How I think a kill death ratio should be displayed.

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Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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Falmouth UK
Disclaimer:

This discussion is not about discussing whether the game should have a K/D ratio, instead it is about what the best method would be to display said ratio if it would be ingame. This topic is not about discussing whether the game should have a K/D ratio in the scoreboard, or a scoreboard at all.

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The actual suggestion:

Rather than simply showing a K/D ratio of say 4 for a person that made 40 kills with 10 deaths during a period of 30 minutes, I say display it as follows:

Step 1: Look at the amount of kills and deaths someone would have in a period of an hour. In the case above that would be 80 kills and 20 deaths.

Step 2: When displaying the kill death ratio show 80:20 in the scoreboard instead of 4 or 4:1. So the quantitative information isn't lost in the ratio.


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Reasoning:

1. A general kill death ratio lacks any information about quantity, in a game with respawns one could easily have a 10:1 K/D ratio by having 100 kills and 10 deaths or 10 kills and 1 death. Those situations are not equal and should not be treated as such.

2. By using kills and deaths normalized by the time played, the results of a player that has been playing for 15 minutes can easier be compared to a player that has been playing for 30 minutes. Meaning that if you join in late you are not doomed to be at the bottom of the scoreboard even if you perform fantastically.

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Recap:

When displaying a kill death ratio do not remove the quantitative information from the score.
So if someone had 80 kills and 20 deaths in an hour show the K/D ratio as 80:20 instead of 4 or 4:1
 
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Snuffeldjuret

FNG / Fresh Meat
Jul 6, 2010
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Goteborg, Sweden
Yea displaying the ratio itself is pretty crap. If that kind of thing would be displayed I would prefer a (Kills / minute) / (deaths / minute) thingy =).
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
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Maine, US
I'm fine with either way, but I wasn't aware RO2 is set to be giving a raw ratio instead of the actual kills/deaths.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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Falmouth UK
I'm fine with either way, but I wasn't aware RO2 is set to be giving a raw ratio instead of the actual kills/deaths.

We don't know how TWI might or might not showcase it, but my entire discussion with you was exactly about me saying that too much information would be lost in a pure raw ratio. Which is why I wanted a ratio which showed the quantity in it.

Yea displaying the ratio itself is pretty crap. If that kind of thing would be displayed I would prefer a (Kills / minute) / (deaths / minute) thingy =).

That is basically the same as what I did, I just multiplied both with 60 as a lot of people might make less kills than 1 per minute, resulting in a lot of scores that are a partial number. If you multiply kills/minute with 60 then you get kills/hour, allowing you to display full integer numbers in the scoreboard.

So rather than seing a ratio of 0.7:0.5 you would see both numbers multiplied with 60 = 42:30 in my opinion that just looks a bit better.
 
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smokeythebear

Grizzled Veteran
Nov 21, 2005
2,299
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Sheppards house
One possible adverse scenario that comes to mind when introducing time into the K/D ratio is the plausability that people will clamber for and argue over positions of high traffic areas. The opposite, if you will, of the CoD sniper sitting back and taking pot shots. I can't say as that would be a good thing for all the gametypes in RO.

People already do this in RO. Today on zhitomir I killed 8 germans with 2 grenades who were all in the sniper nest overlooking park.

Back on topic why not just have K|D|KDR. Your suggestion is pretty much not show KDR and show Kills and deaths and leave the people bad at match in the cold :p
 
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Direct

FNG / Fresh Meat
Nov 18, 2010
87
83
0
Toronto, Canadaland
IMO - use the score system from RO by pooling points from everything and then add a small icon infront of your name.

If its red then u got a negative KD
If its yellow then its 1:1
If its green then you obviously kill more than you die

Very simple and gets rid of all the useless numbers - they can be displayed at the end of the round
 

ductape3

FNG / Fresh Meat
Jan 13, 2011
280
60
0
IMO - use the score system from RO by pooling points from everything and then add a small icon infront of your name.

If its red then u got a negative KD
If its yellow then its 1:1
If its green then you obviously kill more than you die

Very simple and gets rid of all the useless numbers - they can be displayed at the end of the round

I think that thats a very cool idea, but may be even more detrimental than a kdr. If someone has a red icon next to their name because they got 5/6 or 11/12, I feel that will make them even more likely to try and get a good kdr by hanging back.

If that was instituted, then maybe a symbol based on the kdr more like this .0-.65 = red, .66-1.25 = yellow, >1.25 = green

This will make it a much more commonplace thing to get yellow, the majority of players will be yellow and maybe decrease importance of kdr...
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,458
1,433
0
33
Falmouth UK
One possible adverse scenario that comes to mind when introducing time into the K/D ratio is the plausability that people will clamber for and argue over positions of high traffic areas. The opposite, if you will, of the CoD sniper sitting back and taking pot shots. I can't say as that would be a good thing for all the gametypes in RO.

Remember to read the disclaimer of this post :p. There are possible negative effects of a KD ratio, although the best way to find out remains a beta.

This post is not about whether the game should display a Kdr or not but if it displays it what form would be the best.
 

Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
0
Sweden
It would be nice NOT to show K/D ratio. A step towards focusing on the objective not just killing the enemy.