Hey Ramm-Jaeger what happened to hero status & MkB42H/AVT40 being rare weapons?

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Nimsky

FNG / Fresh Meat
Nov 22, 2005
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Elitist Prick Nude Beach
It doesn't take a rocket scientist to see Ramm-Jaeger's argument fall down like a house of cards in a hurricane. Even if his 1% claim is true, which I'm sure it isn't as it sounds like a massive exaggeration, it doesn't change the fact that we are discussing an OPTIONAL game mode that you don't have to play. Even if 99% of the total RO2 player base are arcade players (who may well abandon RO2 when BF3 comes out, I might add), they will not suffer the slightest inconvenience from an optional game mode geared towards the realism crowd. But like I said, I'm sure the 1% claim is wrong and I bet at least 40% of the entire player base are realism players. The "vocal minority" argument got old a long time ago.

I appreciate his honesty, though. Knowing my constructive feedback hardly matters will save me a lot of time writing it.
 
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=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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Well, at this point, I too am hoping for some sort of "Realistic Loadout" game mode that is easier to find that going on servers trial and error. Just checking the Realism/Harcore icon in the server browser doesn't say much and the custom settings one is just too vague.

I still think that the core gameplay of ROHOS is great and has great potential. Even if only bug fixes were made on the game and nothing else, it will still be 1000 more interesting to me than BFBlah and MWReskin.

Now, if only all the incredibly juvenile idiots on VOIP and in the text chat would go away... :mad:
 

Unus Offa Unus Nex

FNG / Fresh Meat
Oct 21, 2010
1,809
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I agree that that is not how it should work and I'm pretty sure the rest of the team agrees on that too. I also see servers with latency problems - and I'm noticing that a lot of these occurances happen when everybodies ping is 100 something. I've seen weird things happen on servers that suffer from this. I'm not saying that is the cause, but I'm saying taking a Mauser slug in the chest and walk was not a designed feature.

Agreed.

The rounds that should immediately incapacitate anyone being hit in the chest irrespective of placement would be the 7.92x57 IS, 7.62x54R & 7.92x33 Kurz. The pistol rounds should in many cases too, such as if they hit the heart or have enough punching power to sever the spine (depends on range).

The rifle rounds should incapacitate in one shot to the chest, simply because of the massive trauma a supersonic bullet will produce on flesh, and esp. if it as much as grazes bone. If an AK47 bullet for example hits a rib first before passing on, it will cause a truly enormous amount of damage.
 
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MeFirst

FNG / Fresh Meat
Mar 26, 2006
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Germany
The argument that 90% like it is a bit silly.

Popular things dont have to be right or good. Im not going to make a nazi comparsion now but lets say a lot of people like things like justin bieber. Just because maybe (maybe) the majority of people like something or simply dont protest against something makes it more right. The current issue with the MKb42 is that it creates a huge gap in the balance of the game and it has also other negative side effects like you will often see the allied team with less players because a lot of people want to be on the team with the mkb42.

My suggestions is that in realism mode only a hero can use the avt40 and the mkb42 or that the server admins can make that decision.
 

Dnice

FNG / Fresh Meat
Sep 20, 2011
3
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You can not obtain the Hero status within a week.

Yes you can... the stats are all messed up.

I have followed this thread and now it's just sick that you do not respond.

I made the same mistake as many others have mentioned, and recommending the game to several friends. However, bought only one of them the game. But it is probably the last time I buy something from TWI before I have tested it.


Take responsibility for what you have said and promised! I'm really angry now, and worse it gets, the longer this thread gets.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
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IF peeps read the quote from Ramm they'll probably be able to piece together TWI's current strategy.

They have rightly stated that the forum is NOT the majority of the community, but a vocal minority ( tis true ).

He did say changes were likely but only after sufficient data was collected, and they could make an accurate judgement with the whole of the community in mind.

While I like that explanation, It also seems the smallest bit hollow in the context of game modes that RO2 introduced. A new mode can always be added with little effect on the other modes, and used to test what players are really looking for. ( IE if you release a RO1 mode and in a few days 50% of the online pop is playing that mode....)
That does also take work, and they are quite busy now, so I get back to what I've said before.... be patient.

