How do you play?

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How do you play?

  • Yes, I'll do whatever the game allows regardless of reality.

    Votes: 11 32.4%
  • No way, I keep it as real as possible.

    Votes: 22 64.7%
  • Yes, but only because others do.

    Votes: 1 2.9%

  • Total voters
    34
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SolitarioSoldat

FNG / Fresh Meat
Oct 28, 2010
1,177
503
0
USA,Tampa,Florida
A simple question on the face of it, though some may not even be aware of the distinction.

An obvious example is bunny-hopping. Suppose a game incorporates that flaw and allows a player to endlessy jump, in a crouch even...are you the type of player who will exploit that flaw, refuse to use it even in the face of others who do or use it only to counter other exploiters?

Dolphining is another.

Zig-zag bayo charges at close-quarters, exploiting the total lack of inertia and momentum in avatar movement, most noticeable when sprinting.

Use of macros to make the above even worse an exploit.

And etc.
dude as a bolt rifle user I should stay at the rear of the map and slowly progress,but since I'm unpatient I push a lot,get kill alot too,but when I enter a room with bolt sometimes I take down 3-5 enemies....and this is where the bayo is great over the SMG ZIG ZAG STAB,but as Ramm said it there is inertia and everytime you smack with the bayo you lose momentum,also when you zig zag also lose momentum,but if you play your cards right every time you eneter a building youll be stabbing all them campers.

raccoon_dancing.gif

Oh dude that cracked me up :D
 

Jimmy James

FNG / Fresh Meat
Sep 20, 2011
39
3
0
Honestly of all the things wrong with RO2 you pick three that don't really exist to start up a thread with?
 

|Brothers|-ktabz

FNG / Fresh Meat
Sep 9, 2011
86
37
0
i prefer to zig zag my way through maps bayonetting people who don't have the common sense to try to melee me back. i mean seriously OP, if someone zig zags on you aim for the center of the pattern and blow that sucker away.
 

5thSSDW.KGW~CO

FNG / Fresh Meat
Sep 19, 2011
256
346
0
i prefer to zig zag my way through maps bayonetting people who don't have the common sense to try to melee me back. i mean seriously OP, if someone zig zags on you aim for the center of the pattern and blow that sucker away.

I did but the hit-detection did me in. :D
 

5thSSDW.KGW~CO

FNG / Fresh Meat
Sep 19, 2011
256
346
0
[url]http://tvtropes.org/pmwiki/pmwiki.php/Main/Scrub[/URL]

I don't use exploits, like tweaking .inis or glitching into the map, and I try to play as realistically as possible.

However, taking advantage of the other player's lack of skill is not an exploit. If I'm running at you dodging your badly aimed shots, it's up to you to decide whether or not you should shoot, bayo, or run. I'll do whatever it takes to kill you when it comes down to it without violating the rules of the game.

But how about if exploiting with an unrealistic zig-zag is compounded by the issues with hit-detection? I know I was hitting the guy, at the range it came down to I would have needed to be holding the rifle backwards to miss. Very likely the hit-detection would have done for me even if he'd been running straight, but it's not the point really. Apart from anything else it makes the game look very bad by reducing it in appearance to an penny-arcade blaster.

Entire servers and tournies have been set up that outlaw this kind of thing, so I hardly think my points are a minority concern. This zig-zag BS just happens to be the new bunny-hop.
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
Entire servers and tournies have been set up that outlaw this kind of thing, so I hardly think my points are a minority concern. This zig-zag BS just happens to be the new bunny-hop.


Didn't you kill him if not for the hit detection ? So the problem is with the hit detection. Humans can zigzag :D. And since you could have hit him it wasn't superhuman speed, so i fail to see the problem.

Except your enemy didn't want to headonrush you, which is stupid anyway. Its the basic tactic to cross open terrain in a nonlinear way which is not directly aimed at the enemy line.

