OK, critiquing time for the walkthrough! (quite long so bear with me)
2:10 WTF is this!? why is there an automatic easy mode? The whole point of Hitman is trial and error, why are they doing this?
Starting 4:40: Agent 47 starts repeatedly killing police officers*, does this mean that the entire "Silent assassin" aspect has gone, where repeatedly killing non-crucial NPC's without valid coverup was punished upon?
5:05 and 6:30: Oh look conveniently placed items when you need it no more needing to explore the level in order to find what you need we put it right there for you!!! What's that? You need more assistance? Well how about we refer to a possible way to our own demise, no more need for that thing called "observational skills" that were oh-so-necessary in the older games, we'll just guide you though the game.
5:51 "This guys a highly trained assassin who could kill you in an instant" "But when my friend goes missing I completely disregard his disappearance and turn my back to it and act oblivious" So much for the hope of improved AI
6:48: BULLSH*T!!! how do you fall two stories and not make a single noise!? No screaming? No loud thud when you hit the ground? Or is it so common to see falling police officers that it's disregarded as a common occurrence?
9:14 Did he just shrug of a bullet at point blank!? does this mean Regen health? Why would you put regen health in a game like Hitman? It's exactly opposite to what you want, you get punished for mistakes! Now you can just CoD your way in and out, nice work SqEnx <.<
thoughout the vid, most predominant at 10:17 onward: Oh look, unskippable cutscenes and long linear corridors, well if FF:13 did it so well why doesn't Hitman join in to?
11:40 (also throughout the vid), "lets take a look at this wall" mentality, now I know the AI in the previous HM games weren't the sharpest knives in the draw, but this AI seems DELIBERATELY dumb, the one biggest thing we wanted outta previous HM games was smarter AI, and they give us DUMBER AI ON PURPOSE, WTF!?!?
12:50 onwards, OK actually the whole hippy was quite hilarious. especially beating up police-men with a hash bong while the stoners stare at you gawk-eyed. That actually got a chuckle out of me.
14:21 OK what the hell is this? How is he making people unsuspect him by looking even more suspicious? And does that mean that the certain AI that could see though discuses like in the pervious game are just fooled by a single button? No need to rethink your strategy?
*P.S could someone tell me why it is alright for games to murder innocent police officers in cold blood, but when a game like MoH 2010 come out, Government officials start up a ****storm about having soldiers die in certain battle because "It could be offensive to others" and subsequently, have them banned from certain areas?