backstab fix. Luck will play a minor part since if you end up going through the tunnel away from 1 mob only to have 2 Sirens spawn in the opposite end you're stuffed but its more skill based. But BioticsLab or Office? Luck is a gigantic influence. If you've only got 40 enemies left you might be ok (assuming you get out alive) but 80 its just game over in 99.99% of cases. Yet nutter keeps bringing it up like it happens every other game...

I meant to say beta patch 2, which is when they fixed the back stab. Regardless, I was mostly using LAR, with a few axe swings against the FP pair so they wouldn't gone much faster. It still would have been 7 minutes of kiting b/c the FP pair is a giant roadblock.
 
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My attempts at humour notwithstanding, I was more referring to the fact that the zerker must close in, or be within melee to utilise his damage potential.

When compared to all the other classes that do not, due to the fact that they all have projectile and/or ranged weapons (with specific bonuses) and are supposed to fight at range.

All of the bonuses that the zerker recieves (increased speed and damage resistance) are due to fact that they don't have the luxury of fighting at range if they want to maximise their effectiveness and/or damage.

I understood your point. :) But my point is that zerker isn't limited to melee weapons and that 99% of the posts people saying that zerker needs more power conveniently ignores that fact. Just like the classic 'What if a zerker with a katana is attacked by a group of crawlers? He is at a disadvantage compared the support or commando." That is a BS premise. Any zerker who has played the game more than 30 minutes, will simply whip out a pistol or rifle and shoot the crawlers. Only a moronic zerker wades into a crowd of crawlers while swinging the katana. It just doesn't happen. Add in that the zerker has the speed to actually run away from the crawlers, and the whole 'zerker attacked by crawlers' argument crumbles.

/Every/ zerker carries a gun to the fight and every zerker past wave 3carries multiple guns to the fight.

It just seems like a no-brainer to me and I can't see why one would think that the zerker is op?

I've listed my reasons and once again, it isn't /one single reason./ It is that zerker has no disadvantages.

If this thread is indeed a troll in it's own right, then I tip my hat to you good sir and 8/10 :rolleyes:

Oh yes, the 'troll' comment again. I think many people throw around the troll comment when they just don't want to think about a topic or they can't defend their opinion. BTW, there isn't any need to defend an opinion. If someone thinks something they can simply just say that. But throwing out the 'troll' accusation is just mentally lazy. That last sentence wasn't only directed at you, but others who use the 'T' word as if they get paid per use.





Here are the list of the weaknesses* of the Berserker. Most of these have been said by others but a few I added myself.

Outstanding! This is the exact type of reply I was hoping to get.

[Added for edit] I believe the disconnect here is that you, along with others are arguing theoretical points while I am arguing realistic points. Sure, theoretically a zerker using a katana will have more trouble fighting a group of crawlers than a support using the aa12. But realistically, a zerker wouldn't use the katana for that. He would pull out an m79, LAR, or the pistol and kill the crawlers.


1) Hazardous Distance: since the zerker has to be in melee range to use his perk's weapons, he has to move into the enemies striking range. Thus the zerker has the greatest chance to be hit by enemies while using his perks weapons.

2) The weakest ranged attacks: if the zerker does get a ranged weapon he has the weakest ranged attack out of all perks.

3) Weak outside of the perk: The zerker has no bonuses that add to the dps of weapons picked outside of his perk.

4) The most expensive ranged weapons: If the zerker buys his own ranged weapon he will have to shell out more money for the weapon and ammo.

5) Serial Killer: The zerker is limited to killing one enemy at a time with its own perk weapons.

6) Little Forgiveness: If you hit a lag spike, or have a temporary distraction, there is a good chance you could end up brown bread quickly since (1).

7) Weak damage: According to KF wiki**: the commando, sharpshooter and support specialist all out dps a berseker with the katana, even when not all of the other perks bonuses are taken into account. The firebug deals less damage to a single target, but can easily damage multiple targets at once. The same goes for the demoman, but the demoman also has far greater burst dps than the berserker. (The chainsaw deals more comparable damage btw, but I don't see anyone saying that it is OP)

8) Not a great money maker: Since any other perk can easily kill from a range greater than the berseker (plus 5 and 7), they will most likely take down enemies before the zerker has the chance to chop them up. This leaves the zerker with less money than the other perks.

9) Friendly Fire Fodder: Since the berserker will be in the front of a group, he has the greatest chance to be hit by friendly fire if it is enabled.


1) Yes and no. To use his perked weapons he does have to get close. But he has significant range and direct damage resistances along with not being able to be held. 90% of the games I have seen ended have been ended due to being overrun. So while being in the middle of the action is a disadvantage to all perks, the zerker is best to deal with it. So while I agree with you that the zerker has to get "up close and personal" to do the most damage, I see the overwhelmingly number of games ending up with the specimens getting up close.

