I'm just looking for a little advice on how to get started.
I'm going to try to implement a Mutator that allows the following buyable items.
[url]http://forums.tripwireinteractive.com/showthread.php?t=37076[/URL]
basically ammo pouch type things.
Now I'm a java programmer so object orientated design et al shouldn't be an issue, and I know how to do all the inheritance stuff.
I wanted a little advice about how to get going.
I'm expecting to have to implement many things including the following
Replacement Trader: to include the items in the list of items buyable
Objects for each item to include
potentially new actors which are affected by these new objects
someway within the trader to make these mutually exclusive, sellable, yet also have the desired effect
what I'm not sure about is how to perform the replacement effects, how do I get all maps that use my mutator use my version of the trader instead of the standard one.
How would I get all the player/actors spawn with the correct child version that I've created
Most of the other effects should be relatively easy variable changes, which have a similar impact on players that perks do.
Any links to mutator tutorials or full code of something like the clotbuster mutator would be much appriecated.
I'm going to try to implement a Mutator that allows the following buyable items.
[url]http://forums.tripwireinteractive.com/showthread.php?t=37076[/URL]
basically ammo pouch type things.
Now I'm a java programmer so object orientated design et al shouldn't be an issue, and I know how to do all the inheritance stuff.
I wanted a little advice about how to get going.
I'm expecting to have to implement many things including the following
Replacement Trader: to include the items in the list of items buyable
Objects for each item to include
potentially new actors which are affected by these new objects
someway within the trader to make these mutually exclusive, sellable, yet also have the desired effect
what I'm not sure about is how to perform the replacement effects, how do I get all maps that use my mutator use my version of the trader instead of the standard one.
How would I get all the player/actors spawn with the correct child version that I've created
Most of the other effects should be relatively easy variable changes, which have a similar impact on players that perks do.
Any links to mutator tutorials or full code of something like the clotbuster mutator would be much appriecated.