Is it really appropriate to call someone a rabid dog for asking a question.
It is if they ask to bite you.
Zerisus' answer is intriguing, and hopeful.
Is it really appropriate to call someone a rabid dog for asking a question.
The more and more I hear about this Killing floor the more I want to play it, even though I don't like zombie games.
I've sunk about 80-90 hours into kf (steam says 96, but that includes eg at tea, playing on unranked, etc) and I'm basically level 3/4 at everything, except for my level 5 medic which is easy to get up by playing on pub servers.
The more and more I hear about this Killing floor the more I want to play it, even though I don't like zombie games.
I find leveling isn't too bad, until a max rank w/e class decides to join the normal pub match and kills EVERYTHING
Unless they're a medic then I don't mind too much cause they help the noobs get kills through lot's of kills
I have around 20 hours.. A few Level 2, Level 3 medic, and a few level 1
It's nice at least that you can rank up classes without playing that specific class
they're not zombies!
they're medical experiments gone horribly wrong!
I don't like zombie survival games either..
but killing floor is not like the other arcadey hack'n'slash you see
top quality!
and the DLC characters aren't too badly priced.. especially during a sale - i got them like 0.50 cents each during xmas
Heh, I'll think about it, but It would be Christmas Sale before I could afford it.
As with KF, if it feels like a grind to you, you're playing the game for the wrong reasons.
That's not the point at all. The very fact that there is a mechanic present that can even be termed "grind" is...well:
I will enjoy playing the game, but I will not put up with having to unlock things that should be available as standard. Things like bayonets.
Sure, the unlocks may give a slight advantage, but the main difference between an experienced player and a beginner (or a skilled player and a not so skilled player) will come from their own skills and experience.
All I wanna add to this thread is that even in the recent CoD games, where leveling up and unlocking various equipment and perks supposedly gives you quite a big advantage, it doesn't really play that big of a role when it comes to playing well. If you're a good player, then you'll do well with whatever weapons and perks you have available to you.
A lot of people who are new to the game complain that unlocks give a huge advantage to those who have played the game more. In reality tho, it's the fact that those people have played the game more that's giving them an advantage. They know the maps better, they know what tactics to use, they're just more experienced.
Sure, the unlocks may give a slight advantage, but the main difference between an experienced player and a beginner (or a skilled player and a not so skilled player) will come from their own skills and experience.
I'm sure this will be even more true for RO2 than it has been for all the recent CoD games.
I've played a few games where just knowing what weapon to pick increases your skill.
We're stilling ironing out the exact details but the idea is to have it take some time to fully max out a class and or weapon. Keep in-mind though in RO having a high level and unlocking more weapons does not give you the same advantage it would in other games with player progression and unlocks. Generally in games with these types of things a player can just grind it out then not even have to try anymore to own other players. For me this is very frustrating and gamey. When you start out at Raw Recruit you are very good at everything you do and a bullet is a bullet in RO so you'll never feel nerfed when you first pick it up. If you play smart and use teamwork and tactics you can easily kill anyone at any level if they are not. It's been our goal to see if it's possible to have player progression but in a much more subtle fashion then whats been done before.