Hotfix Work In Progress Patch Notes

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June 5th Update: This update has begun deployment: https://forums.tripwireinteractive.com/index.php?threads/maneater-hotfix-is-live.2336010/

June 3rd Update: As I mentioned yesterday, we had to restart the process due to issues found in the last build. Due to this happening we also took the chance to incorporate some additional fixes that were waiting on a future update. The patch notes have been updated to reflect these additions.

June 2 UPDATE: During the testing of the build, issues popped up around the save system, which has required more work and additional testing to be done. We are currently aiming to have a new Relesase Candidate (what we would upload to the platforms) in test by later today or early tomorrow with a goal of getting this update out later this week still.

Hey sharks,

We look like we have the following items addressed in the upcoming hotfix, currently targeted for a release next week (the week of June 1st). Due to the nature of some of these fixes, we want to make sure they get some additional QA time, which prevents us from being able to deploy this update sooner. As this is a work in progress changelog, it may not fully reflect the final update as things move through the QA process.



All Platforms
  • Save Game
    • Added a backup save system where the game will keep two saves in a save slot incase one becomes unavailable so it can fallback to the previous
    • Added additional protection to keep save files from being overwritten
    • Added additional protection to the save system to keep saves from corrupting
  • Optimization and Environmental
    • Optimized environmental buildings
    • Optimization done to the map menu
    • Optimization and Fixes done to particles that were impacting performance on all platforms
    • Fixed the large crashed tanker in the prologue having geometry with missing collision
    • Fixed a case where landmark audio cues would not play
    • Fixed bridge geometry in Fawtick Bayou where the player shark could become stuck
    • Fixed pontoon boat next to Flamingo Joe’s having the wrong textures
    • Made sure fire that was missing from some Tiki torches and statutes was relit
    • Fixed several environmental collision issues
  • Landmark and Collectables
    • Retroactive fix for collectible and landmark objectives that got destroyed but did not grant progress. You will need to re-enter an area to trigger this fix in each area
  • Quest, Prey and Bounty Hunters
    • Changed bounty hunters to no longer require diver kills to progress
    • Balanced King Mackerel and Parrot Fish levels to give the same nutrients
    • Fixed a situation where bounty hunter boss boats would linger after the boss and player shark had died in combat
    • Fixed quest flow so that it will not break if players refuse to eat Pete’s hand
    • Fixed a situation where infamy would not progress if players did not equip sonar
    • Fixed a situation where the narrator would cut off Pete taunting the shark
    • Fixed a situation where re-engaging bounty hunters after they had lost the player would not retrigger bounty hunter wave
    • Fixed several cinematic frame issues
    • Fixed a situation where multiple objectives of the same type could be selected for the waypoint
  • Player Shark and Combative Wildlife
    • Fixed a situation where the player shark would revert to the prologue mother shark
    • Fixed harpoons floating outside the shark player model without impaling it
    • Fixed a situation where the shark mass in the UI would be incorrect with certain evolutions equipped
    • Fixed a situation where the tiger shark skin would lose upgrades
    • Fixed a situation where sharks that were knifing or above the surface and fast traveled to a grotto would be in the knifing state when they entered the grotto
    • Fixed a situation where the biting player shark would bump prey away instead of biting it
    • Fixed a situation where combative AI fins and limbs would shake if the player shark came close
    • Fixed a situation where combative wild life would stop targeting the player if they played too long
    • Fixed mother shark back of eye during a held bite, she would prefer if you did not look that closely
  • Menu
    • Fixed loading screen hints that had incorrect text
    • Updated credits
PS4:
  • Fixed a controller disconnection that could result in a freeze/crash and corrupt save
  • Added further Dynamic Resolution adjustments to improve framerate
XB1:
  • Fixed an issue where disconnecting the controller or switching profile would result in the game going back to the main menu without saving
  • Fixed an issue which could cause some hardware to shutdown
  • Fixed trees popping in during the opening cinematic
  • Fixed a situation where gore chunk geometry would stretch
  • Fixed a situation where the main menu UI would not update if the player signed into Xbox Live
PC
  • Fixed ESC button not being usable in Key Mapping or Video Settings


We apologize for the frustration these issues have caused you and thank you for your patience as we have worked to get them addressed. For all the latest keep your eyes here .
 
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The hotfix continues to be under QA test this morning. It looks like one item has dropped off of it as that fix did not pan out, but we are continuing with the rest as is due to the priority nature of the fixes involved.
Thanks Yoshiro, what fix dropped off?
 
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Hey sharks,

We look like we have the following items addressed in the upcoming hotfix, currently targeted for a release next week (the week of June 1st). Due to the nature of some of these fixes, we want to make sure they get some additional QA time, which prevents us from being able to deploy this update sooner. As this is a work in progress changelog, it may not fully reflect the final update as things move through the QA process.


