How exactly does Headshot Bonus works?

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Trololololololololololo

FNG / Fresh Meat
May 6, 2010
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0
I mean, it can range from 0.1 to 6.0 of the crossbow, lets suppose the weapon damage is 500, if the hs bonus is 1.0 than it will be 500 x 1.0 = 500?

Or it equals plus 1x which results in 1000 total damage?
 
Last edited:

Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
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France
If it's a head shot the damage is multiplied by the head shot multiplier, so your former equation is right.
 

Frenrihr

FNG / Fresh Meat
Oct 8, 2010
110
8
0
Chile
I mean, it can range from 0.1 to 6.0 of the crossbow, lets suppose the weapon damage is 500, if the hs bonus is 1.0 than it will be 500 x 1.0 = 500?

Or it equals plus 1x which results in 1000 total damage?
the zeds have two types of health, [health] and [headhealth] you can modify those valors via console command..:D
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
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Canada
I mean, it can range from 0.1 to 6.0 of the crossbow, lets suppose the weapon damage is 500, if the hs bonus is 1.0 than it will be 500 x 1.0 = 500?

Or it equals plus 1x which results in 1000 total damage?

No the damage does not range from 0.1 to 6.0 it will always stay at 6.0 and the multiplier just multiplies it.

20 damage x 1.5 headshot multiplier = 30 headshot damage.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
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Canada
Remember: Anything to a multiple of 0 = 0 and anything divided by zero = Error 1, and anything dividing into 0 = 0

3 x 0 = 0
3 / 0 = Error 1
0 / 3 = 0
 

Benjamin

Grizzled Veteran
May 17, 2009
3,650
635
113
France
Remember: Anything to a multiple of 0 = 0 and anything divided by zero = Error 1, and anything dividing into 0 = 0

3 x 0 = 0
3 / 0 = Error 1
0 / 3 = 0

Interesting point actually. I always figured that multiplication was used all the time since the operation is faster than division, forgetting about the whole divide by zero problem.