How do you get teamwork going?

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Thaelyn

FNG / Fresh Meat
Jun 19, 2011
298
97
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Tulsa, Ok
Have to admit that I'm probably part of the "no teamwork" problem. I'm a follower in game. I'll follow orders more often than not (or die trying to do so), but I don't step up and try to coordinate things.

That said, having someone who berates other players as opposed to trying to point them in the right direction is far more likely to get a "Go screw yourself" out of me than any form of cooperation. There's a big difference between being a leader and being a dick.

Maybe that's just me, though.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
1. Find a good community server that have regular players
2. Speak clearly
3. Have a simple plan
4. Communicate Plan (clearly)
5. Stick to plan
6. Positively encourage your team

It also helps to have a deep strong voice like myself :p

Pubbers with or without mics will listen to a strong leader who has an easy to follow game plan (who doesn't sound like a young woman).

It also helps to play as squad leader (play as, not play with ie...use the role properly)

Tell your team that you need players to head towards specific location X or Objective C from left or right flank. Set your squad spawn in a location that makes this easier for your squad mates.

DO NOT MICRO MANAGE. Players resent this, they are more than capable of handling themselves. Point them at the enemy and let them go!

Yep, if you sound like a bad case of 13 and know it all rolled into one, your best off not talking. I've had a few of those, some well intentioned, but overall just too annoying...
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
Simple phrases.

"We need more people at C."

"We almost got this guys, hold fast."

"Good work guys."

"Let's take Prop house."

"Make them bleed for Housing Block 1."

Anything more than that either makes people not listen to you or is more information than they need. I don't rally whole teams....but I've seen my "orders" fulfilled more than once just by giving people some simple, direct instructions. Particularly the "Get in the cap zone" orders. Sometimes there are a few people right on the edges that need to be reminded to step forward about 20 feet so they're actually contributing.
 

Kommando_Nob

FNG / Fresh Meat
Oct 11, 2011
25
1
0
I have the squad voip bound to a mouse button so I can always easily tell my squad if something is going on, or if we want to assault/defend a point. Capslock for the team voip to call out for tanks, or ask if someone is up ahead in the next building/tunnel before I go grenade it (full realism servers)

However usually I play with about 3-4 other guys and we are all on mumble and coordinating from there.
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
0
USA Prime Credit
I thought of adding voice to one of my mouse keys.

The one key is drop weapon (thought it would be useful with deployed MGs like RO Ost)
and the other is something I can't recall lol.
 

mr.sev

FNG / Fresh Meat
Sep 20, 2011
31
1
0
What would make a significant improvement is the ability to manually join squads.
 

slyder73

Active member
Aug 3, 2006
826
79
28
Vancouver
There are many servers out there that have ventrilo/teamspeak/mumble servers associated with them. Join one and have a go! :D

Do not do this.

Get on the in game VOIP and get the teamwork going. The use of 3rd party programs, in my opinion, detract from teamwork. Not all players have it. Those that do, usually don't want to speak in game to those trying to get teamwork going and those in game cannot speak to those on the 3rd party. It doesn't work.

I've seen great teamwork on our and other servers for the past 5 years with nothing but VOIP. With friendly, useful and actually working VOIP tactics, the teamwork happens. The game has great in game VOIP, use it to get great teamwork going. Keep the VOIP very simple, to the objectives only or the defense.

If you or the clan you belong to use an outside voice program, that is great for shooting the breeze, nagging each other etc, but the actual in game teamwork comms should be in the VOIP in game. I always have my buddies on a ventrillo server but our in game tactical chat is in game on the VOIP. This is my experience these past 5 years in this game and others to some degree....and just an opinion, but in RO2 I will stick by it the same as RO1.
 
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Lt.PeterStegman

FNG / Fresh Meat
Mar 13, 2009
36
20
0
Germany
What would make a significant improvement is the ability to manually join squads.

