Hit detection blows

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Appleshampoo

FNG / Fresh Meat
Aug 27, 2011
144
32
0
There definitely is a problem. I get great fps and latency and sometimes it takes me 3+ shots on a bolt or more bullets than necessary using an smg. I'm no god at shooting, but I know what I'm doing and even under no pressure, crouched with sights directly on someone's torso, I fire and after the 2nd shot, they turn around and head shot me. It's ridiculous.
 

[PWD] Steiner

FNG / Fresh Meat
Sep 4, 2011
28
5
0
Watch this.
Ping & FPS on the right
No more reason for debate, it's there for everyone to see.

Now let's see if Tripwire acknowledges the issue instead of the same old (Can't replicate at office so no dice) they've been throwing at us from the beginning.

I love this game, I love Tripwire, but if something as fundemental as shooting isn't done right, it's going to fail.
 

Mendeth

FNG / Fresh Meat
Aug 31, 2011
35
4
0
There certainly issue, though I have also noticed it on low-ping servers. I once stood over an opposition player and emptied a magazine into them, then pulled out my revolver, took two shots before finally dropping a grenade in their lap and running off. Thankfully they didn't seem to notice me, or just didn't run away far enough, as the grenade finally got them. However, as amusing as that was, there does seem to be an issue with hit detection needing resolving.
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
I do love it when people are selectively blind to some issues, and call people that try to address them whiners.

They should know that it;s not whining, it's just people trying to help TW make the game better.
 

Morello

Administrator
Mar 17, 2006
1,277
79
48
Watch this.
Ping & FPS on the right
As someone else pointed out, that isn't your ping. That is the latency of each frame being drawn - if you divide 1000 (one second in milliseconds) by the average figure you see there (say 30 for the sake of argument) you get 33.3 frames per second, which matches up with your framerate.

Personally speaking, with your framerate that low, and the way you fired at the guy running across / towards you, to me it is conceivable that you could have missed, especially when he was running towards you. You didn't lead him when he was sprinting across you either, you fired at or behind him. Just my opinion. I haven't yet come across this problem.

It is worth having stat net up to check your ping on any servers you think exhibit this issue, and see if the servers are running high player counts, and whether they are "reputable" servers - i.e. TW, TWB, or others that have a history of running well set-up servers with good hardware.
 
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THD

FNG / Fresh Meat
Dec 25, 2006
189
135
0
If you use zoom scaling sliders, you need to take a look at this, it may solve certain hit detection problems for you.
 

CrazylikE

FNG / Fresh Meat
Aug 29, 2011
59
5
0
This has happened to me aswell and my ping is always low. It has happen with enemies moving and enemies not moving at all, so there is somthing terribly wrong somewhere. Thankfully it doesnt always happen.
 

Morello

Administrator
Mar 17, 2006
1,277
79
48
The issue THD has pointed out might well be your problem, do as he suggests and see if it is the same: "Quick and dirty fix: set zoom scale values for all weapons to 1.0".
 

StardogChampion

FNG / Fresh Meat
Jun 28, 2006
111
7
0
Watch this.
Ping & FPS on the right
I've had this tons of times on FallenHeroes. Usually a Soviet creeping around the right towards objective E. I spray him in the chest as he's standing still and not one shot registers. This is on a 50 ping server.
 

Oook!

FNG / Fresh Meat
Aug 31, 2011
131
11
0
Can some people see their latency or do they just think they can?
 

kmanmx

FNG / Fresh Meat
Aug 21, 2011
32
2
0
Can't say i've ever noticed an issue playing on servers close to me in the UK

I always go on servers witha sub 70ms ping, closer to 50 normally. One thing i will say is previously i ran the game at highest and was getting 30 to 40fps. I then lowered 4 or 5 things, i set FXAA to Low, Character models to medium, trees/bushes to medium, shadows to medium, and turn Ambient Occlusion off. The game still looks great in all the right places, but i get a solid 60fps, and it makes the world of difference to how the game plays and feels.
 

geno604

FNG / Fresh Meat
Aug 27, 2011
15
4
0
There is also console settings to adjust your update and cmd rates.. this helps hit detect.. connection has a big role in it i believe.
 

Knil

FNG / Fresh Meat
Nov 9, 2010
61
50
0
Hit detection works fine, when I join a server I do a shoot check where I shoot the wall and based on the bullet response time will play on the server.

Spoiler!


Edit: For some reason semis and bolt action rifles do not have a bullet decals so use the pistol or something else to check it.
 
Last edited:

Inuki

FNG / Fresh Meat
Jul 11, 2011
204
105
0
I agree. Hit detection up close seems to be the worst, I sometimes empty half a g41 clip from almost point blank range into a dude.

He doesn;t go down, grinds me up with his SMG, even though I know there is now way I could have missed 5 times.

And stuff like this has happened to me dozens of times across every weapon in the game.

Just came on to the forums to say this myself. I'm a damn good shot. Hell, I'm scoring some long range kills hip firing a machine gun. But then theres a guy who climbs through the window whilst I have a semi-automatic rifle. Fire all my shots point blank. And apparently I miss....

I really hope this is a bug and not the game being programmed to have wonky bullet syndrome accuracy % chance to hit.
 

TheGameexe

FNG / Fresh Meat
Jul 9, 2009
114
22
0
Good to know I'm not losing my mind. I mean, I thought I couldn't aim, then I thought the velocity of the bullet wasn't as fast as I thought it would be, and then I just thought that it's supposed to be like that.

Hope it's fixed though.
 

Mittwaffen

FNG / Fresh Meat
Aug 3, 2011
63
20
0
Might just be the server code needing a little update; i've seen kills that take 1-2 sec for the guy to drop infront of me. A little lag going on im pretty sure is what is causing this.
 

Deek

FNG / Fresh Meat
May 28, 2008
218
12
0
Might just be the server code needing a little update; i've seen kills that take 1-2 sec for the guy to drop infront of me. A little lag going on im pretty sure is what is causing this.
That could also be a slow death situation. Sometimes you shoot someone and they "die", but they have a few seconds of stumbling around before they actually keel over and give up the ghost.