Hotfix Work In Progress Patch Notes

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June 5th Update: This update has begun deployment: https://forums.tripwireinteractive.com/index.php?threads/maneater-hotfix-is-live.2336010/

June 3rd Update: As I mentioned yesterday, we had to restart the process due to issues found in the last build. Due to this happening we also took the chance to incorporate some additional fixes that were waiting on a future update. The patch notes have been updated to reflect these additions.

June 2 UPDATE: During the testing of the build, issues popped up around the save system, which has required more work and additional testing to be done. We are currently aiming to have a new Relesase Candidate (what we would upload to the platforms) in test by later today or early tomorrow with a goal of getting this update out later this week still.

Hey sharks,

We look like we have the following items addressed in the upcoming hotfix, currently targeted for a release next week (the week of June 1st). Due to the nature of some of these fixes, we want to make sure they get some additional QA time, which prevents us from being able to deploy this update sooner. As this is a work in progress changelog, it may not fully reflect the final update as things move through the QA process.



All Platforms
  • Save Game
    • Added a backup save system where the game will keep two saves in a save slot incase one becomes unavailable so it can fallback to the previous
    • Added additional protection to keep save files from being overwritten
    • Added additional protection to the save system to keep saves from corrupting
  • Optimization and Environmental
    • Optimized environmental buildings
    • Optimization done to the map menu
    • Optimization and Fixes done to particles that were impacting performance on all platforms
    • Fixed the large crashed tanker in the prologue having geometry with missing collision
    • Fixed a case where landmark audio cues would not play
    • Fixed bridge geometry in Fawtick Bayou where the player shark could become stuck
    • Fixed pontoon boat next to Flamingo Joe’s having the wrong textures
    • Made sure fire that was missing from some Tiki torches and statutes was relit
    • Fixed several environmental collision issues
  • Landmark and Collectables
    • Retroactive fix for collectible and landmark objectives that got destroyed but did not grant progress. You will need to re-enter an area to trigger this fix in each area
  • Quest, Prey and Bounty Hunters
    • Changed bounty hunters to no longer require diver kills to progress
    • Balanced King Mackerel and Parrot Fish levels to give the same nutrients
    • Fixed a situation where bounty hunter boss boats would linger after the boss and player shark had died in combat
    • Fixed quest flow so that it will not break if players refuse to eat Pete’s hand
    • Fixed a situation where infamy would not progress if players did not equip sonar
    • Fixed a situation where the narrator would cut off Pete taunting the shark
    • Fixed a situation where re-engaging bounty hunters after they had lost the player would not retrigger bounty hunter wave
    • Fixed several cinematic frame issues
    • Fixed a situation where multiple objectives of the same type could be selected for the waypoint
  • Player Shark and Combative Wildlife
    • Fixed a situation where the player shark would revert to the prologue mother shark
    • Fixed harpoons floating outside the shark player model without impaling it
    • Fixed a situation where the shark mass in the UI would be incorrect with certain evolutions equipped
    • Fixed a situation where the tiger shark skin would lose upgrades
    • Fixed a situation where sharks that were knifing or above the surface and fast traveled to a grotto would be in the knifing state when they entered the grotto
    • Fixed a situation where the biting player shark would bump prey away instead of biting it
    • Fixed a situation where combative AI fins and limbs would shake if the player shark came close
    • Fixed a situation where combative wild life would stop targeting the player if they played too long
    • Fixed mother shark back of eye during a held bite, she would prefer if you did not look that closely
  • Menu
    • Fixed loading screen hints that had incorrect text
    • Updated credits
PS4:
  • Fixed a controller disconnection that could result in a freeze/crash and corrupt save
  • Added further Dynamic Resolution adjustments to improve framerate
XB1:
  • Fixed an issue where disconnecting the controller or switching profile would result in the game going back to the main menu without saving
  • Fixed an issue which could cause some hardware to shutdown
  • Fixed trees popping in during the opening cinematic
  • Fixed a situation where gore chunk geometry would stretch
  • Fixed a situation where the main menu UI would not update if the player signed into Xbox Live
PC
  • Fixed ESC button not being usable in Key Mapping or Video Settings


We apologize for the frustration these issues have caused you and thank you for your patience as we have worked to get them addressed. For all the latest keep your eyes here .
 
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Why not pump out the hot fix for players who have the crashing bug? I get saving files getting corrupted sucks but some of us can’t even play. Disappointed that I preordered and still haven’t been able to put more than 10 min into the game because it crashes on xb1x
 
I guess there is a "submission delay" between to update candidates on Microsoft's side to avoid the overflow of Update that are asked by each studio.
So they're groupping the issues to avoid waiting the delay to deploy the others critical issues.

