Hey Ramm-Jaeger what happened to hero status & MkB42H/AVT40 being rare weapons?

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DingDong09

FNG / Fresh Meat
Sep 4, 2011
74
102
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Yea, it doesnt make any sense at all. It gives the game a very weird feeling.
The Russians need the MKB and then we'll be good - then we can have 2 sides spraying each other with assault rifles all day. But hey at least its balanced?
 

Tairos

FNG / Fresh Meat
Dec 3, 2006
102
19
0
The Russians need the MKB and then we'll be good - then we can have 2 sides spraying each other with assault rifles all day. But hey at least its balanced?

I believe that's what developers looking to marginalize their base call "fun." Because realism and fun can't be synonymous, no they have to be diametrically opposed. And since it's obviously not realistic, it must therefore be "fun." Fun! Just enjoy your "fun."
 
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Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
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Elitist Prick Nude Beach
Great post, my friend. Quoted for the next page.

I'm under no delusions and i have always understood that RO2 was to be the break into the mainstream - a big money earner for tripwire; as such I have never begrudged tripwire reaching out to a much larger audience and reaping the potential and deserved financial rewards of the MSU 1st prize.
A customer's money is just as valuable be it from a long time fan and forum regular or an unknown new casual player.

However...
At risk of pointing out something totally obvious, i thought the whole point of the different settings was to accommodate both parties.
As nimsky correctly points out-



- even taking the figures of just what a minority we are as accurate - why aren't we worth the very little effort of adjusting loadouts to be more authentic, as was previously suggested?
Or at very least some indication that, while there are more urgent issues for the team right now, this will be addressed in time?

Indeed there is no acknowledgement that the concern is valid - rather we hear from certain staunch community members that there's nothing wrong in the first place (thou if so many long term Twi supporters clearly aren't happy surely something must be wrong?)
Even worse we hear (from official sources) that being such a small minority makes your opinions effectively meaningless - and learn that that the whole realism/relaxed thing that we were previously reassured with is actually little more than HUD on/off option, and that as such the entire game is being developed with this majority in mind, whose only connection with TWi thusfar is their payment.


And that's my point -
Whilst it may well be true that the majority of players aren't posting here let's not forget one thing.
Twi's success, indeed their emergence as an independent developer, comes down to the implementation of a realistic and authentic fps experience.
Had they made a mainstream mod - however polished - i doubt it would have distinguished itself enough to win the contest.
But as much as I have applauded Tripwire in their efforts with RO, let's not forget part of it's success also required a following that had faith in this experience, and helped drive it forward when it was in it's early days, following it from release to release and giving enthusiastic support.
Support that continued long after retail release.

And a hell of a lot of these ppl are or have been forum regulars, they are the ppl who care enough to register and spend time in discussion.
They are the ppl who gave countless hours of their time to create maps - not just to win a new computer but to contribute to something they loved - maps which ended up being a very handy low-cost addition to bulk out the RO retail product.
They are the people who created mods, mutators and vehicles - for free - thus increasing the appeal and longevity of the title.
Ppl who's loyalty extended to other TWi games they may have not otherwise entertained.
Ppl who promoted HoS and tripwire in general with words not just here but on countless other boards, social media sites, on game servers, and also by creating clansites and organising ladders and competitive play.
The seeds of most of this work were sown right here.

The argument that the wishes of these forum regulars is markedly different from the silent majority is one i'm happy to accept - but indeed that only goes to show where the roots of RO lie.

If now these guys are reduced to a simple statistic, if the opinions of such a small minority aren't worth taking into consideration, and if the kind of player who posts here is going to effectively be labeled a misguided outsider - or indeed troublemaker - then why are these forums still up? What is the point?
Why not simply put up an FAQ and be done?


As said i have no grudge with tripwire regarding their choice of game.
I do not feel betrayed because i haven't bought it.
I may not have followed it's development as closely as others, but i have my instincts - which i trust - and they told me that all may not be as it seems, and i should wait and see how the game develops, for fear of disappointment.
Hence i have stood back from these early stages and have yet to decide if i am jumping on or not.

Tripwire owe me nothing, but neither do i owe them and if i feel they aren't offing me a gaming experience i desire then in days of fierce competition with literally hundreds of games on the shelves behind me i can easily do without Ro2 and with no hard feelings.

So if tripwire do insist on an inflexible non-authentic approach with this and future games, to appeal to this so-called majority, then i wish them good luck - but i will say this...

That target audience is a fickle bunch.
They may accept 'controversial' loadouts for the sake of entertainment, and other less realistic features but they will demand a slick product.
They will reject strange bugs, glitches, dodgy animations and out of date visuals - things that the realism crowd - for all their reputation of being difficult - have and will continue to overlook out of respect for an authentic vision.

