Homogenization of perks and lack of hard counters

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ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
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UltraJake

Active member
Dec 8, 2014
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My assumption is that most of the issues are a result of missing perks. The zed's behavior is for the most part set in stone, but the missing perks have forced TWI to balance the current ones in such a way that the game is still playable while we wait. They're planning more significant balance passes once they're all in, but honestly this seems like a big problem resulting from Early Access.
 
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weeman2412

FNG / Fresh Meat
Jan 11, 2010
359
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My assumption is that most of the issues are a result of missing perks. The zed's behavior is for the most part set in stone, but the missing perks have forced TWI to balance the current ones in such a way that the game is still playable while we wait. They're planning more significant balance passes once they're all in, but honestly this seems like a big problem resulting from Early Access.

I doubt 3 more perks is going to make much a difference in terms of gameplay. I am already fully expecting Tripwire to screw up sharpshooter like they did demolition. Can't wait for two-hundred weapon swaps to kill a single fleshpound.
 

ScrakeMorgendorffer

FNG / Fresh Meat
May 16, 2015
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Albeit it is an ammo drain, I stand corrected.
But why post that Pounds have no hard counters? You've just proven your previous point obsolete... At least if we define hard counter as, "perk+setup that can solo X"

The way it was phrased, you made it sound like demo couldn't is what I mean.
Realistically in-game, it's not a legit hard counter - you wouldn't expect most players to be able to do that. That said, for a level 20+, all difficulties below HoE have manageable hard counters for FP in the form of Demo.

The problem to my mind is that access to this hard counter is restricted until level 20; roughly 57% of the way through the XP grind.
 

q3.railgun

FNG / Fresh Meat
Apr 30, 2015
590
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I liked that quick C4 switch via weapon drop. I never thought about doing that so going for a third RPG never crossed my mind. I normally did it as 2x C4 > 2x C4 deton > nade > 2 RPG > C4 > nade > C4 deton for a total of 3 C4, 2 nade, 2 RPG.
 

q3.railgun

FNG / Fresh Meat
Apr 30, 2015
590
4
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are they using aimbot for KF2? like really, for a coop shooter?

If you're referring to the videos Jr175 posted, no they don't aimbot. It's practice and then applying them in real game. The leg shot FP kill looks hard and I had a tough time getting it but after making my own variation, it's not that hard anymore.

The 1st video is a more controlled aiming, the spam recoil is terrible no one doubts that but if you take some time between shots it's unnoticeable.

If you're questioning the head hitting on rage animation then it's all down to knowing where it moves. https://youtu.be/8JZtARHczzI?t=53s

I've played with these guys to know that they make mistakes and misses but they play very well.
 

Juizer

FNG / Fresh Meat
Apr 22, 2015
208
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What's wrong with the game being easier? You know on average only 1 percent of the owners of KF2 have even beaten a map on HOE?
What prevents you from playing on suicidal or may be lower difficulties? HoE is supposed to be challenging, and it is challenging enough for me.
 

macready84464

FNG / Fresh Meat
Aug 14, 2009
68
2
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What prevents you from playing on suicidal or may be lower difficulties? HoE is supposed to be challenging, and it is challenging enough for me.

The fact that it's not fun? If you bothered to read my other posts your own questions would be answered.
 

Gallic_Taffer

FNG / Fresh Meat
Mar 30, 2015
406
0
0
Alesia, Gaul

Glad to have that bit of knowledge filed in the noggin, but that's some serious testmap shenanigans. I couldn't imagine trying to pull that off in a real game without backing into a bloat or getting spin-grabbed.


The fact that it's not fun? If you bothered to read my other posts your own questions would be answered.

Are you kiting? If you were kiting you would be having fun.
 

infntnub

Grizzled Veteran
Sep 25, 2012
2,313
110
63
Pennsylvania
My assumption is that most of the issues are a result of missing perks. The zed's behavior is for the most part set in stone, but the missing perks have forced TWI to balance the current ones in such a way that the game is still playable while we wait. They're planning more significant balance passes once they're all in, but honestly this seems like a big problem resulting from Early Access.

The more thought I give to this the more I agree with what Jake has written.

I've been unhappy with some of the balance (or lackthereof) but I can see why it is the way it's currently setup. The game is incomplete, and although I don't really understand what role the SWAT and NINJA are going to have, I at least assume the SHARP will literally be a game changer once it is added.

Even so, I'm still not sure why they made the DEMO so damn weak while we wait for the game to be polished up a bit. :D
 

Jr175

Member
Jun 2, 2013
196
2
18
CarajoLand
Glad to have that bit of knowledge filed in the noggin, but that's some serious testmap shenanigans. I couldn't imagine trying to pull that off in a real game without backing into a bloat or getting spin-grabbed.
Agreed. I've finally found a map to test these on too.
It neve hurts to put in 20~30 simple hours into practicing.

Are you kiting? If you were kiting you would be having fun.
Is kiting the only way to have fun? I remember simple 30 minute games going over an hour because people would rather kite more than kill. Which baffles me to this day.
 

Juizer

FNG / Fresh Meat
Apr 22, 2015
208
0
0
macready84464 said:
What's wrong with the game being easier? You know on average only 1 percent of the owners of KF2 have even beaten a map on HOE?
What prevents you from playing on suicidal or may be lower difficulties? HoE is supposed to be challenging, and it is challenging enough for me.
The fact that it's not fun? If you bothered to read my other posts your own questions would be answered.
So, you don't like that game became hard, and at the same time you refuse to pick lower difficulty because it's not "fun" for you. And, well, it's fun for me. You can play suicidal or ask devs for difficulty between HoE and suicidal, but HoE should not become easier only because some casuals want it to.

