Does anyone know the technical details of zed hitboxes? Obviously headshots are nice, but what about chest and limbs? In games with detailed hitboxes like CounterStrike, it's good strategy to split shots between head and chest, because chest takes good damage too, but I dunno if that's the case with KF?
Does anyone know the specific numerical multipliers, even? That'd be helpful.
-Joker
Does anyone know the specific numerical multipliers, even? That'd be helpful.
-Joker