that way, in a good team group, the radio-man should be next to the commander in order to use arty without running all the way back into a radio station.
Just a thought
Just a thought
Whoever rated down my post for no apparent reason other than trolling/hating should muster the balls to PM me and let me know what their major malfunction is.
Portable field radios were used by both sides at the time of Stalingrad.
Wow
You seriously care about some random-stupid-rating?![]()
But how portable those radios really were? As I have understood, the radios that the Germans and especially Soviets used were still very cumbersome and awkward and not that kind of radios one could easily carry on back in combat.
But how portable those radios really were? As I have understood, the radios that the Germans and especially Soviets used were still very cumbersome and awkward and not that kind of radios one could easily carry on back in combat.
Portable field radios were used by both sides at the time of Stalingrad. I doubt TW will implement them, but this feature is currently planned as part of an unannounced mod.
There are portable radios in DH and they have never caused any kind of problem.Ugh, artillery, my most hated enemy...
You sure it's going to be good having the radios as portable? I mean a two man team, officer + radio operator, could just hide in a bush somewhere and pour arty everywhere without ever being seen.
Good point!If there is a radioman class ever implemented, be it RO2 or a mod, I'd hope they have the same equipment as a Rifleman, save the radio, so that there would be no advantage combat-wise between a rifleman and a radioman, hell make him slower (more equipment) so he's less effective in combat than a rifleman. This way only people who know what they are doing would use the Radioman class, if not, they're better off taking the Rifleman class...
sameThis reminds me of that scene in Enemy At The Gates where they are shooting Germans trying to repair the telephone wire