I've been trying to make a custom voice pack (WITHOUT mutators) for a group of people I play local games with--we play with custom textures for players/monsters and I've been wanting to extend that to voices.
Here's what I know:
- To change a voice in the UPL, you must change the species. Changing VoiceClassName does nothing as far as I can tell.
- Changing the species to other official species works. For example, changing the robot's voice to reggie or a default to ash harding works.
However, I've had absolutely no luck in getting the game to use custom species (it seems to ignore them and use the default voice). I've even tried declaring them in the KFMod.u actor/info/voicepack/teamvoicepack/xvoicepack/kfvoicepack and object/speciestype/kfspeciestype/species_kfmalehuman respectively.
If anyone knows what else to do it would help immensely.