2) Zerker does the exact same damage with the m79 as a medic/commando/sharpie/support/flamer does. Zerker does the same damage with a LAR as the medic/commando/support/demo/flamer does. The zerker does the exact same damage with an unperked weapon as every other perk with the same unperked weapon. The /big/ advantage is that the base damage of the weapons is generally enough.

3) Other than the sharpie /with a headshot/ no other perk has any bonuses to unperked weapons.

4) Along with every other perk buying an unperked weapon. Medic with xbow. Commando with aa12. Zerker with LAR. Support with m79.

5) But he isn't limited to his own perked weapons. Other unperked weapons are more than powerful enough.

6) That is every perk. Now you can say that since the zerker is up front that he would get hit hardest immediately, and I would agree with you. However, zerker is the easiest to recover from such a spike and he can always get out of trouble. 3 gorefasts rush any other perk than medic with armor or zerker and that lag spike is death.

7) Weak damage compared to what? Sure, if you want to compare the amount of damage a specific perk can do in 20 seconds to a zerker. However, once other factors such as a longer lifetime to actually do damage is considered, then the zerker out-damages the other perks.

8) Nah. Just about every zerker I have ever played with is always giving money away. Now they don't have the earning potential as a support or sharpie, however, since their perked weapons are dirt cheap and don't cost any money to use, they accumulate cash wave after wave.

9) But there isn't any friendly fire. There should be. There shouldn't be any way that I should be able save some zerker, or any other perk, by emptying an AA12 at the player.


* I'm not actually suggesting the berserker is the weakest perk here. Nor am I suggesting the weaknesses aren't offset by some of the berserker's strengths.

I understand. While I disagreed with most of your point, great post.




The average Berserker will sh*t themselves when they hear a Fleshpound coming, get annoyed at a bloat, husk or siren.

Maybe the first few times they see a FP. Once they get to "average" competency, zerkers know they should and are supposed to charge fleshpounds and scrakes.




I meant to say beta patch 2, which is when they fixed the back stab. Regardless, I was mostly using LAR, with a few axe swings against the FP pair so they wouldn't gone much faster. It still would have been 7 minutes of kiting b/c the FP pair is a giant roadblock.

A zerker using something other than an axe or katana? They can do that? :)
 
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You know what, Nutter? Instead of this endless loop of arguments thats going to go nowhere, I want you to play and record and show us the EXACT points you are speaking of in-game. I want you to MAKE these videos, Not link them from other people. In your videos, push the tab button, show your class, rank, and map difficulty, and show us these points you are surging so hard to prove that we are wrong of. If you do not know how, I will give you a step by step basis of how to record videos, hell, I will even upload them for you on youtube.

Prefered maps I want you to record in: bedlam and waterworks.

Also prefered: with 5 other people.
 
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Maybe the first few times they see a FP. Once they get to "average" competency, zerkers know they should and are supposed to charge fleshpounds and scrakes.
I see.
Spoiler!
I called it, Nutter is definitely a troll.

Though I can't dismiss the possibility that he is actually that stupid...
 
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You know what, Nutter? Instead of this endless loop of arguments thats going to go nowhere, I want you to play and record and show us the EXACT points you are speaking of in-game. I want you to MAKE these videos, Not link them from other people. In your videos, push the tab button, show your class, rank, and map difficulty, and show us these points you are surging so hard to prove that we are wrong of. If you do not know how, I will give you a step by step basis of how to record videos, hell, I will even upload them for you on youtube.

Prefered maps I want you to record in: bedlam and waterworks.

Also prefered: with 5 other people.

Does it matter whether or not the video is made by Nutter? A game play video is evidence enough regardless of who the player is. Funny enough, I happen to have a suicidal game in the kf beta on bedlam that I posted earlier in this thread, which was pretty much ignored:

http://forums.tripwireinteractive.com/showpost.php?p=650280&postcount=112

I ran with chainsaw and katana with the intention of seeing how well those could work together with the chainsaw head shot buff. But the video, unintentionally, does highlight some of the bonuses the zerker enjoys.

  • Cheap weapons and 0 maintanence, unless you have a backup side arm
    • Beta patch has the 2x money bug fixed and I still have over $3000 by wave 7 on a medium length game.
  • Movement speed and attack speed
  • +40% resistance
The only thing is it is on solo so I do enjoy +50 hp on self heals so you should take it with a grain of salt, but it does a good enough job to illustrate some of these bonuses.
 
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Does it matter whether or not the video is made by Nutter? A game play video is evidence enough regardless of who the player is. Funny enough.


True, in some cases, it is, But in order to see how nutter had gain these otherworldly accusations and points to his arguments that he believes so strongly that hes right agenst the berserker being overpowered, we must observe how he plays and understand how he got these ideas tobegin with.

The video Nutter. We are waiting.
 
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