HoE positions

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TheMutant

FNG / Fresh Meat
May 31, 2012
556
4
0
Germany
So what you're saying is you guys are all cheaters?
Just because you consider it as exploiting you cannot claim that we are all cheaters.
I, for myself, consider it as a great feature that needs much skill and practise to perform. Actually, it is quite impossible to avoid this "feature" as some collision zones are overlapping. So now every support player is a cheater?
NO!

I think that the developers wanted that feature, as there are other penetrating projectiles that does damage only once (xBow/M99).
If you look at the code you find some hints that prove that:
Code:
class ShotgunBullet extends Projectile;

simulated function PostBeginPlay()
{
    Super.PostBeginPlay();
    Velocity = Speed * Vector(Rotation); [COLOR=Lime]// starts off slower so combo can be done closer[/COLOR]
    [...]
}
So please stop telling that this is an exploit or something.

Using the AA12 to rage scrakes and finishing them off with the HSG can be done on Hard and below, on Suicidal+ it is just annyoing and dumb. If you don't like the support tricks then be fair enough to leave these ZEDs to other players that can handle it safely.
 
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Althamus

FNG / Fresh Meat
Mar 13, 2012
1,287
21
0
I think that the developers wanted that feature, as there are other penetrating projectiles that does damage only once (xBow/M99).

Thank you very much. I've been trying to do the same trick with an Xbow (only in emergencies on raging FPs I might add) and it's never really worked. Now I know why.
 

AlbusPluvia

FNG / Fresh Meat
May 6, 2012
154
1
0
Just because you consider it as exploiting you cannot claim that we are all cheaters.
I, for myself, consider it as a great feature that needs much skill and practise to perform. Actually, it is quite impossible to avoid this "feature" as some collision zones are overlapping. So now every support player is a cheater?
NO!

I think that the developers wanted that feature, as there are other penetrating projectiles that does damage only once (xBow/M99).
If you look at the code you find some hints that prove that:
Code:
class ShotgunBullet extends Projectile;

simulated function PostBeginPlay()
{
    Super.PostBeginPlay();
    Velocity = Speed * Vector(Rotation); [COLOR=Lime]// starts off slower so combo can be done closer[/COLOR]
    [...]
}
So please stop telling that this is an exploit or something.

Using the AA12 to rage scrakes and finishing them off with the HSG can be done on Hard and below, on Suicidal+ it is just annyoing and dumb. If you don't like the support tricks then be fair enough to leave these ZEDs to other players that can handle it safely.

Man, I'm so jealous of you people who can open that up, read it, and know exactly what it does/means. O: Thanks for your input!
 

wolfgar

FNG / Fresh Meat
Dec 28, 2011
59
0
0
I play regularly on HoE as support with AA12 and Combat shotty. I find them to be quite solid guns, no idea why ppl say that they are bad. All weapons are good, just really depends on how you utilize em. At the end of the day it's more on how you play/contribute to the team than what sorta guns you carry that determines how good a player you are.
 

AlbusPluvia

FNG / Fresh Meat
May 6, 2012
154
1
0
Spoiler!


Well... you kind of answer your own question. The last sentence explains why you personally like that particular loadout (the one mentioned in the second sentence): preference/playstyle.

Personally, I think the AA12 can be good, but it's vastly inferior to the pump shotgun as far as cleaning trash goes. The combat shotgun has some situations where it's probably better than the pump shotgun, but those situations don't come up very often.

Can you tell me why the CSG > AA12?
 

Islidox

FNG / Fresh Meat
Dec 8, 2011
241
29
0
NJ, USA
Karsey's answer mainly answered your question, Albus. I've played with Karsey and the gang a couple of times (not as active on KF as I used to be) and when you have experience and skill under your belt plus a team of similar or better players, that's when it all comes together.

It also depends on what you're most comfortable with. Generally speaking, I don't recommend players to take the zerk perk with a camping style team as you'd be better off with more firepower. I generally find myself either in the Sharp, Support, Commando, or Demo in a camping setting. I take the Zerk perk to kite in a kiting team.

My loadouts on HoE:
Sharp: Mk23/.44 Magnum/Xbow OR LAR/M14
Mando: AK47/SCAR -> a very tried and true combo
Demo: M79/M32/pipes
Support: (Pump or HSG-1 or CSG)/HSG/(Axe or Katana) -> rarely I'll get the AA-12
 

Amber Glass

FNG / Fresh Meat
Dec 19, 2011
902
33
0
Can you tell me why the CSG > AA12?

he said pump shotgun > AA12, of which i definitely agree, unless you are dealing with trash from medium distances, in which the tight spread of the AA12 can prove more useful.

as for the CSG, while it can be superior to the pump in certain instances, these are few and far between, namely places where you can benefit from the small amount of spike damage it has to offer, and be covered during the lengthy reload, so not a whole lot of examples come to mind where carrying a pump and hunting or an aa12 and hunting wouldn't be the better option. not to mention the ridiculous price, i end up carrying the CSG more as commando for the reload buff.
 

AlbusPluvia

FNG / Fresh Meat
May 6, 2012
154
1
0
he said pump shotgun > AA12, of which i definitely agree, unless you are dealing with trash from medium distances, in which the tight spread of the AA12 can prove more useful.

as for the CSG, while it can be superior to the pump in certain instances, these are few and far between, namely places where you can benefit from the small amount of spike damage it has to offer, and be covered during the lengthy reload, so not a whole lot of examples come to mind where carrying a pump and hunting or an aa12 and hunting wouldn't be the better option. not to mention the ridiculous price, i end up carrying the CSG more as commando for the reload buff.

I mistyped PSG as CSG :p
 

Althamus

FNG / Fresh Meat
Mar 13, 2012
1,287
21
0
I mistyped PSG as CSG :p

The reload time does it for me. Over 3 seconds reload time is WAY too much when you're talking about a mainstay trashkiller weapon. It's fine if you're doubled up with a friend who can cover you while you reload, but that makes you totally reliant on him covering you for 3 seconds, which on HoE is a long time. Especially when (if you're doing it properly, in 99% of cases) the PSG never runs out of ammo in the chamber (magasine, clip, sue me).

It's not bad as a big nasty gun/all hell breaks loose gun, and I'd take it more often for such roles if it weren't for the fact that the HSG is better.
 

wolfgar

FNG / Fresh Meat
Dec 28, 2011
59
0
0
Well... you kind of answer your own question. The last sentence explains why you personally like that particular loadout (the one mentioned in the second sentence): preference/playstyle.

Personally, I think the AA12 can be good, but it's vastly inferior to the pump shotgun as far as cleaning trash goes. The combat shotgun has some situations where it's probably better than the pump shotgun, but those situations don't come up very often.

No, the only reason y i go with that loadout is cause it's what the team requires. I don't clean trash and i don't solo big guys, i'm just there for support, ie dispatching sirens/husk quickly at mid range, finishing off big guys that manages to break thru and cleaning out zeds when the team gets swarmed. For what i need to do the psg and hsg is too slow.
 

wolfgar

FNG / Fresh Meat
Dec 28, 2011
59
0
0
I see i was under the impression that playstyle usually refers to how one plays, ie offensively, defensively, laid back etc. That's y i said my load out is not dependent on my playstyle, rather on its efficiency to handle a given situation. With "support" i was referring to playing the support class as what it's defined to be and not on the basis that i sport a support type playstyle.

While it's nice to play a sharpie, they lack the power and speed that's required to diffuse a sticky cqc situation.
 
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