There are some serious issues with hit detection regarding prone players. Not just in connection with melee but also from gunfire. Yesterday I played Spartanovka, and an enemy was lying prone behind one of the houses in housing block 1, I came around the corner of the house next to it, and was thus no more than 10-12 meters away. He had a small crate as cover, and was busy reloading, but his head, shoulders and arms were visibly sticking out. I emptied my entire Nagant clip at him, and there was no hits. I tried hitting him in the head, shoulders and his arms but no hits registered. Eventually I was shot by him when I ran out of ammo.
I don't know if it was because the hit boxes are messed up when it is a combination of prone and reloading, because I am usually able to hit prone players on 200+ distances with the bolt action rifle.
I don't know if it was because the hit boxes are messed up when it is a combination of prone and reloading, because I am usually able to hit prone players on 200+ distances with the bolt action rifle.