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Level Design How do I remove ripple effect from fluid surfaces.

I need to remove the ripple FX of a player walking through water or at least reduce it's size. I am referring not to the up/down bounce of the water but rather the circular textures that appear around the player.
Remove collision player collision entirely? If you still want shots to create splashes I think you just need to keep zero extents and colliding actors.

I've never tried removing collision from fluidsurfaceactors but I'd imagine removing collision would fix it.
 
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