They will demand content - and don't count on them giving up as much of their time to create content for you to release as part of your product as was the case with Ro and kF - most of which was conceived on these boards.

So if you want to play in the big league - make sure you're up to the job.
Cos this majority wont show the loyalty you are used to - they will leave as suddenly and as anonymously as they arrived.

As Nim said-


- if games with far more weight behind them that have the level of polish more fitting for this mainstream target audience do consign HoS to the online wilderness, it would be sensible to ensure the same old faces are still here to support you, by putting a little effort in to ensure their satisfaction too.
 
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DingDong09

FNG / Fresh Meat
Sep 4, 2011
74
102
0
I believe that's what developers looking to marginalize their base call "fun." Because realism and fun can't be synonymous, no they have to be diametrically opposed. And since it's obviously not realistic, it must therefore be "fun." Fun! Just enjoy your "fun."
Ha, yeah. Clearly all the hours I put into realistic Ro1 weren't even the slightest bit of fun, only suffering.
 

LoneMerc2

FNG / Fresh Meat
Sep 20, 2011
32
2
0
England, United Kingdom
Great post, my friend. Quoted for the next page.

[B said:
dogbadger[/B]]Originally Posted by dogbadger
I'm under no delusions and i have always understood that RO2 was to be the break into the mainstream - a big money earner for tripwire; as such I have never begrudged tripwire reaching out to a much larger audience and reaping the potential and deserved financial rewards of the MSU 1st prize.
A customer's money is just as valuable be it from a long time fan and forum regular or an unknown new casual player.

However...
At risk of pointing out something totally obvious, i thought the whole point of the different settings was to accommodate both parties.
As nimsky correctly points out-



- even taking the figures of just what a minority we are as accurate - why aren't we worth the very little effort of adjusting loadouts to be more authentic, as was previously suggested?
Or at very least some indication that, while there are more urgent issues for the team right now, this will be addressed in time?

Indeed there is no acknowledgement that the concern is valid - rather we hear from certain staunch community members that there's nothing wrong in the first place (thou if so many long term Twi supporters clearly aren't happy surely something must be wrong?)
Even worse we hear (from official sources) that being such a small minority makes your opinions effectively meaningless - and learn that that the whole realism/relaxed thing that we were previously reassured with is actually little more than HUD on/off option, and that as such the entire game is being developed with this majority in mind, whose only connection with TWi thusfar is their payment.


And that's my point -
Whilst it may well be true that the majority of players aren't posting here let's not forget one thing.
Twi's success, indeed their emergence as an independent developer, comes down to the implementation of a realistic and authentic fps experience.
Had they made a mainstream mod - however polished - i doubt it would have distinguished itself enough to win the contest.
But as much as I have applauded Tripwire in their efforts with RO, let's not forget part of it's success also required a following that had faith in this experience, and helped drive it forward when it was in it's early days, following it from release to release and giving enthusiastic support.
Support that continued long after retail release.

And a hell of a lot of these ppl are or have been forum regulars, they are the ppl who care enough to register and spend time in discussion.
They are the ppl who gave countless hours of their time to create maps - not just to win a new computer but to contribute to something they loved - maps which ended up being a very handy low-cost addition to bulk out the RO retail product.
They are the people who created mods, mutators and vehicles - for free - thus increasing the appeal and longevity of the title.
Ppl who's loyalty extended to other TWi games they may have not otherwise entertained.
Ppl who promoted HoS and tripwire in general with words not just here but on countless other boards, social media sites, on game servers, and also by creating clansites and organising ladders and competitive play.
The seeds of most of this work were sown right here.

The argument that the wishes of these forum regulars is markedly different from the silent majority is one i'm happy to accept - but indeed that only goes to show where the roots of RO lie.

If now these guys are reduced to a simple statistic, if the opinions of such a small minority aren't worth taking into consideration, and if the kind of player who posts here is going to effectively be labeled a misguided outsider - or indeed troublemaker - then why are these forums still up? What is the point?
Why not simply put up an FAQ and be done?


As said i have no grudge with tripwire regarding their choice of game.
I do not feel betrayed because i haven't bought it.
I may not have followed it's development as closely as others, but i have my instincts - which i trust - and they told me that all may not be as it seems, and i should wait and see how the game develops, for fear of disappointment.
Hence i have stood back from these early stages and have yet to decide if i am jumping on or not.

Tripwire owe me nothing, but neither do i owe them and if i feel they aren't offing me a gaming experience i desire then in days of fierce competition with literally hundreds of games on the shelves behind me i can easily do without Ro2 and with no hard feelings.

So if tripwire do insist on an inflexible non-authentic approach with this and future games, to appeal to this so-called majority, then i wish them good luck - but i will say this...

That target audience is a fickle bunch.
They may accept 'controversial' loadouts for the sake of entertainment, and other less realistic features but they will demand a slick product.
They will reject strange bugs, glitches, dodgy animations and out of date visuals - things that the realism crowd - for all their reputation of being difficult - have and will continue to overlook out of respect for an authentic vision.

