Will servers have the ability to stop players with high pings from connecting, and spoiling the game for others, or will we have to wait for a mutator?
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Actually you will have to wait for RO to use an engine that is actually affected by highpingers for a fix for it.
The unreal engine does not work that way. And no, high pingers dont affect the server. Too high player counts, wrong tick rates etc do affect the pings.
So you want some server option that kicks all players when they reach a too high ping because of faulty administration?
No, i want an option that prevents ppl. who already have a high ping from joining in the first place.
But I think it's a load of hogwash that high ping players somehow slow down the server.