[HotW] Pitch black shadows|Totaly black shadows and characters

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NorthDumpling

Grizzled Veteran
Jul 13, 2013
1,064
41
48
23
Russia, Saint-Petersburg
So, I have the multiple problems here I need to solve as soon as possible:
1)I have placed Sdkfz on my map from vanilla RO2 and it calls Toddel_test or soemthing, so after building the productions lighting it wants me to save VH_ger_Sdkfz package without any good reason for it no matter that I took the static mesh from vanilla RO2, in the result I have following textures missing.
Spoiler!


2)When entering the zone under the trees I have totaly black character, but I'm not able to find certain shadows where is that happends, like this:
Spoiler!


Almost the same thing here, its not shadow zone, but character is okay
Spoiler!


I have just walked to the right and my character is totaly black now
Spoiler!



3)In the trenches character is ultimately black, no reason for it
Spoiler!


I dont know is that due to lighting angle, environment intensity or something else, recooking the lighting is totaly nuts right now, so if you have any suggestions or solutions, that may fix it, please report.
 

nymets1104

Active member
Dec 18, 2012
2,432
24
38
USA
Check lightmass importance volume, shadow color in world properties.

For the sdkfz as I mentioned before you will need to save a copy if the vanilla material to your map or use one from the WF_VEH_SDKFZ package