How do I make my map available in-game

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Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
Still stuck trying to figure out how to do the most basic modification of a stock RO2 map. At the moment I'm Building a slightly modified version of Spartinovka (just deleted some static meshes). It is taking forever to build so I have a few minutes here.

I already know how to preview in the editor, I want to use the game to run it. It doesnt have to be available for multiplayer, SP is fine.

Once it is built, how do I get it to show up in-game so I can test it in RO2?
 

Le0

FNG / Fresh Meat
Sep 20, 2011
638
119
0
Neuchatel, Switzerland
It should be possible to publish maps now, from the latest SDK update:
Change Log:
* The ability to publish maps and code
* Fix for the copy/paste functionality that was previously not working
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
4,484
572
0
33
Elitist Prick Club RS Branch
First I just put my files into the Documents/.../CookedMaps and then in Unpublished/Maps. I'm familiar with the RO SDK, so I've been looking for an .ini with a MapList in it.

You just have to put the maps in
RedOrchestra2\ROGame\Unpublished\CookedPC\Maps\*Mapnamehere*\Mapfileshere.
At least, that's how it should work. Also check that you're using correct map prefixes and gametypes in the world properties.
 

Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
I'll try that now, thanks. Edit -- loading it, should the map show in LAN servers or where? In LAN I don't see any option to host a map, and in normal Multiplayer it can't show since it isnt on any server, and the Singleplayer mode is just the campaign. Do I have to make a custom campaign mod to get this to run?

While you're here (and while I'm testing your idea) can you give any advice on how I can get started very simple just running through the process of taking Spartakovka, deleting a couple of static meshes, building the map, and renaming it, and getting it to run?
 
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