Or how about we get a team together and make KF2 as a mod for RO2 and try and win the make something Unreal contest.
Murphy etc mapping
But Ramm would sue your intestines out. Killing Floor IS his and his company's product, yanno.
There is absolutely no need for a Killing Floor 2. Killing Floor is fine as it is, a killing floor 2 would bring nothing new, exept the possibility of it running on a newer version of the unreal engine. With it running on a newer engine, sure it might look nicer with modern game engine technology, but thats it. It would be a pointless waste of time. Killing Floor looks fine as it is, a game doesnt have to look stunning with loads of modern shaders and complex geometry, as long as the general aesthetic is great, which KF as it is now, has. Not only that, with KF running on the older UE 2.5 it is available to a much larger audience as a super computer isn't required to run it.
If you want updates and additional to killing floor, a 'killing floor 2' is not the answer because as it stands, it can still be updated.
Are you suggesting there is no possible way to have a better menu other than having KF2 running on UE3?
Nearly everything you just said is more than possible with KF as it is.
There already are mission maps - Theres nothing stopping the devs doing this
There already is new gamemodes
The story and Universe of KF can be expanded, with KF as it is.
It would be a waste of resources time and manpower to create a KF2, when the current game can so easily be, and is, being updated, modded and changed.
plus lets not forget that RO2 still needs a lot of work and attention paid to it, that should and I believe is where most of their focus is going right now.