How do you know when............

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ThePatriarch

FNG / Fresh Meat
Apr 15, 2011
97
31
0
Biotics Lab
i see quite alot of Muts that dont have readme files here on the forums and elsewhere and was wondering,
How do you know when a mut belongs in a
command line
serverpackages(in ini)
or server actors(in ini)

ive read the tutorials and NONE of them state this?
 

Gartley

Grizzled Veteran
Dec 27, 2010
2,340
349
83
UK
www.wildcardproductionstudios.co.uk
Generally it depends on the mod but there are some key aspects to look for.

A mut is short for mutator, a mut changes some element of gameplay. ServerPerks, NoKillStats, SuperZeds, KillMessages, Nade Warn, MachinePistols etc.

These will have to go into the voting config and start line to ensure they are active on server start and mapchanges but generally don't always need to go into the serverpackages line.

Mods like weapons sometimes come with a mut to implement them but if you are running a mutator like serverperks you only need to add it to the serverperks ini.

You add mods to the serverpackages lines when you need the client to download those files. For example a weapon that doesn't go into ServerPerks will have to be manually added to the serverpackages so that the client will download the assets.

Server Actors are for very specific muts/mods and you should only have to add them to there if instructed to.
 

EpharGy

FNG / Fresh Meat
Jan 3, 2011
1,350
63
0
Australia
www.sykosis.co.uk
I also use ServerPackages as a way to keep always on mutators on, therefore i don't need to add them to the voteconfig.

Just dont add them to both, for example if you add Kill messages to both ServerPackages and your Vote config or start up line, you will get double the count for each kill.
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
I also use ServerPackages as a way to keep always on mutators on, therefore i don't need to add them to the voteconfig.

Just dont add them to both, for example if you add Kill messages to both ServerPackages and your Vote config or start up line, you will get double the count for each kill.
Actually you're wrong here and have got yourself confused so i'll explain ;)
ServerPackages = This means that this is used for network play. It forces a check on the client to see if they got the file and if they don't, it'll send them it. Either way, it'll make sure this file is included and seen when used for network play (LAN or WAN).

ServerActors = This means this "actor" is permantly on no matter what. This can be used for almost anything that is loaded for example, mutators. To use this, you still need the ServerPackage for this file.