To the ones who use that "Call of Red Orchestra"-video as prrof that RO has turned into CoD... Damn, you must have sucked at RO:OST. I've had several crazy streaks like that on the smaller OST maps. Try grabbing a PPSh-41 on Lyeskrovy, or whatever it was called (the one with the trenches). OST was actually pretty "fast-paced" on the CQC-intense maps (just like real CQC, believe it or not, lol).
The thing is while RO2 does have individual details and certain things represented better that allows somewhat better realistic results, one thing that (usually) made RO1 shine practically regarding gameplay results and dynamics was the variety of maps that played somewhat differently out. RO2 is not really CoD, but it feels extremely CoDish because you can go far more CHAERG and RAMMING SPEED crazy than you could do in RO1. It was never impossible to begin with, but it usually meant if you do so you are at least familiar about hipshooting and some other things. Now fastforward to RO2 and it has ceased to make any relevance, as the CHAERG crazy suicide-offensive-iniative mindset actually works out like I am playing UT2k4. Or Quake 2. Or CoD. It creates paradoxic uncanny valley that despite it's functional core it just feels wrong on many levels in some ways. Trollkarbine quickscoping fest (harhar) might be exaggerated, but it's very easy just to run around, strafeshot people instantly as you maintain perfect accuracy and player precision when you do all kinds of basic movement and you go for ironsights, which also eliminates any real use for hipshooting unless you are intensionally doing so. You could try the same thing with PPSh and it's not that much different.
Btw, did the same people complain as much about the stupid PPD-smg (a rare prototype weapon) that was everywhere on every RO:OST map? You all try to hail OST as some kind of perfect saint, but it had very similar problems.
Here's the problem:
1. The original hype (or at least what was the impression that was given by RO devs) was that only Heros have access to the rare weapons.
2. Hero status takes a while to achieve\earn.
3. There would be only 1-2 heroes max per team.
4. Also some time in the past, there used to be Elite Assault class seen in the early gameplay footage that was supposed to have access to these rare weapons as well, after attaining enough experience while heroes still had their own priviledges.
5. The Elite Assault is nowhere to be seen in the game, instead Trollkarbine and AVT are zapped to regular Assault class instead.
#2 and #3 supposedly still are truthful besides the bugged stats that makes heroes grow like mushrooms after a rainy day, but from practical point of view it has nothing to do with #4 and #5 and what this "vocal minority" is mostly pointing is not the weapon itself, it's the avaibility and general hype and even in some ways 'promise' (or implication at least) that they would be be something you have to earn and restricted, hence actually making them interesting also from gameplay point of view.
(By the way PPD wasn't really a prototype weapon even when it's quite amusing point that a weapon that became extremely rare past '41 was still awfully common in RO.)
Knowing that people at TWI are quite frank about some things I'd honestly want to ask this frank question:
What on earth happened to the Elite Assault class and even bigger question why on earth indie developer that had solid ground for general reputation suddenly wants to behave like it's willingly digging that solid ground to their own potential grave?
Last time I checked RO was supposed to be this company's pride and one of the cornerstones that helped to build TWI's reputation on the market, until KF came by. It also did the same thing. Now RO2 comes by and while the reputation still is reflected (post launch support and such), have you suddenly lost your reason to pride RO as a whole and suddenly we're pointing fingers in a splintered fanbase and especially magnet it towards this "vocal minority" ?
Don't toss us the "vocal minority" claim or say we're stupid crybabies that are just wrong, that's just dodging the question. It doesn't have to be any holywallotext or the Bible in terms of lenght, a simple answer or explanation would be sufficient. Most of the people involved here wants to know that is TWI going to do anything about it or now that the SDK is coming out fairly soon has the "vocal minority" need to make their own practical solution. Lack of answer just makes the problem more puzzling. Some of us may not like the answer but that's life.
We're asking for a relatively simple answer, we know we may not like it and we can take it. So is it too much to be asked to be given one, please?