Only problem with this strategy is that you might end up only sampling people that still like the game in it's current guise. If people don't like it they won't be around to voice their opinion. They could be playing Ostfront or a completely different game because they don't like fantasy guns and too many easy smgs/semis with instant iron sights while sprinting without momentum etc.

Its a tricky situation for them and I see why they want to take things slowly, but some things should be no brainers for realism mode. I like the idea of another game mode for experimenting. If people like it they will know its got potential
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
553
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here to kill your monster
I'm under no delusions and i have always understood that RO2 was to be the break into the mainstream - a big money earner for tripwire; as such I have never begrudged tripwire reaching out to a much larger audience and reaping the potential and deserved financial rewards of the MSU 1st prize.
A customer's money is just as valuable be it from a long time fan and forum regular or an unknown new casual player.

However...
At risk of pointing out something totally obvious, i thought the whole point of the different settings was to accommodate both parties.
As nimsky correctly points out-

Even if 99% of the total RO2 player base are arcade players......they will not suffer the slightest inconvenience from an optional game mode geared towards the realism crowd.

- even taking the figures of just what a minority we are as accurate - why aren't we worth the very little effort of adjusting loadouts to be more authentic, as was previously suggested?
Or at very least some indication that, while there are more urgent issues for the team right now, this will be addressed in time?

Indeed there is no acknowledgement that the concern is valid - rather we hear from certain staunch community members that there's nothing wrong in the first place (thou if so many long term Twi supporters clearly aren't happy surely something must be wrong?)
Even worse we hear (from official sources) that being such a small minority makes your opinions effectively meaningless - and learn that that the whole realism/relaxed thing that we were previously reassured with is actually little more than HUD on/off option, and that as such the entire game is being developed with this majority in mind, whose only connection with TWi thusfar is their payment.


And that's my point -
Whilst it may well be true that the majority of players aren't posting here let's not forget one thing.
Twi's success, indeed their emergence as an independent developer, comes down to the implementation of a realistic and authentic fps experience.
Had they made a mainstream mod - however polished - i doubt it would have distinguished itself enough to win the contest.
But as much as I have applauded Tripwire in their efforts with RO, let's not forget part of it's success also required a following that had faith in this experience, and helped drive it forward when it was in it's early days, following it from release to release and giving enthusiastic support.
Support that continued long after retail release.

And a hell of a lot of these ppl are or have been forum regulars, they are the ppl who care enough to register and spend time in discussion.
They are the ppl who gave countless hours of their time to create maps - not just to win a new computer but to contribute to something they loved - maps which ended up being a very handy low-cost addition to bulk out the RO retail product.
They are the people who created mods, mutators and vehicles - for free - thus increasing the appeal and longevity of the title.
Ppl who's loyalty extended to other TWi games they may have not otherwise entertained.
Ppl who promoted HoS and tripwire in general with words not just here but on countless other boards, social media sites, on game servers, and also by creating clansites and organising ladders and competitive play.
The seeds of most of this work were sown right here.

The argument that the wishes of these forum regulars is markedly different from the silent majority is one i'm happy to accept - but indeed that only goes to show where the roots of RO lie.

If now these guys are reduced to a simple statistic, if the opinions of such a small minority aren't worth taking into consideration, and if the kind of player who posts here is going to effectively be labeled a misguided outsider - or indeed troublemaker - then why are these forums still up? What is the point?
Why not simply put up an FAQ and be done?


As said i have no grudge with tripwire regarding their choice of game.
I do not feel betrayed because i haven't bought it.
I may not have followed it's development as closely as others, but i have my instincts - which i trust - and they told me that all may not be as it seems, and i should wait and see how the game develops, for fear of disappointment.
Hence i have stood back from these early stages and have yet to decide if i am jumping on or not.

