Yea, it doesnt make any sense at all. It gives the game a very weird feeling.Amen. I'm already bored to see all the Russian MG class can spawn with MG34 and Russian riflemen running around with Kar98.
Yea, it doesnt make any sense at all. It gives the game a very weird feeling.Amen. I'm already bored to see all the Russian MG class can spawn with MG34 and Russian riflemen running around with Kar98.
The Russians need the MKB and then we'll be good - then we can have 2 sides spraying each other with assault rifles all day. But hey at least its balanced?Yea, it doesnt make any sense at all. It gives the game a very weird feeling.
The Russians need the MKB and then we'll be good - then we can have 2 sides spraying each other with assault rifles all day. But hey at least its balanced?
I'm under no delusions and i have always understood that RO2 was to be the break into the mainstream - a big money earner for tripwire; as such I have never begrudged tripwire reaching out to a much larger audience and reaping the potential and deserved financial rewards of the MSU 1st prize.
A customer's money is just as valuable be it from a long time fan and forum regular or an unknown new casual player.
However...
At risk of pointing out something totally obvious, i thought the whole point of the different settings was to accommodate both parties.
As nimsky correctly points out-
- even taking the figures of just what a minority we are as accurate - why aren't we worth the very little effort of adjusting loadouts to be more authentic, as was previously suggested?
Or at very least some indication that, while there are more urgent issues for the team right now, this will be addressed in time?
Indeed there is no acknowledgement that the concern is valid - rather we hear from certain staunch community members that there's nothing wrong in the first place (thou if so many long term Twi supporters clearly aren't happy surely something must be wrong?)
Even worse we hear (from official sources) that being such a small minority makes your opinions effectively meaningless - and learn that that the whole realism/relaxed thing that we were previously reassured with is actually little more than HUD on/off option, and that as such the entire game is being developed with this majority in mind, whose only connection with TWi thusfar is their payment.
And that's my point -
Whilst it may well be true that the majority of players aren't posting here let's not forget one thing.
Twi's success, indeed their emergence as an independent developer, comes down to the implementation of a realistic and authentic fps experience.
Had they made a mainstream mod - however polished - i doubt it would have distinguished itself enough to win the contest.
But as much as I have applauded Tripwire in their efforts with RO, let's not forget part of it's success also required a following that had faith in this experience, and helped drive it forward when it was in it's early days, following it from release to release and giving enthusiastic support.
Support that continued long after retail release.
And a hell of a lot of these ppl are or have been forum regulars, they are the ppl who care enough to register and spend time in discussion.
They are the ppl who gave countless hours of their time to create maps - not just to win a new computer but to contribute to something they loved - maps which ended up being a very handy low-cost addition to bulk out the RO retail product.
They are the people who created mods, mutators and vehicles - for free - thus increasing the appeal and longevity of the title.
Ppl who's loyalty extended to other TWi games they may have not otherwise entertained.
Ppl who promoted HoS and tripwire in general with words not just here but on countless other boards, social media sites, on game servers, and also by creating clansites and organising ladders and competitive play.
The seeds of most of this work were sown right here.
The argument that the wishes of these forum regulars is markedly different from the silent majority is one i'm happy to accept - but indeed that only goes to show where the roots of RO lie.
If now these guys are reduced to a simple statistic, if the opinions of such a small minority aren't worth taking into consideration, and if the kind of player who posts here is going to effectively be labeled a misguided outsider - or indeed troublemaker - then why are these forums still up? What is the point?
Why not simply put up an FAQ and be done?
As said i have no grudge with tripwire regarding their choice of game.
I do not feel betrayed because i haven't bought it.
I may not have followed it's development as closely as others, but i have my instincts - which i trust - and they told me that all may not be as it seems, and i should wait and see how the game develops, for fear of disappointment.
Hence i have stood back from these early stages and have yet to decide if i am jumping on or not.
Tripwire owe me nothing, but neither do i owe them and if i feel they aren't offing me a gaming experience i desire then in days of fierce competition with literally hundreds of games on the shelves behind me i can easily do without Ro2 and with no hard feelings.
