dude as a bolt rifle user I should stay at the rear of the map and slowly progress,but since I'm unpatient I push a lot,get kill alot too,but when I enter a room with bolt sometimes I take down 3-5 enemies....and this is where the bayo is great over the SMG ZIG ZAG STAB,but as Ramm said it there is inertia and everytime you smack with the bayo you lose momentum,also when you zig zag also lose momentum,but if you play your cards right every time you eneter a building youll be stabbing all them campers.A simple question on the face of it, though some may not even be aware of the distinction.
An obvious example is bunny-hopping. Suppose a game incorporates that flaw and allows a player to endlessy jump, in a crouch even...are you the type of player who will exploit that flaw, refuse to use it even in the face of others who do or use it only to counter other exploiters?
Dolphining is another.
Zig-zag bayo charges at close-quarters, exploiting the total lack of inertia and momentum in avatar movement, most noticeable when sprinting.
Use of macros to make the above even worse an exploit.
And etc.
i prefer to zig zag my way through maps bayonetting people who don't have the common sense to try to melee me back. i mean seriously OP, if someone zig zags on you aim for the center of the pattern and blow that sucker away.
[url]http://tvtropes.org/pmwiki/pmwiki.php/Main/Scrub[/URL]
I don't use exploits, like tweaking .inis or glitching into the map, and I try to play as realistically as possible.
However, taking advantage of the other player's lack of skill is not an exploit. If I'm running at you dodging your badly aimed shots, it's up to you to decide whether or not you should shoot, bayo, or run. I'll do whatever it takes to kill you when it comes down to it without violating the rules of the game.
Entire servers and tournies have been set up that outlaw this kind of thing, so I hardly think my points are a minority concern. This zig-zag BS just happens to be the new bunny-hop.
But how about if exploiting with an unrealistic zig-zag is compounded by the issues with hit-detection? I know I was hitting the guy, at the range it came down to I would have needed to be holding the rifle backwards to miss. Very likely the hit-detection would have done for me even if he'd been running straight, but it's not the point really. Apart from anything else it makes the game look very bad by reducing it in appearance to an penny-arcade blaster.
Entire servers and tournies have been set up that outlaw this kind of thing, so I hardly think my points are a minority concern. This zig-zag BS just happens to be the new bunny-hop.
He's right though, how else would he manage to kill anyone? In WWII soldiers needed a good 10 seconds to lead targets, should probably add a rule outlawing any movement if you're within 20m from an enemy to promote realism.So it's a bug with hit detection, not player tactics.
And what kind of tourney would outlaw a basic strategy? What kind of numbskull runs right at an enemy when trying to cross an exposed area. It's tactics 101, shift your movement rapidly to avoid them drawing a consistent bead on you.
YOU MUST RUN STRAIGHT AT AN ENEMY FOR MELEE KILLS. ATTEMPTING TO AVOID THEIR FIRE IS ILLEGAL.
Seriously man, listen to yourself.
He's right though, how else would he manage to kill anyone? In WWII soldiers needed a good 10 seconds to lead targets, should probably add a rule outlawing any movement if you're within 20m from an enemy to promote realism.
Peter Falk - Alan Arkin - The In Laws - Serpentine! Serpentine! - YouTube
I learned my tactics from the movie The In-Laws. Realism!
End of thread.![]()
Well at least we know the forum moderation code is up to par!![]()
Not necessarily, they will either break the game or become as important to the game as any intended feature.If they were "exploits" they would be removed.