How are riflemen going to be balanced?

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Heurnll

FNG / Fresh Meat
May 14, 2011
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This game is based on realism not arcade gameplay. Like a few of said, balance it in different ways. The guns should reflect accuracy of the time period.That being saidt he moral of the Japanese was outstanding and would in most cases fight to the death and if they got captured, would try to commit suicide.

There are moral and suppression effects in the game, it might be a place to start .
 

Miro!

FNG / Fresh Meat
Apr 22, 2009
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Paris, France
They did more than you think.. They played a big role in okinawa

Yep, the Marine Corps got the easiest part of Okinawa island to fight on, the Northern part.
The Army, later helped by the Marines, went to the South after the beach landings where the whole Imperial Japanese Army decided to fight and defend their land. The fight was hard like hell, especially around that insignificant hill called "Sugar Loaf"… :rolleyes:
 

Clowndoe

FNG / Fresh Meat
Jun 10, 2011
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Canada
In the ideas and suggestions forum a guy wrote a whole list of ideas for balance, and there are some very interesting ones indeed. I say check it out.
 

Grabbed_by_the_Spetsnaz

FNG / Fresh Meat
May 29, 2011
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New Zealand
There are a few things the Arisaka has over the garand

First would be reloading, the Garand afaik either had to be reloaded (quite uncomfortably) with two hands, or using the ejection, which made a very distort "ping" upon release, which would be a nightmare for a marine going stealthy. Whereas a jap could simply reload using a stripper clip.

Second of all, I don't think the Garand was the most accurate rifle around, meaning a jap with a good eye is more likely to hit that target their aiming for.

TBH I can't really see that much of a difference between the balance of the yanks and the Japs, except maby the Japs lack of submachineguns.
 

Nikita

FNG / Fresh Meat
May 5, 2011
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TBH I can't really see that much of a difference between the balance of the yanks and the Japs, except maby the Japs lack of submachineguns.

Small Arms only:
(not the actual RS weapons list most likely, but the historical one)

Rifle: Springfield 1903 > Type 38 rifle

M1 Garand > Type 99 rifle

SMG: M1A1 Thompson > Type 100 (extraordinarily rare)

LMG: Browning Automatic Rifle < Typle 99 LMG

Sniper: Springfield 1903 vry slightly > Type 99 rifle w scope

HMG: Browning M1919A4 >> Type 92 "Woodpecker" HMG

Pistol: Colt M1911 >> Nambu pistol​

Other: M1 Carbine
M1912 Shotgun
M2 Flamethrower >>> Type 98 sword​

I don't think the difference is quite decisive, but it's substantial.​
 
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FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
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www.righttorule.com
As with anything even remotely RO related, I'd prefer asymmetrical balance. Weapons should be modeled as realistically as is possible, while level design and class limits/restrictions should be the source of balance.

In DH the Americans had the Garand and M1 carbine, while the average German rifleman got a K98. This didn't break the game for me. Sure, it wasn't an even match most of the time, but that isn't what I'm looking for in games like these.
 

L33tmoaf

FNG / Fresh Meat
Aug 31, 2011
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yeah I prefer the weapons stay historically the same. the Japs to counter for their poor weaponry was by hiding in good terrain, suprise and sneak attacks, and their radicalism. In guadacanal the Marines of the 1st Division was infact outnumbered so I guess on that map the U.S. side should have less amount of reinforcement tickets and slower respawn rates compared to the Japanese side.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
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Elitist Prick Nude Beach
Well, in RO2 the Soviets get stick mags for the PPSh-41 rather than drum mags. So if the Rising Storm guys want to do it 'the Tripwire way', the American side should not receive M1 Garands at all, but only Springfield rifles. This is an acceptable way to achieve balance because historical accuracy and authenticity are not important.
faceg.gif
 

BigG

FNG / Fresh Meat
Aug 27, 2011
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Well, in RO2 the Soviets get stick mags for the PPSh-41 rather than drum mags. So if the Rising Storm guys want to do it 'the Tripwire way', the American side should not receive M1 Garands at all, but only Springfield rifles. This is an acceptable way to achieve balance because historical accuracy and authenticity are not important.
faceg.gif

I'm pretty sure drum mags are unlockable, correct me if I'm wrong...
 

GonefishingX

FNG / Fresh Meat
Sep 11, 2011
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Michigan
Is they focus on early and mid war then the balance should be easy. In the early war when Japan was largely on the offensive the americans would have springfields and watercooled HMGs thus the combat is balanced. When you get tword the mid to late war when the Japanese are more on the defensive the Americans get Garands and the Japanese will get the benifit of easy defensive terrain.

Also Darkest Hour had well balanced gameplay despite the Germans haveing a distinct rifle disadvantage.
 

Frostedfire

FNG / Fresh Meat
Nov 21, 2010
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but they started with drums, they swapped to sticks because the game turned into cod 2 with the ppsh owning everything :p
 

Dr. Pierre Chang

FNG / Fresh Meat
Jun 5, 2010
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The Island
lets not forget the marine corps used springfield '03s for most of the war ;) the army didnt do **** in the pacific


This is patently false. The USMC only used the '03 as the standard rifle at the beginning of the war, specifically at Wake and Guadalcanal. After Guadalcanal, the M1 became standard issue for Marine riflemen.

Also the comment about the army is ludicrous.

PS:

Are we really going to have people running around calling the Japanese "Nips" or "Japs" on this forum? It's one thing in the context of the game or being uttered by a Pacific War veteran but it's completely different on a video game forum.
 
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Hypno Toad

FNG / Fresh Meat
Apr 18, 2008
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Standing behind you
Second of all, I don't think the Garand was the most accurate rifle around, meaning a jap with a good eye is more likely to hit that target their aiming for.

No.

Both the garand and arisaka are probably good up to a fair bit beyond one kilometer in both general accuracy and killing power. Generally speaking with either rifle, your shots are going to hit what they were aimed at.
 

Major Johnson

FNG / Fresh Meat
Jul 11, 2011
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PS:

Are we really going to have people running around calling the Japanese "Nips" or "Japs" on this forum? It's one thing in the context of the game or being uttered by a Pacific War veteran but it's completely different on a video game forum.

I don't really agree or disagree with your point, as I can appreciate your reasoning, but wouldn't the video game forum be considered "in the context of the game"?

But to stay on topic, in reality, this is a game, and isn't balance going to be determined by who's faster and more accurate with the keyboard and mouse?? The skill of the player, as it were??
 
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PsYcH0_Ch!cKeN

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Nov 27, 2005
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www.ragequit.com
Yes and no. That applies to the first shot, but if you both miss, then it's no longer a level playing field - the guy with the Garand now has the clear advantage and unless he has a sudden stroke, he'll get the kill with the second (or even third or fourth) shot, regardless of the skill of the player with the Arisaka.

It's never going to be perfectly balanced, but having played HoS for the last couple of weeks in public beta (which gives a far better indication of how games actually play out than small, closed tests) I do have one particular idea in mind to try to give the bolts a fighting chance. They'll still be outmatched, but perhaps slightly less so... I won't be discussing it in any detail right now because a) I haven't done it yet and b) It might not help, but we'll see...
 
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