So if tripwire do insist on an inflexible non-authentic approach with this and future games, to appeal to this so-called majority, then i wish them good luck - but i will say this...
That target audience is a fickle bunch.
They may accept 'controversial' loadouts for the sake of entertainment, and other less realistic features but they will demand a slick product.
They will reject strange bugs, glitches, dodgy animations and out of date visuals - things that the realism crowd - for all their reputation of being difficult - have and will continue to overlook out of respect for an authentic vision.
They will demand content - and don't count on them giving up as much of their time to create content for you to release as part of your product as was the case with Ro and kF - most of which was conceived on these boards.
So if you want to play in the big league - make sure you're up to the job.
Cos this majority wont show the loyalty you are used to - they will leave as suddenly and as anonymously as they arrived.
As Nim said-
- if games with far more weight behind them that have the level of polish more fitting for this mainstream target audience do consign HoS to the online wilderness, it would be sensible to ensure the same old faces are still here to support you, by putting a little effort in to ensure their satisfaction too.
Ha, yeah. Clearly all the hours I put into realistic Ro1 weren't even the slightest bit of fun, only suffering.I believe that's what developers looking to marginalize their base call "fun." Because realism and fun can't be synonymous, no they have to be diametrically opposed. And since it's obviously not realistic, it must therefore be "fun." Fun! Just enjoy your "fun."
Great post, my friend. Quoted for the next page.
[B said:dogbadger[/B]]Originally Posted by dogbadger
I'm under no delusions and i have always understood that RO2 was to be the break into the mainstream - a big money earner for tripwire; as such I have never begrudged tripwire reaching out to a much larger audience and reaping the potential and deserved financial rewards of the MSU 1st prize.
A customer's money is just as valuable be it from a long time fan and forum regular or an unknown new casual player.
However...
At risk of pointing out something totally obvious, i thought the whole point of the different settings was to accommodate both parties.
As nimsky correctly points out-
- even taking the figures of just what a minority we are as accurate - why aren't we worth the very little effort of adjusting loadouts to be more authentic, as was previously suggested?
Or at very least some indication that, while there are more urgent issues for the team right now, this will be addressed in time?
Indeed there is no acknowledgement that the concern is valid - rather we hear from certain staunch community members that there's nothing wrong in the first place (thou if so many long term Twi supporters clearly aren't happy surely something must be wrong?)
Even worse we hear (from official sources) that being such a small minority makes your opinions effectively meaningless - and learn that that the whole realism/relaxed thing that we were previously reassured with is actually little more than HUD on/off option, and that as such the entire game is being developed with this majority in mind, whose only connection with TWi thusfar is their payment.
And that's my point -
Whilst it may well be true that the majority of players aren't posting here let's not forget one thing.
Twi's success, indeed their emergence as an independent developer, comes down to the implementation of a realistic and authentic fps experience.
Had they made a mainstream mod - however polished - i doubt it would have distinguished itself enough to win the contest.
But as much as I have applauded Tripwire in their efforts with RO, let's not forget part of it's success also required a following that had faith in this experience, and helped drive it forward when it was in it's early days, following it from release to release and giving enthusiastic support.
Support that continued long after retail release.
And a hell of a lot of these ppl are or have been forum regulars, they are the ppl who care enough to register and spend time in discussion.
They are the ppl who gave countless hours of their time to create maps - not just to win a new computer but to contribute to something they loved - maps which ended up being a very handy low-cost addition to bulk out the RO retail product.
They are the people who created mods, mutators and vehicles - for free - thus increasing the appeal and longevity of the title.
Ppl who's loyalty extended to other TWi games they may have not otherwise entertained.
Ppl who promoted HoS and tripwire in general with words not just here but on countless other boards, social media sites, on game servers, and also by creating clansites and organising ladders and competitive play.
The seeds of most of this work were sown right here.
The argument that the wishes of these forum regulars is markedly different from the silent majority is one i'm happy to accept - but indeed that only goes to show where the roots of RO lie.
If now these guys are reduced to a simple statistic, if the opinions of such a small minority aren't worth taking into consideration, and if the kind of player who posts here is going to effectively be labeled a misguided outsider - or indeed troublemaker - then why are these forums still up? What is the point?
