Hotfix Work In Progress Patch Notes

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June 5th Update: This update has begun deployment: https://forums.tripwireinteractive.com/index.php?threads/maneater-hotfix-is-live.2336010/

June 3rd Update: As I mentioned yesterday, we had to restart the process due to issues found in the last build. Due to this happening we also took the chance to incorporate some additional fixes that were waiting on a future update. The patch notes have been updated to reflect these additions.

June 2 UPDATE: During the testing of the build, issues popped up around the save system, which has required more work and additional testing to be done. We are currently aiming to have a new Relesase Candidate (what we would upload to the platforms) in test by later today or early tomorrow with a goal of getting this update out later this week still.

Hey sharks,

We look like we have the following items addressed in the upcoming hotfix, currently targeted for a release next week (the week of June 1st). Due to the nature of some of these fixes, we want to make sure they get some additional QA time, which prevents us from being able to deploy this update sooner. As this is a work in progress changelog, it may not fully reflect the final update as things move through the QA process.



All Platforms
  • Save Game
    • Added a backup save system where the game will keep two saves in a save slot incase one becomes unavailable so it can fallback to the previous
    • Added additional protection to keep save files from being overwritten
    • Added additional protection to the save system to keep saves from corrupting
  • Optimization and Environmental
    • Optimized environmental buildings
    • Optimization done to the map menu
    • Optimization and Fixes done to particles that were impacting performance on all platforms
    • Fixed the large crashed tanker in the prologue having geometry with missing collision
    • Fixed a case where landmark audio cues would not play
    • Fixed bridge geometry in Fawtick Bayou where the player shark could become stuck
    • Fixed pontoon boat next to Flamingo Joe’s having the wrong textures
    • Made sure fire that was missing from some Tiki torches and statutes was relit
    • Fixed several environmental collision issues
  • Landmark and Collectables
    • Retroactive fix for collectible and landmark objectives that got destroyed but did not grant progress. You will need to re-enter an area to trigger this fix in each area
  • Quest, Prey and Bounty Hunters
    • Changed bounty hunters to no longer require diver kills to progress
    • Balanced King Mackerel and Parrot Fish levels to give the same nutrients
    • Fixed a situation where bounty hunter boss boats would linger after the boss and player shark had died in combat
    • Fixed quest flow so that it will not break if players refuse to eat Pete’s hand
    • Fixed a situation where infamy would not progress if players did not equip sonar
    • Fixed a situation where the narrator would cut off Pete taunting the shark
    • Fixed a situation where re-engaging bounty hunters after they had lost the player would not retrigger bounty hunter wave
    • Fixed several cinematic frame issues
    • Fixed a situation where multiple objectives of the same type could be selected for the waypoint
  • Player Shark and Combative Wildlife
    • Fixed a situation where the player shark would revert to the prologue mother shark
    • Fixed harpoons floating outside the shark player model without impaling it
    • Fixed a situation where the shark mass in the UI would be incorrect with certain evolutions equipped
    • Fixed a situation where the tiger shark skin would lose upgrades
    • Fixed a situation where sharks that were knifing or above the surface and fast traveled to a grotto would be in the knifing state when they entered the grotto
    • Fixed a situation where the biting player shark would bump prey away instead of biting it
    • Fixed a situation where combative AI fins and limbs would shake if the player shark came close
    • Fixed a situation where combative wild life would stop targeting the player if they played too long
    • Fixed mother shark back of eye during a held bite, she would prefer if you did not look that closely
  • Menu
    • Fixed loading screen hints that had incorrect text
    • Updated credits
PS4:
  • Fixed a controller disconnection that could result in a freeze/crash and corrupt save
  • Added further Dynamic Resolution adjustments to improve framerate
XB1:
  • Fixed an issue where disconnecting the controller or switching profile would result in the game going back to the main menu without saving
  • Fixed an issue which could cause some hardware to shutdown
  • Fixed trees popping in during the opening cinematic
  • Fixed a situation where gore chunk geometry would stretch
  • Fixed a situation where the main menu UI would not update if the player signed into Xbox Live
PC
  • Fixed ESC button not being usable in Key Mapping or Video Settings


We apologize for the frustration these issues have caused you and thank you for your patience as we have worked to get them addressed. For all the latest keep your eyes here .
 
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I just tried to retrieve the Dead Horse landmark quest, in quest log it shows that 10/10 collected, still shown as not completed and when I reenter Dead Horse from either sides I dont get the completed quest. So, still bugged.
 
I just tried to retrieve the Dead Horse landmark quest, in quest log it shows that 10/10 collected, still shown as not completed and when I reenter Dead Horse from either sides I dont get the completed quest. So, still bugged.
Same here. It shows 10/10 but no landmark trophy and also NO shadow Teeth. This needs to be unlocked to get Shadow teeth.
 
Same here. It shows 10/10 but no landmark trophy and also NO shadow Teeth. This needs to be unlocked to get Shadow teeth.
Same for me. I actually have the 100% completion in all regions, but still don't have the trophy for collecting all landmarks.
 
What a dissapointment, we were promised the Dead Horse statue fix all along but it is the one thing that is NOT on this patch? I've been quiet because I know this things take time, but come on, talk about screwing the pooch with this one... (ps4 version, by the way). One sad customer here. I mean, if you can't deliver on time or as promised, it's ok, just don't tell us it will be fixed and then pull the rug.
 
What a dissapointment, we were promised the Dead Horse statue fix all along but it is the one thing that is NOT on this patch? I've been quiet because I know this things take time, but come on, talk about screwing the pooch with this one... (ps4 version, by the way). One sad customer here. I mean, if you can't deliver on time or as promised, it's ok, just don't tell us it will be fixed and then pull the rug.

Same problem for me. All the patch did was mark the landmarks to 10/10 completion but left the mission incomplete, so no upgrade/mission reward and no trophies etc..

I also tried leaving and re-entering the area as mentioned in the patch notes but it made no difference
 
So i started a new game today on PS4 completed the game to find i unlocked bone tail but i do not even have it what a waste of time @Yoshiro Is this something that is getting looked into so when you patch it i will have it in my game, It's really annoying having to redo things because of a glitch.
 
Did they reduce draw distance on PS4 (Pro), because it seems like they did and now it's hard to see anything underwater?

Please fix the draw distance. What's the point of having nice underwater world, when you can only see few meters ahead of you :(
 
wow just "AMAZING" job ... so now I have all landmarks in the prosperity sands, but NO reward, so I still don't have my shadow tail ... CMON!!!
 
Decided to come back to check on this thread after deleting the game a few weeks ago to see the old problems still exist with even more new ones popping up. This is just pathetic lol