So reading the dev chat log, I realized most of the hard details about KF's game play, I know from reading wiki articles and references people make to the mod. This quote from Ramm:
Sounds a little different from how the mod was described. So do you choose a class, get the achievements, and unlock the various perk bonuses for your class as you go? The KF mod sounded like you just picked the "Medic" perk and got all the benefits listed under it. KF retail sounds a bit different. Also, price reductions on weapons as you level up? How exactly does that work? Where are the 'points' for leveling coming from? I thought it was just "get x achievements related to a kind of play style (medic, headshots, melee, ect...) and get the master perk.
Thoughts? Clarification?
The perks work a bit different here. Aside from not giving "griefing" perks like Martyr , the perks are very specialized by class. You can gain new abilities such as the ability to see invisible Zeds at close range, not be able to be grabbed by certain Zeds, etc. You also get better prices on weapons linked to your class as you level up.
Sounds a little different from how the mod was described. So do you choose a class, get the achievements, and unlock the various perk bonuses for your class as you go? The KF mod sounded like you just picked the "Medic" perk and got all the benefits listed under it. KF retail sounds a bit different. Also, price reductions on weapons as you level up? How exactly does that work? Where are the 'points' for leveling coming from? I thought it was just "get x achievements related to a kind of play style (medic, headshots, melee, ect...) and get the master perk.
Thoughts? Clarification?
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