I hope this is something like that, because else it's a pure non-sense. (Other idea is they're trying to let 14 days passed so that every digital copy cannot be refounded by Microsoft anymore :) Lot of people got a digital copy because there were a ton of delivery issues - french shops did not received the game yet)
 
June 3rd Update: As I mentioned yesterday, we had to restart the process due to issues found in the last build. Due to this happening we also took the chance to incorporate some additional fixes that were waiting on a future update. The current Work In Progress Changelog now looks like this:


All Platforms
  • Save Game
    • Added a backup save system where the game will keep two saves in a save slot incase one becomes unavailable so it can fallback to the previous
    • Added additional protection to keep save files from being overwritten
    • Added additional protection to the save system to keep saves from corrupting
  • Optimization and Environmental
    • Optimized environmental buildings
    • Optimization done to the map menu
    • Optimization and Fixes done to particles that were impacting performance on all platforms
    • Fixed the large crashed tanker in the prologue having geometry with missing collision
    • Fixed a case where landmark audio cues would not play
    • Fixed bridge geometry in Fawtick Bayou where the player shark could become stuck
    • Fixed pontoon boat next to Flamingo Joe’s having the wrong textures
    • Made sure fire that was missing from some Tiki torches and statutes was relit
    • Fixed several environmental collision issues
  • Landmark and Collectables
    • Retroactive fix for collectible and landmark objectives that got destroyed but did not grant progress. You will need to re-enter an area to trigger this fix in each area
  • Quest, Prey and Bounty Hunters
    • Changed bounty hunters to no longer require diver kills to progress
    • Balanced King Mackerel and Parrot Fish levels to give the same nutrients
    • Fixed a situation where bounty hunter boss boats would linger after the boss and player shark had died in combat
    • Fixed quest flow so that it will not break if players refuse to eat Pete’s hand
    • Fixed a situation where infamy would not progress if players did not equip sonar
    • Fixed a situation where the narrator would cut off Pete taunting the shark
    • Fixed a situation where re-engaging bounty hunters after they had lost the player would not retrigger bounty hunter wave
    • Fixed several cinematic frame issues
    • Fixed a situation where multiple objectives of the same type could be selected for the waypoint
  • Player Shark and Combative Wildlife
    • Fixed a situation where the player shark would revert to the prologue mother shark
    • Fixed harpoons floating outside the shark player model without impaling it
    • Fixed a situation where the shark mass in the UI would be incorrect with certain evolutions equipped
    • Fixed a situation where the tiger shark skin would lose upgrades
    • Fixed a situation where sharks that were knifing or above the surface and fast traveled to a grotto would be in the knifing state when they entered the grotto
    • Fixed a situation where the biting player shark would bump prey away instead of biting it
    • Fixed a situation where combative AI fins and limbs would shake if the player shark came close
    • Fixed a situation where combative wild life would stop targeting the player if they played too long
    • Fixed mother shark back of eye during a held bite, she would prefer if you did not look that closely
  • Menu
    • Fixed loading screen hints that had incorrect text
    • Updated credits
PS4:
  • Fixed a controller disconnection that could result in a freeze/crash and corrupt save
  • Added further Dynamic Resolution adjustments to improve framerate
XB1:
  • Fixed an issue where disconnecting the controller or switching profile would result in the game going back to the main menu without saving
  • Fixed an issue which could cause some hardware to shutdown
  • Fixed trees popping in during the opening cinematic
  • Fixed a situation where gore chunk geometry would stretch
  • Fixed a situation where the main menu UI would not update if the player signed into Xbox Live
PC
  • Fixed ESC button not being usable in Key Mapping or Video Settings
 
Nothin we can do till they fix it or jist start a test save on new file wouldnt reccomend it if it crashes
 
Will this hotfix allow players who unlocked everything (including opening all the gates) prior to fighting Scaly Pete to unlock the 100% completion achievement? Because some people are stuck at 99% or something because of a landmark glitch but that's a separate issue.

Just wanted to make sure you guys are aware of the nuance between these two problems. (y)

Dude, I've been trying to get them to be aware of that for a while now... I get that they are stressed and busy, but they don't seem willing to even acknowledge this issue... They're still just telling people to "open all the gates."
 
Dude, I've been trying to get them to be aware of that for a while now... I get that they are stressed and busy, but they don't seem willing to even acknowledge this issue... They're still just telling people to "open all the gates."

Exactly. We did open all the gates before the final fight and now we're stuck with no way to unlock the 100% achievement which has nothing to do with the landmark glitch they've been working on lately. Like you said, it'd be nice if they could at the very least acknowledge the distinct issue we're experiencing and tell us if they intend to do something about it.

I'm not an achievement hunter by any means but when I do invest multiple hours of my life to 100% a game, I expect the achievement in question to pop-up.
 
.... i don't know why people here praise the devs, IT'S STILL BUGGED!!! are we gonna get a fix for it or what? I'm waiting to make a video on fully upgraded shadow armor shark, but that's not possible thanks to this bug, so how long will it take devs to fix a simple bug? hurry the hell up please.
 
Good thang me shut off Auto Upload to prevent anymore loss though file me lost was jist a Test Save