They will demand content - and don't count on them giving up as much of their time to create content for you to release as part of your product as was the case with Ro and kF - most of which was conceived on these boards.

So if you want to play in the big league - make sure you're up to the job.
Cos this majority wont show the loyalty you are used to - they will leave as suddenly and as anonymously as they arrived.

As Nim said-


- if games with far more weight behind them that have the level of polish more fitting for this mainstream target audience do consign HoS to the online wilderness, it would be sensible to ensure the same old faces are still here to support you, by putting a little effort in to ensure their satisfaction too.

I completely agree with this, TWI need to read it :p
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
Well at least TW can look at the player drop offs and come to some conclusion. I know a lot of people with 500+ RO1 hours who are done with the game already.

The problem is TW already has everyone's money who bought it on false pretenses so there is no incentive for them to go back on their design decisions.
Also, total player numbers for RO2 aren't doing so hot after only a coupel weeks post-release. Especially given the hype for the game and the big numbers that we saw in the first few days. RO2 just isn't retaining players.

Personally, I hardly play Ro2 anymore. The game is just too broken from a gameplay perspective for me, with so many automatics and rare weapons running around, compounded by irritating game features like eagle-zoom, instant bandaging, and the lack of a detailed wounding system.

Also, features like COOP and the Multiplayer Campaign, which I was really looking forward to, are absent. Yes, I know they'll be patched in later (hopefully), but it doesn't change my disappointment.

Right now, honestly, I'm relying on the talented RO community to create some true realism/Ro1-style mutators that may make this game rewarding for me again. Hopefully the full SDK will be out soon so that this can happen. Otherwise, RO2 just doesn't have the staying power for me that RO1 did, and it's discouraging to see a general disregard for common-ground complaints on these forums.

After all, the forum community only represents 0.01% of the fanbase ... :rolleyes:
 
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Hepan

FNG / Fresh Meat
Sep 22, 2011
2
0
0
im just gonna chip my 2 cents here since it seems to be active and concerns problems linked to pretty much everything posted on the forums lately.

1. Enemy loadout unlock: gz TWI you just made another COD sequel, with everyone using the same OP'd gun
2: Hero status unlock: it would appear everyone seems to spawn as hero all the time once the XP required has been reached. This needs to be toned down to 3-4 heroes per 32 man team and scaled down appropriately for smaller servers.
3. Class weapon unlocks: some need to be taken away for some classes namely ARs for assult class and semi autos for SLs
4. Weapon attachement unlocks: need to be made optional. I want to mount what i want and some are just annoying as fu*k such as mkb42 scope, and the K98 sight upgraded looks ****ty as hell.
5. Class selection balance: needs to be set to # of gamers connected to a server rather then the server size. Right now a 64 slot server with about 40 ppl on it turns into a spray and pray match with everyone using autos and semiautos. If you're trying to create realism FPS ALOT more ppl need to be forced to use bolts by making the rifleman the most common class ( for comparison in WW2 80-85% of soldiers were equiped by bolts in any nation that used them; for instance germans produced 14mil K98, just over 1mil of mp40s, and only about 450k mkb42s with less then half ever reaching front line troops)
6. Voting system needs to be up and running ASAP. On the rare occasion the game runs without numerus bugs, gameplay is ruined by that one tard (excuse the expresion) that hogs critical classes by not knowing what they are doing, namely TLs.
7. Tank spawn rate needs to be toned WAAAAAAY down. With the effort it takes to kill them to see them spawn 10 secs later is just a middle finger right into your face. Also tank combat needs to be balanced namely german tanks destroying russian ones with one hit to the frontal slopped armor. Also seen tanks shooting over walls when their barrels clearly arent hight enough to do that. Also tank AI is just...eww...its insta headshot for even peaking through the window or around the corner for a fraction of a second. My suggestion is to make tanks only PC crewed on infantry+tank maps.
8. Map balance: a joke. A really bad joke. Tanks or anyone else for that matter can fire directly into spawn points with sometimes heavy MGs spawning with direct line of fire into a spawn point(barracks is one for instance where a german MG can fire directly into russian spawn 1 when russians hold NCO and germans having infirmary), and i dont mean the spawn building or something. I mean DIRECTLY into spawn points. This problem seems to be more on the russian side with them being easily pinned to about 2 square feet of the map.
9. Make it possible to resupply AT soldiers as right now they are total crap for killing tanks for an extended period of time or even 1 tank with how most ppl use the class.

There is probly more but to tired to think now...and these are just gameplay issues, i havent even touche technical bugs.

I guess what im trying to say is that when i bought the game i was looking forward to playing it ALOT but with things being as they are right now i dont think i spent 10h ingame in the past week. This game has a ****load of potential, but right now im better of buying any of the COD franchasie and play HC to get the same effect with much better preformance.

