One problem with fixed objectives is that after a certain period of time, all apparent and secret pathways are discovered and the game becomes highly predictable. I want to address the TWI team with an idea that will make the current maps last longer in terms of replay value.
Give us a mode where the attackers need to find the objective first. Each round, a random patch of land is selected as an objective. The map/hud will not indicate where it is, but only suggest a large general area. On the ground, the capzone will look like a small tent with a flag and/or ammo crate next to it, so the attackers will be able to identify it.
This in turn adds a very interesting scouting element. Attackers can split into small teams and go on a search. Alternatively, they can hold back and send a small group of scouts to avoid heavy casualties.
Benefits are countless. There is more manouvering and less monotonous wave attacks. Finally, there will be a lot more gameplay variations in general.
Give us a mode where the attackers need to find the objective first. Each round, a random patch of land is selected as an objective. The map/hud will not indicate where it is, but only suggest a large general area. On the ground, the capzone will look like a small tent with a flag and/or ammo crate next to it, so the attackers will be able to identify it.
This in turn adds a very interesting scouting element. Attackers can split into small teams and go on a search. Alternatively, they can hold back and send a small group of scouts to avoid heavy casualties.
Benefits are countless. There is more manouvering and less monotonous wave attacks. Finally, there will be a lot more gameplay variations in general.
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