How much grind will it take to unlock stuff?

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MrLebanon

FNG / Fresh Meat
Jun 6, 2011
439
179
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on a forum
I've sunk about 80-90 hours into kf (steam says 96, but that includes eg at tea, playing on unranked, etc) and I'm basically level 3/4 at everything, except for my level 5 medic which is easy to get up by playing on pub servers :D.

I find leveling isn't too bad, until a max rank w/e class decides to join the normal pub match and kills EVERYTHING

Unless they're a medic then I don't mind too much cause they help the noobs get kills through lot's of kills

I have around 20 hours.. A few Level 2, Level 3 medic, and a few level 1 :p
It's nice at least that you can rank up classes without playing that specific class :)

The more and more I hear about this Killing floor the more I want to play it, even though I don't like zombie games.

they're not zombies!
they're medical experiments gone horribly wrong!

I don't like zombie survival games either..
but killing floor is not like the other arcadey hack'n'slash you see
top quality!
and the DLC characters aren't too badly priced.. especially during a sale - i got them like 0.50 cents each during xmas
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
I find leveling isn't too bad, until a max rank w/e class decides to join the normal pub match and kills EVERYTHING

Unless they're a medic then I don't mind too much cause they help the noobs get kills through lot's of kills

I have around 20 hours.. A few Level 2, Level 3 medic, and a few level 1 :p
It's nice at least that you can rank up classes without playing that specific class :)



they're not zombies!
they're medical experiments gone horribly wrong!

I don't like zombie survival games either..
but killing floor is not like the other arcadey hack'n'slash you see
top quality!
and the DLC characters aren't too badly priced.. especially during a sale - i got them like 0.50 cents each during xmas

Heh, I'll think about it, but It would be Christmas Sale before I could afford it.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
Heh, I'll think about it, but It would be Christmas Sale before I could afford it.

It is pretty good, but I think you missed the best part, which were the first few months after release.


Right now it's not really survival anymore, especially when you, yourself are a high level. It;s actually just standing still and wading through 400 monsters, which most servers have set up to trickle in at about 20 at a time.

It's more a matter whether your team runs out of ammo, more than anything else.
 

Sir Roderick

FNG / Fresh Meat
Apr 19, 2011
264
68
0
Belgium, Limburg
As with KF, if it feels like a grind to you, you're playing the game for the wrong reasons.

That's not the point at all. The very fact that there is a mechanic present that can even be termed "grind" is...well: :eek:

I will enjoy playing the game, but I will not put up with having to unlock things that should be available as standard. Things like bayonets.
 
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Vegard

FNG / Fresh Meat
Jan 28, 2006
113
36
0
Call of Duty RO:HOS
Something like "RO1 Vanilla" mode should be included for those of us who have no interest in the levelling up aspects of RO2.

Just plain and simple RO1 class selection and gameplay with RO2 engine and features.

If that is possible I'd be a very happy man.
 
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Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
That's not the point at all. The very fact that there is a mechanic present that can even be termed "grind" is...well: :eek:

I will enjoy playing the game, but I will not put up with having to unlock things that should be available as standard. Things like bayonets.

The only people calling it a grind are those who are already against the system in question, regardless of whatever good intentions they might say they have.

At least now if you had Ostfront you get bayonets from day 1.
 

LightsabeR

FNG / Fresh Meat
Dec 22, 2010
1,215
606
0
All I wanna add to this thread is that even in the recent CoD games, where leveling up and unlocking various equipment and perks supposedly gives you quite a big advantage, it doesn't really play that big of a role when it comes to playing well. If you're a good player, then you'll do well with whatever weapons and perks you have available to you.

A lot of people who are new to the game complain that unlocks give a huge advantage to those who have played the game more. In reality tho, it's the fact that those people have played the game more that's giving them an advantage. They know the maps better, they know what tactics to use, they're just more experienced.

Sure, the unlocks may give a slight advantage, but the main difference between an experienced player and a beginner (or a skilled player and a not so skilled player) will come from their own skills and experience.

I'm sure this will be even more true for RO2 than it has been for all the recent CoD games.
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
Sure, the unlocks may give a slight advantage, but the main difference between an experienced player and a beginner (or a skilled player and a not so skilled player) will come from their own skills and experience.

Especially since in RO2, a bullet is a bullet. A pistol is one shot kill in all the right places.
 

Inuki

FNG / Fresh Meat
Jul 11, 2011
204
105
0
All I wanna add to this thread is that even in the recent CoD games, where leveling up and unlocking various equipment and perks supposedly gives you quite a big advantage, it doesn't really play that big of a role when it comes to playing well. If you're a good player, then you'll do well with whatever weapons and perks you have available to you.

A lot of people who are new to the game complain that unlocks give a huge advantage to those who have played the game more. In reality tho, it's the fact that those people have played the game more that's giving them an advantage. They know the maps better, they know what tactics to use, they're just more experienced.

Sure, the unlocks may give a slight advantage, but the main difference between an experienced player and a beginner (or a skilled player and a not so skilled player) will come from their own skills and experience.

I'm sure this will be even more true for RO2 than it has been for all the recent CoD games.

I've played a few games where just knowing what weapon to pick increases your skill.
 

Dulak

FNG / Fresh Meat
Nov 25, 2006
40
12
0
We're stilling ironing out the exact details but the idea is to have it take some time to fully max out a class and or weapon. Keep in-mind though in RO having a high level and unlocking more weapons does not give you the same advantage it would in other games with player progression and unlocks. Generally in games with these types of things a player can just grind it out then not even have to try anymore to own other players. For me this is very frustrating and gamey. When you start out at Raw Recruit you are very good at everything you do and a bullet is a bullet in RO so you'll never feel nerfed when you first pick it up. If you play smart and use teamwork and tactics you can easily kill anyone at any level if they are not. It's been our goal to see if it's possible to have player progression but in a much more subtle fashion then whats been done before.

Sounds cool! ... when I played RO I seem to always wanted to get my favorite gun and when I didnt - I felt like I didnt enjoy the game as much ... hopefully this system will negate that and allow me to always get my favorite weapon.

going to enjoy the different mods to the weapons also (should be interesting).
 

smokeythebear

Grizzled Veteran
Nov 21, 2005
2,299
634
113
33
Sheppards house
Will the leveling be stored server side? Otherwise it's pretty simple to just edit yourself to max level.

I wont care much if I see 24/7 danzig firefight servers but I will die a little inside if there are stat padding maps made for RO2.