How do we feel about Zed Teleportation?

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How do we feel about Zed Teleportation?

  • Bad, Should not be in the game

  • Good, Makes the game better

  • It doesn't have any effect


Results are only viewable after voting.

Aleflippy

Grizzled Veteran
Sep 18, 2012
2,966
331
83
Belgium
The cheapest way to make the game harder. For real, it feels like you may be steamrolling on the whole game for like 8 waves, then suddenly on wave 9 you are chased by a raging fleshpound and a scrake, then suddenly you get a bloat, a siren and two quarterpounders in front of your face

I get that it was a bit too easy to kite zeds around in the first game, but considering most zeds are quicker, more agile and just have more abilities in KF2... Is teleportation really that necessary? Increasing the zed appearing at once would already crank up the difficulty without feeling nearly as cheap. I suppose it's also a matter of engine... you don't want the game to crash because there's too many things happening at once. But come on, I'm sure you can crank it up slightly with minor interferences?
 
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Humam2104

Active member
Jul 1, 2020
517
101
43
CD HOE with zed teleportation=false is really kind of more balanced than Suicidal imo.
Not having zeds pop all over your face when a FP is enraged is really something I could appreciate
 
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Deleted member 87733

Active member
Aug 31, 2017
525
116
43
I see a lot of walking disappearing and reappearing zeds and they aren`t too far away from you either. Once they get close enough its too late and you have a scrake or bloat right at the tip of the barrel. This is random waves or even all of them in 1 game. The spawning is absolutely ridiculous, you can literally watch them generate or apear from nothing.

just happened on ps5, pfft!
 
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