All Platforms
  • Added a backup save system where the game will keep two saves in a save slot incase one becomes unavailable so it can fallback to the previous
  • Added additional protection to keep save files from being overwritten
  • Added additional protection to the save system to keep saves from corrupting
  • Retroactively fix for collectible and landmark objectives that got destroyed but did not grant progress. You will need to re-enter an area to trigger this fix in each area
  • Optimization done to the map menu
PS4:
  • Fixed a controller disconnection that could result in a freeze/crash and corrupt save
  • Added further Dynamic Resolution adjustments to improve framerate
XB1:
  • Fixed an issue where disconnecting the controller or switching profile would result in the game going back to the main menu without saving
  • Fixed an issue which could cause some hardware to shutdown
  • Fixed trees popping in during the opening cinematic

We apologize for the frustration these issues have caused you and thank you for your patience as we have worked to get them addressed. For all the latest keep your eyes here .
Is there a fix for missing upgrades due to crashes?
 
Thanks for the info atleast it wasn't the loss of save that dropped off. I still hope yall can fix that mother shark in the next update.
 
Any queen of the ocean fixes coming? I know that opening some of the gates can potentially fix it but I ended up opening them before the final boss fight and I REALLY don’t wanna grind it for the 3rd time now
 
Great job on the fix, Tripwire!

Glad that we have great devs like you guys who communicate with us and listen as well as ne honest enough to tell us what exactly is or isn't in the update.

Now, if we can just get other devs in the industry to follow this example...
 
So before I jump the gun and get super sad, I need a confirmation.
I see hot fixes for ps4 and gates and whatnot. I was a level 28 shark, was 3 bosses from Queen; does this mean I have to start all the way from the beginning ?
I'm lost as to the solution being the gates, is all I have to do is breach a location and I get all collectibles? (Caches, License plates, and landmarks.)
And for evolutions, how will I be able to get those back? My infamy? The nutrients?
I know these are a lot of questions, and I apologize greatly. I just need confirmation on if I need to grind it all over again.
I did extensive research before buying, and had no idea this was a possibility. (Wiped save file) As I doubt anyone on the team did either.*
Thank you for everything you've done for the community, I look forward to your responses and I know that not only myself will greatly appreciate it. ❤
 
The hotfix continues to be under QA test this morning. It looks like one item has dropped off of it as that fix did not pan out, but we are continuing with the rest as is due to the priority nature of the fixes involved.
That majority of us losing our save files don't have the time to grind. Maybe we could get some free stuff ay? by free i mean "skins" releasing the "tiger shark" skin for everyone would be nice. You guys could make a "zombie" shark. :)
 
Hi, I don't know if the patch has already gone live or not, I didn't notice any updates, but in case it already did go live, one landmark in Prosperity Sands is still bugged :(
Can you please fix this ASAP, it's needed for for the shadow tail (I think) and I just really want to get complete set of shadow armor, but without that landmark it's not possible.
I attached a screenshot of which one, I don't remember for 100%, so I marked them with 1 and 2, i'm quite sure it was 1, but might have been 2. I hope you can fix this fast. thanks.
 

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Will you be rewarding bugged achievements to players who should have earned them. I should have gotten the queen of the sea trophy but didn't and then my save got deleted. I was wondering if I would still be awarded the trophy or if I have to 100% the whole game all over again.
 
June 2 UPDATE: During the testing of the build, issues popped up around the save system, which has required more work and additional testing to be done. We are currently aiming to have a new Release Candidate (what we would upload to the platforms) in test by later today or early tomorrow with a goal of getting this update out later this week still.
 
Hopefully the Landmarks will be fixed, i only need one in Prosperity Sands which will also unlock the Shadow Tail, and let me then finish the final group of Achievements.
 
Yay, finally get my last set of teeth to sink into some hunters and beach folk haha, and final point to 100% the game :love:.
 
Will this hotfix allow players who unlocked everything (including opening all the gates) prior to fighting Scaly Pete to unlock the 100% completion achievement? Because some people are stuck at 99% or something because of a landmark glitch but that's a separate issue.

Just wanted to make sure you guys are aware of the nuance between these two problems. (y)
 
Bought the game Sunday morning and was enjoying it so far. I was level 14 and fighting Candyman Curtis when I died and was sent back the opening cutscene and the beginning of the game. I’m using an XBox 1 X, Microsoft elite controller, no mods, saved to the internal hard drive and not an external. I routinely go back to the grotto as I saw that’s how you save the game.

I’m not interested in starting over from the very beginning. Can we get cheat codes to level ourselves up and clear zones so I can rebuild my save file? I was almost done clearing Dead Horse Lake, I don’t want to have to go through 14 levels again if corrupted saves are an issue with a $40 game in 2020.
 
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