Its with the Role selection.
Just look at the bottom of the screen.
Though theres limitations for Weapons in some squads . e.g. just Rifleman squad and so on.You need to select a role in the squad then.So most people just join in the game and select their Role , that way it is hard to get the Role you wanted when youre not a quickloader :(.

If roleselection is mixed , why not make the same with the squads ? Not a good decision from the developers in my view....again.
 

Anunzi

FNG / Fresh Meat
Sep 22, 2011
76
1
0
Uk, Northern Wasteland.
Do not do this.

Get on the in game VOIP and get the teamwork going. The use of 3rd party programs, in my opinion, detract from teamwork. Not all players have it. Those that do, usually don't want to speak in game to those trying to get teamwork going and those in game cannot speak to those on the 3rd party. It doesn't work.

/snip


+1 Sir.

Was on the Para #1 Saturday night playing Spartanovka. There was a fellow Geordie lad (Cant remeber your name mate, sorry!) from the PARA clan reeling off info and where the enemy where attacking, made a world of difference to our team. People moved to where he said the where hitting inforce and we blocked them every time. Dont think they even got church! Using in game voice can be a game winner.
 

Johnny Utah

FNG / Fresh Meat
Oct 12, 2011
213
33
0
Voip

Voip

Agree with all on this topic. I'd also emphasize that anything over 4-5 people on VOIP can actually become a detriment (people step on each other's comms too much) unless the individual squads use squad-only VOIP for fire-team movement. To mimic reality, the commander at Battalion HQ doesn't really care what the individual rifleman thinks about the plan...just find, fix flank and watch the sausage get made in silence. :D

But seriously, VOIP remains essential for commanders and SLs, but most rifleman* can just use the "enemy contact" shortcut key and use their judgment to contribute tactically to the strategy if able.

*unless essential information --or to chat if things are slow--, they should only VOIP in-squad only.

FYSA:
I've created a Guide in the Tactics Section ([url]http://forums.tripwireinteractive.com/showthread.php?t=69658[/URL]) that some have found useful.

For convenience, I'll paste below: :)

************************************

Hello all,

Long time reader
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
0
Lots of good advice.

It's a small detail, but I also suggest alternate bindings for the voice channels to whatever you can most easily reach without interrupting or making less accessible other game functions. If you have thumb buttons on your mouse like me, I find these are ideal.

I thought I would throw in there that ideally, there would also be some respect of the game's basic command structure and responsibilities. Too often I never hear from my squad leader or the team leader, but the random grunts are giving orders. Sometimes this is a "whatever works, something is better than nothing" scenario and if nobody is taking responsibility it helps when somebody does even if they're not in a leader role.

But it seems like people in the command structure should:

  • TL; suggest basic tasks to the various fire teams using the team chat. *Warn everyone about incoming artillery; be specific about location, even though it is redundant to the in-game warning* Let everyone know when there has been a recon so they know when to check their tactical display.

  • SL; use team channel to acknowledge orders from the TL, supply situational info to the team and TL, and coordinate with other squads. Use the squad channel to get your squad up to speed with what they should be doing at any given time.

  • FT members; try not to give orders. Primarily use squad channel to acknowledge SL's orders and communicate situational info back to the SL. For example enemy sniper, MG, tank, and AT positions, capzone conditions, enemy artillery strikes, etc.

P.S.
I've got to agree with encouraging the use of the in-game voice. I'm never crazy about having to join some server's 3rd party voice server when there is in-game VOIP to use. It splits the server population. I understand that early on there were problems with it, but now it seems to work well.

Sometimes I wonder what I am missing when I am on a server that is mostly VOIP silent and then I see the admin bot message with info on the host's 3rd party voice server. I know they have their reasons, but I simply don't want to install 3 or 4 different voice comm software and set up connections to so many different servers and keep track of it all when there is accessible VOIP in the game already.
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
0
Oh, I wanted to add that TL and SL should not ignore the in-game orders system, either. Even if it is not an undeniable motivator, and I'm not 100% sure it works 100% as intended, it contributes to a sense of teamwork and --what the heck-- maybe some people (like me) actually pay attention to those orders.