i'm having trouble exporting animations using 3dsmax, actorx, and unrealed2.5.
how do i properly set up an animation in 3dsmax2010 so that actorx will export the mesh and animation to psk/psa?
i've googled the hell out of this, but havent found anything clear cut that explains how to set the animation up so that actorx will recognize it and export.
so far i've tried the vertex animation tutorial by angelmapper using 3ds2unr, and that didnt work even though i followed it to the letter.
i've opened the 9mm rigs, and tried to set it up like those, childrening everything to the root bone and eachother (like this: root bone(parent)->gun->gun slide->point helper, etc) then autoframeing and snapshotting the animation, but that didnt work either.
i'm trying to animate a gun, but i think for now i just need to learn how to set everything up properly, so now i'm trying to do just a decoration.
how exaclty do i set up an animation that actorx will export and that unrealed will import?
also, how do i put emitters on an animation?
how do i properly set up an animation in 3dsmax2010 so that actorx will export the mesh and animation to psk/psa?
i've googled the hell out of this, but havent found anything clear cut that explains how to set the animation up so that actorx will recognize it and export.
so far i've tried the vertex animation tutorial by angelmapper using 3ds2unr, and that didnt work even though i followed it to the letter.
i've opened the 9mm rigs, and tried to set it up like those, childrening everything to the root bone and eachother (like this: root bone(parent)->gun->gun slide->point helper, etc) then autoframeing and snapshotting the animation, but that didnt work either.
i'm trying to animate a gun, but i think for now i just need to learn how to set everything up properly, so now i'm trying to do just a decoration.
how exaclty do i set up an animation that actorx will export and that unrealed will import?
also, how do i put emitters on an animation?