[Question] How can I disable spawn preotection at 0 reinf

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feldmarschall

Active member
Nov 6, 2010
413
49
28
Kingdom of Bavaria
www.lost-squad.de
I saw several servers, whre you could enter the enemy spawn when he run out of reinforcements. And I vistied many servers where nice option doesn't exist.

I looked into my webadmin, but I couldn't find any setting doing anything like that.

Any idea where I can find a switch to vanish the spawn protection?
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
80
Florida, USA
www.raidersmerciless.com
I saw several servers, whre you could enter the enemy spawn when he run out of reinforcements. And I vistied many servers where nice option doesn't exist.

I looked into my webadmin, but I couldn't find any setting doing anything like that.

Any idea where I can find a switch to vanish the spawn protection?

Heck, I'd like to turn it off altogether and lose those awful RED screens. The spawn protection scheme as it is now, leaves a great deal to be desired. I'd rather have none and just fight my way out of secured spawn areas.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,134
329
0
bwhgaming.com
well, as its coded now, there arent any bools to enable/disable spawn protection.
it's all map-based trigger volumes, so you gotta talk to the mappers about easing up on that stuff, or doing a different type of spawn protection.
 

Cat_in_da_Hat

FNG / Fresh Meat
Dec 11, 2006
1,749
115
0
I can see the point of it but maybe there is a better way to execute it.

While it obviously protects the attackers from spawn campers what it also does is helps the defending team get it forces back to the next area to defend.
 

Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
0
It's not a server option - it's supposed to always happen all the time in Territory.

The problem is, I think, that some parts of some maps implement the spawn protection with the wrong type of boundary volumes.