How about Radio-Man soldiers ?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Capt.Cool

FNG / Fresh Meat
Jan 5, 2010
777
167
0
Sky high
I really like the idea of a radio carrier, but on puplic servers it will hardly work.

If the carrier gets a HUD indicator of the location of the SL, and gets the same points for arty kills as the SL it might work.

An alternative would be the carrier is a (unarmed) bot who follows the SL.
He does not fight and his only purpose is to be in reach of the SL when he needs a radio.

If the bot is killed by enemy fire his body will lay on the ground and serve as a stationary radio - as long as the SL gets killed.
Then both respawn (SL and bot).
 

WiFiDi

FNG / Fresh Meat
Oct 12, 2010
642
168
0
for ro2 id rather see just stationary radios but for mod im all for it. :D
 

<animal>INSTINCT

FNG / Fresh Meat
Aug 20, 2007
471
155
0
Running into a mushroom cloud
I loved the radio-man feature in DH. Especially since the radio could actually break if it was shot.

If they implement this in HoS, I hope they expand on the role like:
-radio can be damaged by bullets and grenades
-the radio can actually protect you (slightly) from shrapnel and small-caliber bullets
-stamina decreasing faster
-when the radio-man dies, his radio (if working) can still be used for a little while
 

PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
0
I really like the idea of a radio carrier, but on puplic servers it will hardly work.

If the carrier gets a HUD indicator of the location of the SL, and gets the same points for arty kills as the SL it might work.

An alternative would be the carrier is a (unarmed) bot who follows the SL.
He does not fight and his only purpose is to be in reach of the SL when he needs a radio.

If the bot is killed by enemy fire his body will lay on the ground and serve as a stationary radio - as long as the SL gets killed.
Then both respawn (SL and bot).

And commands like stay here or follow me should be usefull too.

When SL prone he prone too.
 

Actin

FNG / Fresh Meat
May 19, 2009
1,453
250
0
Netherlands
No bots in multiplayer please.

This will surely be in multiple mods, but it won't make HOS.

I agree, losing the radio because your radioman goes prone in front of the hole in the wall, really annoying.

The radioman being a riflemen with slight disadvantages is a good idea though, but I wonder how hard it is to model the protection of the radio against shrapnel and so on. Are the shovels everybody has on it's leg protecting against a leg shot? (rhetoric)
 

Capt.Cool

FNG / Fresh Meat
Jan 5, 2010
777
167
0
Sky high
No bots in multiplayer please.

Why not? But there ARE already bots in mulitplayer game! The entire tank crew are bots if you have no human crew!!! :D

And the radio carrier would do the same like the tank driver, gunner or loader... he will follow your orders.
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
0
USA Prime Credit
Why not? But there ARE already bots in mulitplayer game! The entire tank crew are bots if you have no human crew!!! :D

And the radio carrier would do the same like the tank driver, gunner or loader... he will follow your orders.

erm, I think the ai in the tank allow you to control the entire tank with delay, much like armed assault does. It's as if you are driving AND gunning at the same time.

You won't have that sort of control over infantry bots.
 

MÆST

Active member
Nov 21, 2005
373
28
28
I think the bot radio operator might lead to some commander frustration. The bot may give away his location to easily.
 

Alvin Fuchs

FNG / Fresh Meat
Aug 4, 2010
279
488
0
Faustin' IS2s
No AI radiomen. Either make it a player class or keep the radios static (maybe vehicle mounted when some groups mod in command variants). Stop worrying about idiots taking the class and dying, if it happens it happens. Keep the class loadout equal to riflemen, even take away the grenades, and then there'll be no reason to take the class except to provide genuine support to your Platoon Commander.

Sure there are a few nuts out there, but a lot of you seem to think everyone is a mud wallowing dumb****.
 

TT33

FNG / Fresh Meat
Mar 2, 2007
571
159
0
Technically all field radios were portable being used on the go is something else (both types were used by the Germans) for example the static radio in RO1 ( probable model that maybe used in Hos) appears to be a Torn. Fu.B1 which was a portable radio set typically carried by 2 men (although it was possible for 1 man to carry) and required to be set up before it could be operated.

As for Russian radios they were rare (priority was given to vehicles, and then any remaining sets to artillery), generally of poor quality, and to make matters worse most of their equipment lost to the German invasion in 1941 thus they had to rely on various different radio sets most from foreign nations through lend-lease which worsened their problems with lack of standardization of radio sets.

Btw I believe those excellent pics above are of the "Feld.Fu" series not the Tornister Fu. G.
 
Last edited:
  • Like
Reactions: Alvin Fuchs

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
0
USA Prime Credit
Let's not mention that the majority of radio units were used by Luftwaffe FO's during Operation Blue.

They hardly had the role that must people will be playing in HOS. (i.e. fierce fighting)

Would be interesting to see a specific radio squad of luftwaffe FO's though on specific maps. If only we had stuka dive bombs instead of mortars.
 
  • Like
Reactions: Oldih

TT33

FNG / Fresh Meat
Mar 2, 2007
571
159
0
Unus Offa said:
Really? I have completely missed that. I mostly play on the Jolly Roger servers, and as an officer I always find myself heading for radio locations.
In Darkest hour currently the British, Canadians, and US army have use of the SCR-300, I believe the class is called "radio operator" in the info role.
 
Last edited:
  • Like
Reactions: Alvin Fuchs

LordKhaine

FNG / Fresh Meat
Dec 19, 2005
1,008
120
0
UK
In Darkest hour currently the British, Canadians, and US army have use of the SCR-300, I believe the class is called "radio operator" in the info role.

Note that the Germans don't have a radio man class. This is because it was only the western allies that heavily used man portable radios. They didn't see anywhere near as much use on the eastern front. The Germans much preferred to mount their radios on vehicles for increased mobility and range.
 
  • Like
Reactions: TT33

TT33

FNG / Fresh Meat
Mar 2, 2007
571
159
0
LordKhaine said:
They didn't see anywhere near as much use on the eastern front. The Germans much preferred to mount their radios on vehicles for increased mobility and range.
LordKhaine said:
This is because it was only the western allies that heavily used man portable radios.

Not really the Western allies simply had more radios, a typical late-war German battalion consisted of 4-5 Tornister radios while the western Allies ( the US) were outfitted with many short ranged SCR-536's (this really gave them the edge despite their lack of range: net) and 5 SCR-300's.

Also it is important to remember while on DH the Allies are all decked out with their shiny brand new SCR-300 sets other older sets such as the SCR-284 were still being used in large numbers (the SCR-284 like Torn Fu.b1 needed to be set up before being used).
 
Last edited:

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
I love the portable radio feature in DH. Definitely a great feature for teamwork. Having them in RO2 would be nice, but only if they were actually used in substational enough numbers on the Eastern Front to warrant their inclusion.
 
  • Like
Reactions: <animal>INSTINCT

Capt.Cool

FNG / Fresh Meat
Jan 5, 2010
777
167
0
Sky high
after reading all posts I think the most easy and realistic way to implement it would be if the SL can call arty also from the HT.

So TW does not need to model a new soldier class.
maybe not the best solution to satisfy all, but the solution that most likely will find its way into the game...
 
Last edited: