Panzer III L is not an early war tank! It is one of the latest Panzer III models made along with the M and N. Production was from June to December of 1942.
Notice how the 2 "weakest" German tanks are color coded black? It seems like they're trying to prevent naive players from being too confused "ah OK pzIII, it MUST be weaker than a pzIV f2 & f1 since it's a III" *TW makes PzIII weaker than pzIV f2 & f1* PzIV f1 has the little nubby gun so it's black too. Kinda funny. Yeah the Pz IV H skirts look purty but they fail at their intended RL function. The main "deal" with the PzIV H that actually is implemented and functioning in game is it's thicker front armor. Also I think it's supposed to have a better gun than the pzIV f2 but I'm doubting it's any different in game than the f2's gun. I'm willing to forgive cosmetic inaccuracies but it's the functional inaccuracies that's the main gripe for me.The Question: "How's the New tank"
The Answer: Unrealistic and Nerfed
The PzIV H has a 1 piece hatch not a two piece like the PzIV G or F2 and the viewing slits on sides of tank and turret were taken out when the side skirts were fitted. The reason being that the side skirts blocked them and made them useless but thats not really that important the important thing is its Side skirts do not exctually work against PTRD rounds!In other words its a PzIV F2 with the skirts added in as eye candy rather than what they were ment for but its not surprising seeing as most of the tanks have major inaccauarcies such as the current verison of the Tiger I in game which is an early Tiger I and only 250 were made yet we see it in every late war map after the Tiger would have be "upgraded". Another tank is the Pz III L for some reason it lacks side skirts on a 1944 map (RO-hedgehog) and is painted in Panzergrau rather than Camo in 1944! It also lacks some reslience against enemy rounds which is mind boggleing seeing how the Pz III L outclassed the PzIV F2 in armor by 20mm yet in game a new PzIII acts like a damaged PzIVF2.
Panzer III L is not an early war tank! It is one of the latest Panzer III models made along with the M and N. Production was from June to December of 1942.
Its also the only Panzer III in the game, so it gets to play stand-in. That and I'd still call '42 fairly early war.
The tanks in Hedgehog are early-war tanks, hence no skirts. Don't ask me why they did early war tanks and late war infantry, I don't know either.
Thanks for all the behind the scenes code snooping. Confirms how it behaves in game.Eh, I'm bored, so here's a .... more direct comparison.
H vs. F1, codewise.
H Cannon is an "extension" of the F2 cannon. The only thing changed is what it calls the turret, the mesh, and the skins.
H AP Shells have identical speed, ballistics, and "impact damage" as a F2 shell. Penetration wise, someone went in and +1'd the penetration value at every range. So, H has 19 penetration at point blank vs. 18 for F2, and 15 at max range vs. 14 for F2. For reference purposes, a PTRD at point blank has a penetration value of 9. (IS2 is something like 24.. heh)
H and F2 HE shells are identical. Both are a little slower than their AP counterparts, but that's pretty much the only difference.
As for the tank bodies themselves... the H gets a slight bonus to Hitpoints/Health (650 vs 600.. and yes those do matter. Giving a Universal Carrier 10,000 lets it shrug off IS2 rounds and ride around in spawn protected minefields for around 6 seconds.. heh). The H has 8 / 4 / 2 Front / Side / Rear armor, compared to 6 / 3 / 2 for the F2. Otherwise, all other stats are identical (in fact, the H tank itself, like the cannon, is simply an extension of the F2 tank with a few mesh/view related variables changed.. and the ones I've mentioned, of course.)
The one final thing to note is a switch, hasaddedsidearmor, which is set for the H. Looking back in the code, the comment for this value is "Don't penetrate with Fausts if there is side armor". Doesn't say anything about PTRDs.
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Of course, all of this is relative. First, this is only what is visible in the code.. I'm fairly certain that armor penetration/deflection/etc. are part of the mesh, and the armor factors above are just part of the equation you can modify. Second, the "hasaddedsidearmor" thing is currently unknown to me, besides the comment.
