how set up player numbers for capture a objetive?

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FNG / Fresh Meat
Nov 21, 2005
The ROObjTerritory actor, the one you place to make the objective, has some properties called BaseCaptureRate etc. Those are used to calculate how fast the cap should go. Play around a bit with those.


FNG / Fresh Meat
Dec 13, 2005
Sevilla, Spain
this value is the same in all stocks maps 0.083330, what represent exactly, %, seconds.. what? but this value is for time rate, but there're any value for minplayers into the capture zone? is possible set a zone that you need more 1 players for take the objetive? Please can anybody explain this more detailed.