Like i said..my 2 cents.. agree dont agree doesnt matter, just had to write down my opinion to vent a bit ;)
 

[Mad_Murdock]

FNG / Fresh Meat
Nov 28, 2006
602
44
0
Very well said dogbadger.

Also, I find this thread way too interesting to disappear, so back to the front page it goes :)
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
0
USA Prime Credit
I told ya'll months ago that TWI could not give 100% attention to both realism markets and casual markets.

I told ya'll that they would have to choose, and I predicted they would choose the larger market.

and they have.

Took quite a bit of flack then and lost some of my precious green squares (some people got trolled and went 100% red square due to forum exploit)
 

Rumpullpus

FNG / Fresh Meat
Aug 31, 2011
329
70
0
getting tired of people saying "forum is only .01% of the community" its got to be much larger then that. sure its still a minority but its got to be atlest 25%. wish i could find out just how many people have regestered.
 
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tomme25

FNG / Fresh Meat
Aug 31, 2011
150
42
0
Sweden
www.youtube.com
getting tired of people saying "forum is only .01% of the community" its got to be much larger then that. sure its still a minority but its got to be atlest 25%. wish i could find out just how many people have regestered.

Yep, me too. I mean, there is about 2000-3000 players online. The lockdown thread has over 1000 votes. That is 1000 individuals that have voted in that thread.

Sure, it can be diffrent players playing online, don't have to be the same 2000-3000. But I'm having a hard time believing that this forum only represents 0.1% of the people that are actually playing the game.
 

rpxy24

FNG / Fresh Meat
Sep 16, 2011
141
88
0
Someone make a supersway, superslow, superankward mod so that all these RO1 vets can chill already...
Oh wait, maybe the relentless, loud minority (yeah) of armchair whiners could work on that instead of making 1 sway/thread a day?

The sooner the better.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113
Someone make a supersway, superslow, superankward mod so that all these RO1 vets can chill already...
Oh wait, maybe the relentless, loud minority (yeah) of armchair whiners could work on that instead of making 1 sway/thread a day?

The sooner the better.


Your ignorance and deliberate troll attempt was detected and downvoted, good day sir.
:cool:

@ died trying: Not true, Game modes means they *could* have made HC mode actually be hardcore. Slow the game down, dont let people insta IS, etc. As it is now the game doesnt even punish you for runing around like a madman, I used to love the rage of new players who tried to rambo in OST because it failed so hard unless you were very good or very very lucky.
 
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DingDong09

FNG / Fresh Meat
Sep 4, 2011
74
102
0
@ died trying: Not true, Game modes means they *could* have made HC mode actually be hardcore. Slow the game down, dont let people insta IS, etc. As it is now the game doesnt even punish you for runing around like a madman, I used to love the rage of new players who tried to rambo in OST because it failed so hard unless you were very good or very very lucky.
I played some RO1 recently and I realized why the maps feel so superficial in RO2. In RO1 to effectively assault a building or a trench you have to do 2 important things - you need to pace yourself so your character doesn't get overly tired and you need to know where you can comfortably rest your weapon and lay down accurate fire. Movement in RO1 is completely tactical and it is actually how a real person would move - if you're a soldier you need to avoid over-exerting yourself unless you really have to and you need to look around for good positions for stable firing conditions. The sway in RO1 isn't very bad, your arm would sway if you were tired/nervous in real life and once you learn the pattern in which it sways you can still pull off very nice shots. So why is RO1 superior? You have to THINK at all times and you have to LEARN . In RO2 you don't have to think about how you move (you can just run around like a mad man with no penalty) and you have a gun that's perfectly accurate so your environment is far less relevant.
 

Leo4444

FNG / Fresh Meat
Oct 10, 2006
370
55
0
Las Vegas
The thread is nearing 40,000 views so obviously a lot are paying attention to it. Also the forums do not represent .01% of the population. Most people I know that play the game check the forums. The majority may never post or make accounts but they are read.
 

Rumo

FNG / Fresh Meat
Jun 3, 2006
714
159
0
Vienna; Austria
lol i dont think there are even a thousand people playing this moment, let alone for there to be millions. :p
Yes, I know, but when John says 0,01% it means there has to be millions of RO2 players out there, if you take some polls ranging between 500 and 900.

Hey John, would be nice to finally take the time to answer our concerns regarding the original post.
 

Kashash

FNG / Fresh Meat
Jan 27, 2008
503
637
0
Someone make a supersway, superslow, superankward mod so that all these RO1 vets can chill already...
Oh wait, maybe the relentless, loud minority (yeah) of armchair whiners could work on that instead of making 1 sway/thread a day?

The sooner the better.

negged_gif_14757985.gif

:p
 
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