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I find myself wondering exactly how much we will be able to MOD or create maps for the game. Are we going to actually be able to create large sequential maps like are going to released with the game or just small single episode maps?

My clan (7th Cavalry Tactical) MODS ARMA2 extensively and much of what we run for operation within the Cav are totally custom. We even have our own group of moders fro ARMA2. I would like to be able to do the same thing for RO2:HOS. Rather than having to plan an operation for our WWII AO we could build a custom series of maps for a perticular purpose. As a retired U.S. Army soldier who is going to school as a History Major with a focus on WWII and military history there is a lot a well run MOD program can add to a large clans use of the game.

MODS really come into play when it comes to large scrims against other clans or with scrims for use within the clan. Right now we have over 50 members who are die hard COD:WAW players but the game lacks so much in creativity for a large clan to use operationally. RO2:HOS is adding something to the WWII genre that we have all been craving for years now: Tactical gameplay, true dedicated servers, MOD tools out of the box, and great gameplay that passes beyond anything the COD series has ever or will ever offer. So the question remains, How much will we be able to do with the tools given to us.

For ARNA2 we run custom maps for vasic training, AIT, Flight school, Ranger School, AIRborne School, Sniper School, and others. The ability to do the same for RO2:HOS would be truly amazing as a first for WWII shooters.

Additions of pacific theatres, african theaters, and even european theatres down teh road would be fantastic. I like the Eastern front, but there is so much more that has been virtually ignored by just about every WWII shooter to date. Just my thoughts and rants ya'll, let me know what you think.