Tripwire owe me nothing, but neither do i owe them and if i feel they aren't offing me a gaming experience i desire then in days of fierce competition with literally hundreds of games on the shelves behind me i can easily do without Ro2 and with no hard feelings.

So if tripwire do insist on an inflexible non-authentic approach with this and future games, to appeal to this so-called majority, then i wish them good luck - but i will say this...

That target audience is a fickle bunch.
They may accept 'controversial' loadouts for the sake of entertainment, and other less realistic features but they will demand a slick product.
They will reject strange bugs, glitches, dodgy animations and out of date visuals - things that the realism crowd - for all their reputation of being difficult - have and will continue to overlook out of respect for an authentic vision.

They will demand content - and don't count on them giving up as much of their time to create content for you to release as part of your product as was the case with Ro and kF - most of which was conceived on these boards.

So if you want to play in the big league - make sure you're up to the job.
Cos this majority wont show the loyalty you are used to - they will leave as suddenly and as anonymously as they arrived.

As Nim said-
(who may well abandon RO2 when BF3 comes out, I might add),

- if games with far more weight behind them that have the level of polish more fitting for this mainstream target audience do consign HoS to the online wilderness, it would be sensible to ensure the same old faces are still here to support you, by putting a little effort in to ensure their satisfaction too.
 

Graphic

FNG / Fresh Meat
Aug 2, 2006
470
241
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Nevada
Succinct is the only word not in TWI forum poster's vocabulary. Every other word in the English language is, and they show it off every chance they get :D
 

SasQuatch

FNG / Fresh Meat
Oct 17, 2005
1,010
213
0
Netherlands / USA
Yes you can... the stats are all messed up.

I have followed this thread and now it's just sick that you do not respond.

I made the same mistake as many others have mentioned, and recommending the game to several friends. However, bought only one of them the game. But it is probably the last time I buy something from TWI before I have tested it.


Take responsibility for what you have said and promised! I'm really angry now, and worse it gets, the longer this thread gets.

Well, let me rephrase, you shouldn't be able to reach hero status in 1 week ;-)
I already mentioned before that I have no knowledge of why the prototype weapons implementation was changed. So i can't answer that. Sorry for that.
 

MadTommy

FNG / Fresh Meat
Oct 13, 2008
301
143
0
Just had a frustrating hour trying to find a decent game.. every spawn screen looked like this. It just is so wrong. Why not just scrap riflemen altogether. :(

rogame20110924203321699.jpg
 
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greenlemonade

FNG / Fresh Meat
Sep 20, 2010
793
189
0
Just had a frustrating hour trying to find a decent game.. every spawn screen looked like this. It just is so wrong. Why not just scrap riflemen altogether. :(

A little further down the line (after some bugs are fixed), we could suggest servers scaling to players currently ON the server so this doesnt happen.

The top squad should get filled up before the next squad starts. Then this won't happen. :)
 
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Kashash

FNG / Fresh Meat
Jan 27, 2008
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I loved RO for its predominantly consisted of rifles realistic loadouts and its very fierce fighting of slowly taking over an objective. That's what it made RO so popular. Why did they change it when it worked so great. It just absolutely ruined the gameplay and transformed into arcadish sprint and shoot fps. Why can't we just have toned down the pace, more sway after running, less smg, no extra zoom, longer bandaging time etc etc. for the realism mode...
PleaseRespond.jpg
 

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
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Porto Alegre, RS
I loved RO for its predominantly consisted of rifles realistic loadouts and its very fierce fighting of slowly taking over an objective. That's what it made RO so popular. Why did they change it when it worked so great. It just absolutely ruined the gameplay and transformed into arcadish sprint and shoot fps. Why can't we just have toned down the pace, more sway after running, less smg, no extra zoom, longer bandaging time etc etc. for the realism mode...
PleaseRespond.jpg
Because according to Ramm we are a minority of the thousands and thousands of RO players, thus our feedback is insignificant...
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
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35
Belgium
Would it be possible for a game developer to give every person who bought their game a survey to see their oppinion of some of the features? I bet if TWI does that it would be a first and people will appreciate it.
 
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