I won't read your other posts because I don't want to waste my time on people such as you.
 

macready84464

FNG / Fresh Meat
Aug 14, 2009
68
2
0
So, you don't like that game became hard, and at the same time you refuse to pick lower difficulty because it's not "fun" for you. And, well, it's fun for me. You can play suicidal or ask devs for difficulty between HoE and suicidal, but HoE should not become easier only because some casuals want it to.

It's not "fun" "for me" and everyone else on my "friends list." And difficulty has nothing to do with it, we don't enjoy it on any difficulty.


I won't read your other posts because I don't want to waste my time on people such as you.

First of all you came to the thread that I created. So picking and choosing which posts you decide to read while still responding to some posts is a fools errand. However you seem to read my latest posts so I'll waste my time on people such as you. I don't care if HoE gets easier or not. It makes no difference to me. First of all I just want the game to be more fun so all my friends who enjoyed KF1 will enjoy KF2. But none of them do, do you propose TW do nothing for the people who spent plenty of money on a game they are disappointed in? Second, the game can be fun, and difficult. It's not impossible. If you can enjoy the game right now, good for you. But I can't and none of my friends can. The game is still in early access so changes can and should be made before the game is fully released. And if the changes only improve the experience then what's the problem? Don't confuse changes to game play being more widely enjoyed with casualization.
 

Ducky

Super Moderator
May 22, 2011
6,358
237
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Netherlands
First of all you came to the thread that I created.

If you create a thread, then it doesn't mean that you own the thread and that you can only accept posts that are in your liking. If you create a thread, then you can expect people not to agree with you and to counter you. If you can't accept this, then there is no discussion possible and the thread becomes meaningless and shall be closed.
 

Juizer

FNG / Fresh Meat
Apr 22, 2015
208
0
0
First of all I just want the game to be more fun so all my friends who enjoyed KF1 will enjoy KF2. But none of them do, do you propose TW do nothing for the people who spent plenty of money on a game they are disappointed in? Second, the game can be fun, and difficult.
1. For some people game is fun only if it's easy. This might be the case.
2. It's impossible to make every single customer happy. Impossible.

As long as you're not proposing any changes that will make game more fun and at the same time not easier - I'm okay with this.

But for now the only problems you see in game is that you can't stunlock scrakes, you can't instantly kill FP's with 1 demo, etc.

At the same time I didn't find any suggestions about making the game more fun in your first post.
 

Senario

Member
May 10, 2015
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1. For some people game is fun only if it's easy. This might be the case.
2. It's impossible to make every single customer happy. Impossible.

As long as you're not proposing any changes that will make game more fun and at the same time not easier - I'm okay with this.

But for now the only problems you see in game is that you can't stunlock scrakes, you can't instantly kill FP's with 1 demo, etc.

At the same time I didn't find any suggestions about making the game more fun in your first post.

Ah yes well, while there should be some fun for playing the highest level in the game you should also take into account that it is the vast minority of players who do play at that high difficulty. Some balancing around that level is entirely fine but this is not a competitive game, it is a co-op game with multiple difficulties. That said, a lot of people came over from KF1 and really liked how different classes had a lot to offer in that game. This game should have been no different.

However here is some actual problems: Ammo is pretty scarce and while you would think that would incentivize walking around to get ammo boxes the ammo boxes are nowhere near common or give a decent amount of ammo. Perks are nerfed left and right rather than giving each one something good so that it is merely a preference rather than a race to see which ones are viable because so and so perk was nerfed into oblivion.

Ammo - Should be more plentiful either in boxes or in extra ammo for all classes. With the bullet spongeyness of enemies...forcing people to hopefully not run out of ammo automatically favors those who use less ammo or get more out of their ammo. Case in point, Berserker benefits mainly (Martial artist too most likely)

Classes - Everybody should technically be good at some things not homogenized.

Commando - Major trash killer, can kill trash with ammo to spare and is very effective at anything that is not big zeds.

Support - Should be well balanced and effective at most things though not a specialist as they can give ammo to the team and have nice AoE for trash with penetration. Ideally release AA-12 was fine.

Berserker - I was against the nerf to the damage on both the zweihander and smash but honestly besides that nerf the other changes are relatively fine. Tanky, good at taking out trash. Moderately ok at taking out FP due to pulverizer.

Medic - Medic heals. It is good though disappointing they had to nerf armor healing. Mediocre at taking out big zeds, gets by killing small zeds, heals the entire team. So all good.

Firebug - I'd like to say this perk should specialize in killing scrakes in this game because they are effective at that but to be honest they are effective at everything. So jack of all trades it is (Support should be brought up to firebug level)

Demo - Needs massive buffs in order to do his job and actually be a specialist in everything big zed related. He may not have an excess of ammo for his most damaging weapons but others should be available for him to use much like in KF1. Right now all the weapons are too expensive and it takes forever just to get anything decent as refills for ammo are per shot and are not cheap. Basically, Kill FP and Boss mostly with slightly less effectiveness for scrakes.

Gunslinger - This should not be all that effective vs big zeds and represent the trash killing half of the old Sharpshooter perk. The many different guns should reflect that.

SPECULATION:
Martial Artist - Big Zed killer specialist for melee.
Swat - Tanky specialist that is well rounded for guns.
Sharpshooter - Big zed killer for guns.