How do I add teleporters?

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Murphy

FNG / Fresh Meat
Nov 22, 2005
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liandri.darkbb.com
They're filed under Navigation Points -> SmallNavigationPoint -> Teleporter in the Actor Browser.
Place them like you would any other actor.
The destination Teleporter needs a unique Events -> Tag and the source Teleporter needs to have this Tag entered in its Teleporter -> URL.
That's pretty much it.
 
Last edited:

mamoo

FNG / Fresh Meat
Jun 19, 2009
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East Sussex, England
Maybe I have the wrong actor... Heres my screen:

KF-Teleporter.png
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
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liandri.darkbb.com
Yes, that's a UTJumppad, not a Teleporter.

Enter the Name (not the Tag!) of a PathNode into the Jumppad's NavigationPoint -> ForcedPath. This will connect the Jumppad with the PathNode and throw any pawn that enters it to that PathNode.
If you select the Jumppad a purple line will be drawn to the PathNode. See if the trajectory is how you want it to be. If it isn't you can use the Jumppad's Jumppad -> ZModifier to scale the trajectory along the Z-axis. E.g. if you enter "2" it will be twice as high.

Rebuilds are necessary to make the changes take effect.