Still, that should settle it. The F2 is simply a slightly altered H with Panzerfaust protection, a tiiiiny bit more penetration, and more armor. Nyah.
Before, I could kill a panzer in 1 shot to the sides with PTRD. Now, I have no chance against it, because of those damned Armored Plates! I don't use tanks much, but thats the only huge difference I see.
Wait. What? How is it in the SLIGHTEST bit possible for a Panzer IV to survive THREE shots from an IS-2, especially at these ranges. The IS-2 should be to the Panzer IV what the King Tiger would be to a T-34/85. One shot, every time, every angle, any range.
And people say the Tiger and T-34/85s are broken. The entire tank system is.
Not what I expected to hear.the important thing is its side skirts do not exactually work against PTRD rounds
The bulk of the front body of the PzIII L was 50mm thick or thinner. The extra 20mm of spaced armour was added only to the superstructure (the box containing driver's view slit and the ball MG). The PzIII hull was sloped slightly better than the PzIV, but I doubt it was enough to make a noticable difference in combat conditions... seeing how the Pz III L outclassed the PzIV F2 in armor by 20mm yet in game a new PzIII acts like a damaged PzIVF2.
THAT'S not good news.That blasted PTRD can still penetrate the Panzer 4 H's front hull (80 mm). ****ing uranium powered rocket assisted PTRD bullets.![]()
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Agreed that PzIII armour is too weak, it should be as good as the PzIV F and F/2 but it's gun, when firing APCR, is way too powerful....*TW makes PzIII weaker than pzIV f2 & f1*...
When a source shows a difference, it's about 4mm to 6mm extra against a plate sloped at 30 from the vertical. To really enough to notice I would say. I'd be intrested to hear if anyone has a source that differs.Also I think it's supposed to have a better gun than the pzIV f2 but I'm doubting it's any different in game than the f2's gun.
The last T-60s produced were in Feb '43.I mean, T-60 vs Panzerfaust? I'm pretty sure 99% of the T-60s were burned-out wrecks by the time the faust was introduced.![]()
In RO:OST, it's possible to kill all Russian tanks with a single head-on shot, at least up 800m if not beyond. The only tanks that can't do this are the PzIV F1 and the PzIII firing AP.Small note:
It seems to me irregaurdless of which tank you use it takes 2 direct(without defelcts) shots to kill Enemy tanks for example I tried a Tiger Vs a T-34 both seemed to take 2 shots to kill frontally(from 50m-2000m still working on 2000-4000m on tank range map)
Depending on the map, blue-on-blue seems to cause less damage.I tried a T-60 Vs an IS-2 I still managed a 2 shot kill with the T-60.
With the latest patch, the T-60 is the hardest to 1 shot kill. I think angling is still slightly over modelled, but has improved with the patch. I can still bounce Panther rounds off the back of a T-60 at about 40-60m, if the angle is too shallow.The T-60 itself even usually takes 2 shots and still has deflections with 50mm and 75mm shells.
To kill with 1 shot, aim for the ammunition store on the left hand side of the fighting compartment. So when facing an SU-76, a shell just to the right of the gun, level with or just below the gun will do it.The SU-76 takes 2 shots to kill as well even though its armor was so thin a 20mm cannon could kill it.
Why haven't the Russians had a new tank since...
Uhh...
I can't remember when?
I was exagerating to get he point across. The IS-2 should easily be able to defeat the PzIVH's armor at the ranges in the game. The 122 could penentrate over 120mm of armor at 1km.One shot, every time, every angle, any range? sorry, but not. Although it was terribly easy for an IS-2 to engage and take out a PzIVH, the PzIVH STILL had the possibility of surviving even direct hits from the IS-2.... It all depends on, well too many factors to count.
Burned.Because this is the first tank to be added to the game? Why didn't the Germans get another light armored vehicle, such as one to compete with the clowncar?
I'd continue to illustrate why your point is a hilarious one, but I'm half-sure you're joking.