Just because you consider it as exploiting you cannot claim that we are all cheaters.So what you're saying is you guys are all cheaters?
class ShotgunBullet extends Projectile;
simulated function PostBeginPlay()
{
Super.PostBeginPlay();
Velocity = Speed * Vector(Rotation); [COLOR=Lime]// starts off slower so combo can be done closer[/COLOR]
[...]
}
I think that the developers wanted that feature, as there are other penetrating projectiles that does damage only once (xBow/M99).
Just because you consider it as exploiting you cannot claim that we are all cheaters.
I, for myself, consider it as a great feature that needs much skill and practise to perform. Actually, it is quite impossible to avoid this "feature" as some collision zones are overlapping. So now every support player is a cheater?
NO!
I think that the developers wanted that feature, as there are other penetrating projectiles that does damage only once (xBow/M99).
If you look at the code you find some hints that prove that:
So please stop telling that this is an exploit or something.Code:class ShotgunBullet extends Projectile; simulated function PostBeginPlay() { Super.PostBeginPlay(); Velocity = Speed * Vector(Rotation); [COLOR=Lime]// starts off slower so combo can be done closer[/COLOR] [...] }
Using the AA12 to rage scrakes and finishing them off with the HSG can be done on Hard and below, on Suicidal+ it is just annyoing and dumb. If you don't like the support tricks then be fair enough to leave these ZEDs to other players that can handle it safely.
Spoiler!
Well... you kind of answer your own question. The last sentence explains why you personally like that particular loadout (the one mentioned in the second sentence): preference/playstyle.
Personally, I think the AA12 can be good, but it's vastly inferior to the pump shotgun as far as cleaning trash goes. The combat shotgun has some situations where it's probably better than the pump shotgun, but those situations don't come up very often.
Can you tell me why the CSG > AA12?
he said pump shotgun > AA12, of which i definitely agree, unless you are dealing with trash from medium distances, in which the tight spread of the AA12 can prove more useful.
as for the CSG, while it can be superior to the pump in certain instances, these are few and far between, namely places where you can benefit from the small amount of spike damage it has to offer, and be covered during the lengthy reload, so not a whole lot of examples come to mind where carrying a pump and hunting or an aa12 and hunting wouldn't be the better option. not to mention the ridiculous price, i end up carrying the CSG more as commando for the reload buff.
I mistyped PSG as CSG![]()
Well... you kind of answer your own question. The last sentence explains why you personally like that particular loadout (the one mentioned in the second sentence): preference/playstyle.
Personally, I think the AA12 can be good, but it's vastly inferior to the pump shotgun as far as cleaning trash goes. The combat shotgun has some situations where it's probably better than the pump shotgun, but those situations don't come up very often.
can be defined as
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Either way, if you're playing "clean up" then you'd probably be better off as a sharpshooter.