Ok so there seems to be a sudden rush of Medic suggestions lately, probably due to the fact he has been made signifcantly weaker with alot of guns people are used to using. So given the recent nerfs, I wouldn't say its not unreasonable to ask for a new Medic Toy.
Throughout all of them however I feel the M7A3 presents itself as possibly the best candidate for a new Medic weapon. Overall I'd say IF a new weapon gets added, this is probably the most likely to be it next to the Mk23's.
The reasons I back it so much are -
- It seems to operate such that the M7A3 is to the Mp7M as the Ak-47 is to the Bullpup. Smaller clip, bigger damage.
- A weight of 6 is believable and creates some interesting balance propositions for it (Details here http://forums.tripwireinteractive.com/showthread.php?p=681874#post681874 for those who haven't seen it.)
- The weapon is already modelled, textured and animated and does look pretty sweet. TWI themselves could probably look into polishing it up even further to make it look REALLY crisp.
- The actual stats for the damage of the gun run similar to the Mp5 idea that was run a little while back, which did garner alot of support from the community.
Start Here for tl:dr
So assuming it does get added what do people think should be done about the healing capabilities of the M7A3?
As I said in that post, my main concern is that if it functions the same as the Mp7M then the Mp7M becomes redundant, especially since the Xbow, AA12, Chainsaw and Flamethrower aren't really true viable options for Medics anymore.
Plus the Medic doesn't need to be made any more spammy that he already is for heals, any old school Medic will tell you that even just the Mp7M makes the Medics job alot easier as it is. So here are the candidates in more detail: -
- Tie the recharge of the M7A3 and the Mp7M together so that swapping between the 2 makes no difference in terms of managing heals.
The disadvantage of this is any smart medic will drop 1 of the guns and take a different wepaon for back up, which obviously means the Mp7 becomes obsolete.
- Reduce the recharge speed of the M7A3 by say 50% so it recharges about the rate of a level 2 Medic with the syringe for a level 6.
Somewhat in the right direction although it does still make the Medic still rather spammy, since rarely do you find yourself waitng for heals anyway as a level 6. It does however force more reliance on the syringe so it may work quite well for balancing
- Reduce the Healing Effect by 25% so it does a little over a Level 2 Medics healing at Level 6.
Unperked ___ Mp7 = 20 _ _ M7A3 = 15
Level 2 _____ Mp7 = 25 ___M7A3 = 18.75 (19)
Level 4 _____ Mp7 = 30 ___M7A3 = 22.5 (23)
Level 6 _____ Mp7 = 35 ___M7A3 = 26.25 (26)
This would give the player more damage and control at the cost of healing, keeping the Mp7 a rather favourable weapon. Of course the M7A3, although more powerful than the Mp7, would still be a pretty weak gun, so taking both Medic weapons while being more heal orientated would mean that is ALL the Medic could really do effectively.
- Make each heal from the M7A3 use up 100% of the Medics charge instead of 50% slowing down his rate of healing.
This is simple to implement and keeps the Mp7M and Syringe the better healing setup, but the M7A3 would give the Medic a better survival setup.
- Mix of 2 or more ideas
Feel free to explain in the thread.
Of course even if it wasn't the M7A3 these healing suggestions could be jsut as well applied to any other Medic weapon suggestions.... So what do we think?
Throughout all of them however I feel the M7A3 presents itself as possibly the best candidate for a new Medic weapon. Overall I'd say IF a new weapon gets added, this is probably the most likely to be it next to the Mk23's.
The reasons I back it so much are -
- It seems to operate such that the M7A3 is to the Mp7M as the Ak-47 is to the Bullpup. Smaller clip, bigger damage.
- A weight of 6 is believable and creates some interesting balance propositions for it (Details here http://forums.tripwireinteractive.com/showthread.php?p=681874#post681874 for those who haven't seen it.)
- The weapon is already modelled, textured and animated and does look pretty sweet. TWI themselves could probably look into polishing it up even further to make it look REALLY crisp.
- The actual stats for the damage of the gun run similar to the Mp5 idea that was run a little while back, which did garner alot of support from the community.
Start Here for tl:dr
So assuming it does get added what do people think should be done about the healing capabilities of the M7A3?
As I said in that post, my main concern is that if it functions the same as the Mp7M then the Mp7M becomes redundant, especially since the Xbow, AA12, Chainsaw and Flamethrower aren't really true viable options for Medics anymore.
Plus the Medic doesn't need to be made any more spammy that he already is for heals, any old school Medic will tell you that even just the Mp7M makes the Medics job alot easier as it is. So here are the candidates in more detail: -
- Tie the recharge of the M7A3 and the Mp7M together so that swapping between the 2 makes no difference in terms of managing heals.
The disadvantage of this is any smart medic will drop 1 of the guns and take a different wepaon for back up, which obviously means the Mp7 becomes obsolete.
- Reduce the recharge speed of the M7A3 by say 50% so it recharges about the rate of a level 2 Medic with the syringe for a level 6.
Somewhat in the right direction although it does still make the Medic still rather spammy, since rarely do you find yourself waitng for heals anyway as a level 6. It does however force more reliance on the syringe so it may work quite well for balancing
- Reduce the Healing Effect by 25% so it does a little over a Level 2 Medics healing at Level 6.
Unperked ___ Mp7 = 20 _ _ M7A3 = 15
Level 2 _____ Mp7 = 25 ___M7A3 = 18.75 (19)
Level 4 _____ Mp7 = 30 ___M7A3 = 22.5 (23)
Level 6 _____ Mp7 = 35 ___M7A3 = 26.25 (26)
This would give the player more damage and control at the cost of healing, keeping the Mp7 a rather favourable weapon. Of course the M7A3, although more powerful than the Mp7, would still be a pretty weak gun, so taking both Medic weapons while being more heal orientated would mean that is ALL the Medic could really do effectively.
- Make each heal from the M7A3 use up 100% of the Medics charge instead of 50% slowing down his rate of healing.
This is simple to implement and keeps the Mp7M and Syringe the better healing setup, but the M7A3 would give the Medic a better survival setup.
- Mix of 2 or more ideas
Feel free to explain in the thread.
Of course even if it wasn't the M7A3 these healing suggestions could be jsut as well applied to any other Medic weapon suggestions.... So what do we think?
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