Running directly at the enemy is totally fail.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
But how about if exploiting with an unrealistic zig-zag is compounded by the issues with hit-detection? I know I was hitting the guy, at the range it came down to I would have needed to be holding the rifle backwards to miss. Very likely the hit-detection would have done for me even if he'd been running straight, but it's not the point really. Apart from anything else it makes the game look very bad by reducing it in appearance to an penny-arcade blaster.

Entire servers and tournies have been set up that outlaw this kind of thing, so I hardly think my points are a minority concern. This zig-zag BS just happens to be the new bunny-hop.

So it's a bug with hit detection, not player tactics.

And what kind of tourney would outlaw a basic strategy? What kind of numbskull runs right at an enemy when trying to cross an exposed area. It's tactics 101, shift your movement rapidly to avoid them drawing a consistent bead on you.

YOU MUST RUN STRAIGHT AT AN ENEMY FOR MELEE KILLS. ATTEMPTING TO AVOID THEIR FIRE IS ILLEGAL.

Seriously man, listen to yourself.
 

vyyye

FNG / Fresh Meat
Aug 13, 2011
333
149
0
So it's a bug with hit detection, not player tactics.

And what kind of tourney would outlaw a basic strategy? What kind of numbskull runs right at an enemy when trying to cross an exposed area. It's tactics 101, shift your movement rapidly to avoid them drawing a consistent bead on you.

YOU MUST RUN STRAIGHT AT AN ENEMY FOR MELEE KILLS. ATTEMPTING TO AVOID THEIR FIRE IS ILLEGAL.

Seriously man, listen to yourself.
He's right though, how else would he manage to kill anyone? In WWII soldiers needed a good 10 seconds to lead targets, should probably add a rule outlawing any movement if you're within 20m from an enemy to promote realism.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
He's right though, how else would he manage to kill anyone? In WWII soldiers needed a good 10 seconds to lead targets, should probably add a rule outlawing any movement if you're within 20m from an enemy to promote realism.

Seriously, doesn't TWI know that nobody in WWII had functioning knees? It's totally unfair for people to be able to sprint anywhere, not to mention unrealistic. Being able to cross open ground in less than a second or two totally unbalances the game and makes it unfair for people with aiming skills like vision-impaired lobsters with giant, clumsy pincers. If someone's ironsights are aimed within 20 feet of your position you should be rooted in place for several seconds so that they can take aim and fire so people with palsy can compete.

/hyperbolic rant
 

Rrralphster

FNG / Fresh Meat
Mar 4, 2006
1,411
106
0
48
Nederland
Well at least we know the forum moderation code is up to par! :p


Yes, don't derail a thread either (even though my sidestepping, bunnyhopping, club wielding racoon was well pretty much on topic).
I got a 2 point infraction for it.
And yes I deserve it...
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
Its not always obvious what is and what isn't legit. A game community will usually decide what is and isn't, depending on how it affects the game.

Map exploits aren't legit, like going where you shouldn't, seeing through the map etc. Macroing is a grey area. I don't think people macro anything in RO2 for any advantage

The way you control your character is imo legit most of the time. Given enough time most bugs will become a part of a normal player's playstyle. Such as bringing iron sights up while going from prone to standing in RO1. These things are down to the devs to fix if they deem them as exploits. Otherwise they are fair game for the players as they are open to everyone and will become part of the metagame.

Same with things in ini files or the options screen. If its widely known or easily accessible then its optional whether you put yourself at a disadvantage or not. If you can turn bits of terrain off like grass and anyone can do it then eventually no one will leave them on.
 

Spungey

FNG / Fresh Meat
Sep 16, 2011
129
109
0
I play games to win, if the mechanics of the game contain stuff like bunny-hopping etc i'll use them. If they were "exploits" they would be removed.
 

vyyye

FNG / Fresh Meat
Aug 13, 2011
333
149
0
If they were "exploits" they would be removed.
Not necessarily, they will either break the game or become as important to the game as any intended feature.
Counter-Strike 1.0 bunny hopping for an example of something game breaking, Starcraft muta stacking and Quake strafe-jumping are two exploits that became as integral to the game as anything else.

But yeah, imagine if Quake pros had a macro letting them zig zag. It would ruin the entire competitive community.
 
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