You could have it, if a coder here can figure out how, that you only get one spawning weapon per perk per match.
I.e. you spawn as ****shooter for the Xbow, then you sell that and suicide. Congratulations, you've just spawned with nothing!
This is almost a genius idea, except..they can simply reconnect at the end of a wave and be given a new player instance, so tracking if they've already spawned with a weapon that game wouldn't be feasible.
Hypothetically, if you could track it (via steam ID maybe?) they would find another way around it.
Spoof ID. Use another account. Whatever.
...Or we could just leave it how it is, not gaining much.
The reason suiciding works is because the players
already have a certain level of skill to play through the wave. They could do the same without spawn suiciding, so where is the issue?
Personally, I occasionally spawn suicide if I want to use the combat shotgun for example, because I feel it is over-priced.
I could play through the wave with the pump shotgun instead, but I want the over-priced combat shotgun for fun. It looks nice.
The same principle applies for just about any reason to spawn suicide.
Could also spawn suicide as demo or do the Handcannon trick to buy
a lot of pipes so the demo can make a pretty picture with pipes for the patriarch wave.
For fun.
In my HoE experience, there is enough money in the game for several demos to stack the maximum amount of pipes to be useful (which is 14) on the pat wave without suiciding.
It is a luxury method some people use to enjoy the game more.
You don't have to use it. Patching it won't
solve a fatal problem with the game. They can successfully complete HoE games without suiciding.
Consider the following chains of events:
- Patch it -> They find a way around it, or move on to something else -> People complete HoE games
- Don't patch it -> Your life doesn't end -> People complete HoE games
Now brb, enjoying some more KF.