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Hit detection and bullet lag

cjvanderwal

FNG / Fresh Meat
Aug 27, 2011
6
4
0
Let me start off by saying I really like this game, it shines in many places and is overall very solid. However, after playing 6-7 hours over the last two days I can confidently say that both the bullet lag and hit detection are terrible.

I know I'm not shooting lasers, but I am also not shooting a water gun. I shouldn't have to aim a foot in front of my enemy when he is right next to me in a 50 m/s lobby. Hitting a side-moving target with a kar98 in the distance is beyond impossible. I tested it out by shooting a wall in front of me when I spawn, takes about 1/3 to 1/2 of a second to get there, bullet lag, but no server lag

Hit detection. Sometimes I can't even hit a guy standing still, when I'm proned and looking straight at him. I understand this is a known bug, but still noteworthy.

I don't know if any of you have had similar experiences, but the people I've played with on multiple servers have, and it's really hurting the game. This has been one of my longest forums posts related to anything in probably 2 years. Go me!
 

Schnitzel15

FNG / Fresh Meat
May 23, 2011
358
215
0
Lithuania
I have the exact same thing. Like a Russian is standing right in front of me, 10 meters away, aiming at me and I'm aiming at him. I fire - bullet doesn't hit, then he kills me. I saw no blood, no impact - nothing, even though I was aiming at his chest in the right lung. Yet he managed to stay healthy.

This has happened a lot of times for me. Also, it feels like the bullet is too slow. It's nearly impossible to hit anyone running to side, even in short range with a kar98. Hell, I can't even kill a Russian with an MG34 at 2 meters by aiming directly at him. It seems like the bullet is lagging behind and hits the wall behind him.

This makes me rage and quit the game.

Please, TWI, do something. :(

P.S. This thread is probably in the wrong section, but I didn't want to make a new one.
 
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babokitty

FNG / Fresh Meat
Aug 16, 2008
78
65
0
Oh Ramm... what have you done. I coulda told you client-side prediction is a bad idea. Lag-compensation FTW!!!
 

Chuckn0rr1st

FNG / Fresh Meat
Aug 19, 2011
44
9
0
shooting a moving target is nearly impossible.
but in my opinion thats not bad. on fallenfighters you wouldnt even be able to reach the middle without getting shot
 

Maizel

FNG / Fresh Meat
Jan 21, 2011
973
372
0
I don;t have problems over long ranges. Missing moving targets is mostly a result of my bad aim.

There does seem to be a definite problem with very short range hit detection. Often I go around a corner and run into someone, I fire my bolt action at close (almost 0) range, and it goes straight through them. And I;m absolutely sure there was NO way I could have missed. In any case not the dozens of times this happened to me.
 

Schnitzel15

FNG / Fresh Meat
May 23, 2011
358
215
0
Lithuania
shooting a moving target is nearly impossible.
but in my opinion thats not bad. on fallenfighters you wouldnt even be able to reach the middle without getting shot
That's because there are a lot of campers just waiting for you to run like a madman.

Shooting at 0 range and not hitting someone is total absurd.
 
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J.Corvus

FNG / Fresh Meat
Sep 1, 2011
92
28
0
Hitting a side-moving target with a kar98 in the distance is beyond impossible. I tested it out by shooting a wall in front of me when I spawn, takes about 1/3 to 1/2 of a second to get there, bullet lag, but no server lag
Did not beliave it until I tested it. But it's true. Seems like a real game breaker...
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
12,393
3,504
113
If you are getting lag when you shoot, odds are you have security software that is throttling your packets from getting to the server.

As to hit detection problems, we have had a few reports of it, but nobody has been able to get us a 100% reproduction that we can recreate here at the office. We NEED that reproduction.
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
525
0
Yoshiro, could it perhaps be possible to solve this issue by port forwarding ?

If so, it would be nice to have a list with the ports required open :)
 
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dsi1

FNG / Fresh Meat
Dec 9, 2006
225
47
0
The only problem I have hitting horizontally moving targets at long range is being able to dial the shot in before they find cover :V

Check your ping and your Anti-Virus. I'm using MSE with the entirety of the Steam folder excluded from real-time checking as an example.
 

dodger bullet

FNG / Fresh Meat
Oct 18, 2010
65
25
0
If you are getting lag when you shoot, odds are you have security software that is throttling your packets from getting to the server.

As to hit detection problems, we have had a few reports of it, but nobody has been able to get us a 100% reproduction that we can recreate here at the office. We NEED that reproduction.

Try this. I found an apparent HIT DETECTION anomaly when I was shooting a German from above.

Map. Danzig/Apartment.

My weapon, PPSH.

A side cap, he was stalking below the stairs, on the foothill of the building. I was right above him, I was hailing lead, with controlled burst, at this perp.

Bullets seems to have gone through him, as he was crouch-walking backwards. He didn't die. I was all troubled.
 

Filo90

FNG / Fresh Meat
Mar 4, 2011
713
148
0
If you are getting lag when you shoot, odds are you have security software that is throttling your packets from getting to the server.

As to hit detection problems, we have had a few reports of it, but nobody has been able to get us a 100% reproduction that we can recreate here at the office. We NEED that reproduction.
there's just one thing to do, enter an empty server with a frind on ts and make lots of tests.......I'll do!!!
 

Forssen

FNG / Fresh Meat
Nov 23, 2010
851
315
0
Sweden
I find it way better than in RO. I actually tend to aim too far ahead now. Don't have a router and are using avast anti-virus.
 

Porta

FNG / Fresh Meat
Aug 31, 2011
96
43
0
a lot of bad hit detection also lies on the quality of the server you are on. Remember that.
Indeed, one 64-player server I could empty half a mag in the back of an enemy (standing still) and either he didnt die or fell a few seconds later. My computer is good, PING is low...

But on other 32 or 64-player servers everything works fine.

I suspect some admins just crank up the playerlimit without thinking about it.
 
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J.Corvus

FNG / Fresh Meat
Sep 1, 2011
92
28
0
I tested it out by shooting a wall in front of me when I spawn, takes about 1/3 to 1/2 of a second to get there, bullet lag, but no server lag
Tested this again and I found that this seems to be quite server dependent, even when ping is low <80.

I'm gonna do the shoot the wall test from now on when I enter server.
 
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Porta

FNG / Fresh Meat
Aug 31, 2011
96
43
0
Tested this again and I found that this seems to be quite server dependent, even when ping is low <80.

I'm gonna do the shoot the wall test from now on when I enter server.
Maybe theres a few undedicated 64-players servers out there. Or a few that runs on old hardware...

Thats my guess.
 

Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
0
Was on a server this evening where my ping registered as 120 in game.

Had the 'spawn firing uncontrollably' bug several times, but I also found that often when I pressed the left mouse button it was rather unresponsive. Haven't had that noticably on any other servers, and this server seemed lag-free in terms of player-movement. Hit reg was a little flaky on it, whereas I usually find it okay on 120 ping servers.