//=============================================================================
// Siren Scream
//=============================================================================
// Effect when the siren screams
//=============================================================================
// Killing Floor Source
// Copyright (C) 2009 Tripwire Interactive LLC
// Created by - David Henseley
//=============================================================================
class SirenScream extends Emitter;
defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'kf_generic_sm.fx.siren_scream_ball'
UseParticleColor=True
FadeOut=True
FadeIn=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
AutomaticInitialSpawning=False
ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
FadeOutStartTime=0.500000
FadeInEndTime=0.200000
MaxParticles=5
Name="MeshEmitter0"
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000),Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=10.000000)
InitialParticlesPerSecond=3.000000
DrawStyle=PTDS_Regular
LifetimeRange=(Min=2.000000,Max=2.000000)
End Object
Emitters(0)=MeshEmitter'MeshEmitter0'
// LightRadius = 10
// LightType = LT_Steady,
// LightBrightness = 255
// LightHue = 255
// LightSaturation = 127
// bDynamicLight = false
// LightEffect=LE_SlowWave
AutoDestroy=True
bDirectional=True
bNoDelete=false
RemoteRole=ROLE_SimulatedProxy
bNetTemporary=true
bHardAttach=false
LifeSpan = 8
// AutoDestroy=True
// bDirectional=True
// bNoDelete=false
// RemoteRole=ROLE_SimulatedProxy
// bNetTemporary=true
// bHardAttach=true
// LifeSpan = 8
}