How do you Camoflauge doors?

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avp2501

FNG / Fresh Meat
Jul 4, 2009
976
51
0
Lost in the land of Magic
I have some rooms which i want zombies to be able to break into; through the wall ala L4D style.

I made a cut in the wall and then covered it up using a KFdoor made from the same wall it is hiding in. This looks great but the door is lit up.

WallLighting.jpg


Any ideas on how to get the door to BLEND in with the wall?

I've tried messing around with different options in the Door>lighting but none of them seem to make a difference.
 

avp2501

FNG / Fresh Meat
Jul 4, 2009
976
51
0
Lost in the land of Magic
I've Had one of these doors in HiddenFacility since V4 something but it always just blended in; that's why i didn't get why this one stood out so much.

The weld sign doesn't bother me that much since once the players know where the doors are the mystery is all gone, I just don't want it to stick out like a sore thumb.

Have to admit THEDDLE you've always got something neat in your maps.

This is how it looks with the StaticLight Enabled (distance because of weld sign)

WallLighting2.jpg


And here you can clearly see the outline of the door when you have the flashlight on it. Not too bothered if this can't be fixed but would be nice.

WallLighting3.jpg


Its easier to see close up - that weld sign stands out a mile now that i enabled the staticlight - i know that doesn't make sense but i didn't have to go this far back for it to disappear.
 
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THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey

Hey

There is one more option for you AVP. It is my first option. You can try to do what I did with Abandoned Base. Make the door a breakable instead. I would like the spot to re trigger each time. Have not gotten that far yet. Go into one of my versions of Abandoned Base and look at the Piano in the bar. This one would be excellent for the wall. When it explodes it gives you the dust explosion feel with fragments. All you need to do is copy the static mesh you want and replace the name in the breakable. You can also adjust the strenght of the object. This way if it is breaking to soon make adjust the number up. To much adjust it down. I may just do it this way. Still would like to have it re trigger every round.

The only problem I have encountered with my breakables lately is, that during trader times they become non collision. It was suggested to change the bWorldGeometry flag. Have not played with it yet. It is not really an issue. Just something that bugs me. If they are already down then they are gone. Most breakables it does not matter since they are gone. If they are not gone it might make a neat short cut.

If I can figure out the trigger thing on the breakable it may make it easier to use and blend into the wall. I do not care about my other things that go boom. Once they are gone they are gone; however the wall part I would like them to repawn.
 

avp2501

FNG / Fresh Meat
Jul 4, 2009
976
51
0
Lost in the land of Magic
That sounds exactly what i'm looking for.

I want the door to blend in perfectly with the wall but once destroyed i don't want it coming back, this way you make the most of that wall rather than rely on it every round.

I currently have 2 of these doors and once they're gone they're gone so its best to try and only hide in those rooms on later waves.

The kfdoors sound perfect for what you are after if you could just get rid of that sign.
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
That sounds exactly what i'm looking for.

I want the door to blend in perfectly with the wall but once destroyed i don't want it coming back, this way you make the most of that wall rather than rely on it every round.

I currently have 2 of these doors and once they're gone they're gone so its best to try and only hide in those rooms on later waves.

The kfdoors sound perfect for what you are after if you could just get rid of that sign.

I have more experience with the breakables so I might just keep those. I see Murphy responded to my other post so I will have to check that out.

If you like my way just go in and copy my piano and paste it in your map. Change the static mesh used to your door mesh you want. Then re skin it to your texture. If you want to have it more durable look at my trucks and helicopters to compare the destruction vs the piano. It will give you an idea what to play with.
 

avp2501

FNG / Fresh Meat
Jul 4, 2009
976
51
0
Lost in the land of Magic
OMG i never noticed that you had an upright piano. I've spent about an hour today making one and it looks god aweful.

I have to admit i'm envious of your static meshes, you've made some lush ones.
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey

Hey

They are all stock bud. I am not very good at static meshes. Yet! The only ones I did where my gas truck, toilets, and urinals. Even those I just pieced together several other static meshes and made into one. The textures are pretty much all me. Except the truck cab. I made the textures on the gas tank. Thank you however. The choppers are tripwires. I just modified the skin. I would just find static meshes I could re size and make them suit my needs. Then I would re skin them with the textures I wanted. The bar is a prime example of that.
 
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avp2501

FNG / Fresh Meat
Jul 4, 2009
976
51
0
Lost in the land of Magic
Just tried out your suggestion of having a breakable for the wall and it works perfect.

So perfect that i'm going to replace a few doors and windows with them since i don't want them coming back.

As you progress through the waves your defenses get weaker and weaker if they are even still there :D

Once its ready for a group test you're the first guy i'm asking
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hello

Hello

Not sure. I mostly used mine for things that blew up when players shot them ore zeds destroyed them. Do not use to many. It will affect FPS if you have to many. My first version had almost a 1000. LOL My final version had a 146. If you go up into my control tower you will also see a man and 2 crawlers. You can destroy them and a blood and guts theme comes out. LOL. Time for work gotta go. Later.
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey

Hey

One more thing AVP. Make sure you name all the breakables a different name under the Events. Each one has to have a different tag. Like Wall1, Wall2, Wall3, and ect. Otherwise, if they are the same name, they will all take damage after the first one is destroyed. Then it will be easier for the others to come down.

Cool Piano Murphy.