Why not simply put up an FAQ and be done?
As said i have no grudge with tripwire regarding their choice of game.
I do not feel betrayed because i haven't bought it.
I may not have followed it's development as closely as others, but i have my instincts - which i trust - and they told me that all may not be as it seems, and i should wait and see how the game develops, for fear of disappointment.
Hence i have stood back from these early stages and have yet to decide if i am jumping on or not.
Tripwire owe me nothing, but neither do i owe them and if i feel they aren't offing me a gaming experience i desire then in days of fierce competition with literally hundreds of games on the shelves behind me i can easily do without Ro2 and with no hard feelings.
So if tripwire do insist on an inflexible non-authentic approach with this and future games, to appeal to this so-called majority, then i wish them good luck - but i will say this...
That target audience is a fickle bunch.
They may accept 'controversial' loadouts for the sake of entertainment, and other less realistic features but they will demand a slick product.
They will reject strange bugs, glitches, dodgy animations and out of date visuals - things that the realism crowd - for all their reputation of being difficult - have and will continue to overlook out of respect for an authentic vision.
They will demand content - and don't count on them giving up as much of their time to create content for you to release as part of your product as was the case with Ro and kF - most of which was conceived on these boards.
So if you want to play in the big league - make sure you're up to the job.
Cos this majority wont show the loyalty you are used to - they will leave as suddenly and as anonymously as they arrived.
As Nim said-
- if games with far more weight behind them that have the level of polish more fitting for this mainstream target audience do consign HoS to the online wilderness, it would be sensible to ensure the same old faces are still here to support you, by putting a little effort in to ensure their satisfaction too.
Also, total player numbers for RO2 aren't doing so hot after only a coupel weeks post-release. Especially given the hype for the game and the big numbers that we saw in the first few days. RO2 just isn't retaining players.Well at least TW can look at the player drop offs and come to some conclusion. I know a lot of people with 500+ RO1 hours who are done with the game already.
The problem is TW already has everyone's money who bought it on false pretenses so there is no incentive for them to go back on their design decisions.
Took quite a bit of flack then and lost some of my precious green squares (some people got trolled and went 100% red square due to forum exploit)
getting tired of people saying "forum is only .01% of the community" its got to be much larger then that. sure its still a minority but its got to be atlest 25%. wish i could find out just how many people have regestered.
Someone make a supersway, superslow, superankward mod so that all these RO1 vets can chill already...
Oh wait, maybe the relentless, loud minority (yeah) of armchair whiners could work on that instead of making 1 sway/thread a day?
The sooner the better.
I played some RO1 recently and I realized why the maps feel so superficial in RO2. In RO1 to effectively assault a building or a trench you have to do 2 important things - you need to pace yourself so your character doesn't get overly tired and you need to know where you can comfortably rest your weapon and lay down accurate fire. Movement in RO1 is completely tactical and it is actually how a real person would move - if you're a soldier you need to avoid over-exerting yourself unless you really have to and you need to look around for good positions for stable firing conditions. The sway in RO1 isn't very bad, your arm would sway if you were tired/nervous in real life and once you learn the pattern in which it sways you can still pull off very nice shots. So why is RO1 superior? You have to THINK at all times and you have to LEARN . In RO2 you don't have to think about how you move (you can just run around like a mad man with no penalty) and you have a gun that's perfectly accurate so your environment is far less relevant.@ died trying: Not true, Game modes means they *could* have made HC mode actually be hardcore. Slow the game down, dont let people insta IS, etc. As it is now the game doesnt even punish you for runing around like a madman, I used to love the rage of new players who tried to rambo in OST because it failed so hard unless you were very good or very very lucky.
Many millions to be precise...![]()
Yes, I know, but when John says 0,01% it means there has to be millions of RO2 players out there, if you take some polls ranging between 500 and 900.lol i dont think there are even a thousand people playing this moment, let alone for there to be millions.![]()
Someone make a supersway, superslow, superankward mod so that all these RO1 vets can chill already...
Oh wait, maybe the relentless, loud minority (yeah) of armchair whiners could work on that instead of making 1 sway/thread a day?
The sooner the better.