How do you call off a called in artillery strike?

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clambo

FNG / Fresh Meat
Sep 17, 2007
411
111
0
Northern Virginia
As a squad leader and a tank commander I have had occasions when I called in a strike on - say a IS2 or massed t-34s and then saw them knocked out before the artillery fired off. Same with calling it in on Germans. My question is -

How do you call off an artillery strike?
I hate to use them up when they are no longer needed...

Thanks.
 
Last edited:

Hamburgerphil

FNG / Fresh Meat
Apr 29, 2006
176
5
0
Ontario, Canada
Whenever I'm in a situation which has my team advancing into arty I called, I simply switch to the other team. This will cancel your previous arty, although at a loss of a future arty strike. (even if the shells didn't fall, it still counts as a called strike) After you switch sides once, simply return to your team and hope the Commander position is still open.
 

ImNotRyan

FNG / Fresh Meat
Jan 29, 2007
188
0
0
Florida
Whenever I'm in a situation which has my team advancing into arty I called, I simply switch to the other team. This will cancel your previous arty, although at a loss of a future arty strike. (even if the shells didn't fall, it still counts as a called strike) After you switch sides once, simply return to your team and hope the Commander position is still open.

I was about to say, MF dodging responsibility! But if it cancels the strike it's simply brilliant.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
Whenever I'm in a situation which has my team advancing into arty I called, I simply switch to the other team. This will cancel your previous arty, although at a loss of a future arty strike. (even if the shells didn't fall, it still counts as a called strike) After you switch sides once, simply return to your team and hope the Commander position is still open.
... now why didn't I ever think of that.